ActionScript 2.0 :: CS3 Multiple Countdown Timers To Schedule Indoor Hockey
May 4, 2010
The program I aim to create here will run a series of countdowns, all day long, one after the other, basically counting down to the next event.For example:
-1 minute countdown til game begins
-20 minute countdown til intermission
-2 minute countdown til second half
-20 minute coundown til games over
-5 minute countdown til new game starts
I have been given a lists of times for which to begin each timer (and its duration), but the tutorial I followed earlier uses an onEnterFrame function.I need some way to determine the closest timer that should be running, without killing the CPU with onEnterFrame. This task seems like it should be simple, but I can't quite wrap my head around it.[code]
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May 4, 2010
I've successfully made a countdown timer countdown to a predefined date (Christmas, and yes it was a tutorial). The program I aim to create here will run a series of countdowns, all day long, one after the other, basically counting down to the next event.
For example:
1 minute countdown til game begins
20 minute countdown til intermission
2 minute countdown til second half
20 minute coundown til games over
5 minute countdown til new game starts
I have been given a lists of times for which to begin each timer (and its duration), but the tutorial I followed earlier uses an onEnterFrame function. I need some way to determine the closest timer that should be running, without killing the CPU with onEnterFrame. This task seems like it should be simple, but I can't quite wrap my head around it.
[Code]...
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May 10, 2011
How do I create a countdown for a bus schedule in actionscript 3, I've searched online but mostly countdowns for holidays or a specific date appear. I need it to be recurring, bus runs every 30 mins.
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Aug 30, 2011
I have this random movie player with 6 buttons that play the individual movies. The random movies have a title and a countdown timer that is working.I cannot make the timer work on the individual buttons.
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.text.TextField;[code]....
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Apr 20, 2003
If I wanna promote/publish my favorite radiostations schedule ( week based ). How would I do that? Looked a little at "myDate.getDay()" but i dont know how to use it!
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Oct 21, 2009
Action Script and I am having a rough time finding the solution to making my timersloop after the last timer has completed
Here is the code:
import fl.transitions.Tween;import fl.transitions.easing.*;
var learnDone:Timer=new Timer(3000);learnDone.addEventListener(TimerEvent.TIMER,
[code]......
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Aug 5, 2009
There is probably an easier way to do this and I would be great full if someone has the solution. This code is on frame 1 and is the only frame in the .fla, I am trying to get it to start over once it finishes the last timer. What I really want to do is create a picture banner with 4 images visible at a time and each one transitions to 2 or 3 different images periodically. Is there a better way of doing this with code? I really don't want to animate this all on the time line. here is the code I have
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code].....
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Dec 13, 2010
In a game I'm making the timers that I use go one speed when I run it by pushing Ctrl-Enter in Flash but when I run the external .swf file created, the timers go considerably slower.I have managed to work around this by making the timers reset at lower intervals but I would rather not have to resort to this.
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Aug 27, 2010
I have a swf containing 3 scenes (all individual external swfs) at 10 second intervals. This is how I do it:
[Code].....
So after the 10 seconds are up, it goes to the next frame, where I have the same script, with another Timer variable (MyTimer2), loading another swf. Same for the 3rd scene.
All is fine, until I need to manually change scenes. I have 3 buttons, each representing a scene. When the user clicks on any of them, the scene will change to the one selected. I think you have a good idea how it works.
Now, as you might have seen it coming, the manual "override" messes up the original looping Timers. I currently have gotoAndPlay("frame") on each button, and this causes 2 Timers to run at the same time (the current Timer, and the new one).
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Aug 9, 2011
I am trying to get this simple logic to work correctly. Right now, the trace is:
int 0
int 0
int 0
[code].....
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Dec 30, 2010
i use several timers with different delays at once. on timer complete, i want to fire specific events.
[Code]...
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May 5, 2010
I'm working on an air hockey type game with Flash and ActionScript 3.0. I'm having a few problems and was hoping you guys could help me out. Mainly having to do with the hit detection and bouncing off the paddle at the correct angle. So far I've been able to get it mostly working, my problem is that it will only work in one direction, if you're moving the paddle to the right and hit the puck, it will bounce off at the same angle you were moving at. However, if you are moving the paddle to the left, it goes to the right. Another problem I was having involves multiple hits, or when the puck gets stuck on the paddle. It tries to calculate the angle and if you're not moving the paddle it kind of blows up. I was trying to get it to only detect the first hit, I tried a couple things, removing the listener and then adding it back with a timer, so you can hit again. That didn't really seem to have any effect.[code]
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Oct 26, 2011
I need a very simple solution to make a very simple stylized hockey player. The player has to skate around the rink holding a hockey stick, then, stop and shoot a puck. I don't want the character or animation to be super realistic, but it has to look like the player is sort of skating and shooting a puck. Does anyone know how to accomplish this?I am open to any suggestions or a good tutorial or even if someone has the time to create a simple sample file of how to set up the skating
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Jan 29, 2012
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
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Nov 30, 2009
I have a countdown to a specific date. Mine is 31st of december 2009. But I want a number related to the countdown. So it starts with lets say 8000.Now I have the number related to the amount of days. 62 is 8000, 61 is 7500, 60 is 7000... etc. When you enter the page it checks the countdown date and relates a starting number, every 3 sec. the number goes decreases. I want to add an action to every countdown. I know there must be a better way of coding this...
The best would be that the number decreases realtime, so everytime you go to the page number changes... Does anybody know a good way of doing this or provide a related tutorial link ? I really tried to find an example, but every countdown tutorial is related to time only....
Code:
onEnterFrame = function() {
var today:Date = new Date();
var currentYear = today.getFullYear();
[code]....
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Oct 5, 2011
i have a big assignment to schedule in the end of the month/ i've made a game which made of pictures and videos (flv), and when i've inserted the third flv movie i tried to test my project. and when i have exported it, it reaches the end and just doing nothing: no errors, no file, just nothing. my project is on 1920X1080 resolution, i have 23 videos of 10 seconds each, that i need to insert, and the quality is 1500 bits.the first two inserted movies succeeded, but from the third and above, nothing happend.
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May 15, 2010
I am working on a website that focuses on a specific diet. On days that the person exercises, they eat from the time their workout starts until 9 hours later. On days that they don't exercise, their eating window is 2 hours after their normal exercise time until 6 hours later.
Here is what I'm looking to achieve:
A visitor enters a workout time (example: 1pm) and checks off the days that they work out. From there, it generates a schedule for the week that lists the eating times for each day. For example, if they exercise mon/wed/fri at 1pm it will look like the follwing:
[Code]...
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Feb 2, 2011
Thinking about developing a "class schedule app" that has a backend user interface that a user can add/edit/delete dates and times, savs and the data shows in a cool graph on a webpage. I was thinking of using authiticated php page to update an xml file or database that could be read by a flash app to create a dynamic graphic. Think a 800 x 500 square with the 7 days set as rows ontop of each other and the times for each day listed horizontally.The times set in xml/database would be color coded boxes with rounded corners that lay over the times for those days.**I am not looking for anyone to tell me how to do this. I was hoping to get ideas or thoughts from other developers on my options as far as languages to dev in. I have done a few searches and found a lot of javascript calendars to select dates but I am less concerned about the backend looking good.
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Nov 27, 2011
I'm trying to make this calendar thing where you can write your schedule in it and it will save it. The part I'm kind of stuck at (and I figure I should sort this part out before getting much further) is that I need it to identify which day it is you're clicking on.
I'm thinking if I can get flash to write a txt file (like with xml or something) that says what box your clicking on, then I can get it to display that txt file in the dynamic text that says "Day" over your schedule. Then anytime you enter something into the schedule it will name it after that dynamic text and the time. Eventually I'll have to have a "back" button that will take you back to the main calendar. I'm thinking I can make this button delete the txt file that said which day you clicked on so that there's no confusion....Or I could make it that when you click on a day it will delete any pre-existing txt files that say which day you clicked on. (Not your actual schedule txt files.)
And then of course I'll have to make it so that any time you click on a day and get the dynamic text "Day" it will display all the text associated with that day. So does anyone know how I would do this? I need to know what actionscript I can use that will export a txt file depending on what square/day you click on. And I also need to know what actionscript will delete the txt file when I need it. (Wow, I hope the paragraphs above make sense!) I've included my flash file.
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Jul 18, 2005
I need to load in a schedule of events (xml).These events are precisely timed (down to a tenth of a second).The events (like, attach movie to main screen) need to last for a very precise amount of time (again, within a tenth of a second).So, it would run like so:Schedule gets loaded that says:
* "show banana for 15.5 seconds @ 2 min and 32 seconds after the movie started, then remove the banana."
* "show apple for 12 seconds @ 4 min and 12 seconds after the movie started, then remove the apple."
and so on... like 100 of them.So, what's the best way to handle this? It seems like I'll certainly have to use "setInterval" in there somewhere - but I'm looking for the cleanest and most accurate way to do this.To complicate things further - my scene is rather computationally intensive (even on the f8 player) and timing accuracy seems to be a weak spot for flash in this kind of situation.
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Feb 19, 2009
I'm making this game with complex visual effects (some rendered lighting using bitmaps), so it takes about 1 second or so generating a level with 3 big lights, so it may take a little more using more lights. The map is built when the player clicks to play the level. The thing is I can't show him the game is busy processing the level elements, because the graphic elements won't refresh until the start level function returns, which would make some sort of info sign while the map is loading useless. How would I make it so this information is visible right after I click Start level and disappear as soon as the level is built? I'm assuming the event handler from clicking Start level has to return before the level starts loading, but how can I schedule the game for loading?
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Jan 19, 2011
I need 20 separate timers, to be used with 10 separate objects, and need to be able to start, stop, and edit the delay time of each timer separately.
My question is; would having 23 timers going on simultaneously slow the program down, and is there a quick or easy way to mass-create and mass-edit timers (arrays? for/next loops? I'm pretty new to ActionScript...)
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Dec 5, 2011
In a function that creates a new timer every time it is called, is this the correct way to dispose of it?
private var _timers:Vector.<Timer> = new Vector.<Timer>;
private var _timer:Timer
private function timer():void[code].........
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Jan 7, 2010
I developed a flash/as3 animation recently which used a couple of timers. I devved on a mac and then transferred the fla to a pc. When I output the swf from the pc it acted different.The timers were much faster
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Jan 7, 2010
I developed a flash/as3 animation recently which used a couple of timers. I devved on a mac and then transferred the fla to a pc. When I output the swf from the pc it acted different. The timers were much faster. Has anyone seen this before?
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Mar 11, 2010
I'm trying to use 2 separate timers in a flash solution (CS4, AS3). The second timer won't fire. I need 2 constant events. one could drive the other
I'm displaying a different image every x seconds. I'm fading the old image out and then fading the new image in. Unfortunately, I've not been able to get these events to work in tandem. fade in and out times are both 2 secs & need to be sequential.
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Mar 27, 2012
As far as I understand this should work, but it's not.The situation:A timer starts with a random number to determine how long it takes for a movieClip to spawn.When it spawns a second timer starts running for 2 seconds, after these 2 seconds the movieClip needs to be removed again and the first Timer starts again, again with a random number. But the comm between the Timers isn't running smoothly...The timer does get set to it's new value, it starts counting down again, but it never fires the if statement again.
PHP Code:
private function nBallTimerHandler(e:TimerEvent):void{nBallCnt--; trace(nBallCnt);if(nBallCnt = 0)
[code].....
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May 7, 2010
I would like a lightweight script that loops through an array, counting down to the next item in the array (over and over again).
Code:
countdown_dur = new Array ( [1,20,2,20,6] );
It would be perfect if this series of countdowns could repeat until the day is then done, and then start over again at 6:29AM the following day.[edit] The countdown_dur array holds the time (in minutes) for each countdown before the next begins.
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Feb 8, 2010
I have a container named circleHolder_mc. Inside I have four circles named circ0_mc circ4_mc. My goal is to have each circle blink on mouseover. The closest I've got is the following code which causes all of the circles to blink at the same time.
circleHolder_mc.addEventListener(MouseEvent.MOUSE_OVER, onBlink)circleHolder_mc.addEventListener(MouseEvent.MOUSE_OUT, unBlink)
var timer:Timer = new Timer(1);timer.addEventListener(TimerEvent.TIMER, onTimer);
function onTimer(evt:TimerEvent):void{ alpha +=7;}
function onBlink(evt:MouseEvent):void{ timer.start();} function unBlink(evt:MouseEvent):void{ timer.stop(); alpha = 100;}
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Aug 11, 2009
I have a flex app that has several timers running for various amounts of time and for various reasons. I'd like to be able to stop all timers running if the user goes over a specified amount of time, but don't want to individually stop the timers using timer.stop(); Is there a way to stop all timers globally or find and iterate over all timers running and stop them?
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