ActionScript 3.0 :: Adding Countdown Timers?

Aug 30, 2011

I have this random movie player with 6 buttons that play the individual movies. The random movies have a title and a countdown timer that is working.I cannot make the timer work on the individual buttons.
 
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.text.TextField;[code]....

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The program I aim to create here will run a series of countdowns, all day long, one after the other, basically counting down to the next event.For example:

-1 minute countdown til game begins
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I have been given a lists of times for which to begin each timer (and its duration), but the tutorial I followed earlier uses an onEnterFrame function.I need some way to determine the closest timer that should be running, without killing the CPU with onEnterFrame. This task seems like it should be simple, but I can't quite wrap my head around it.[code]

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ActionScript 2.0 :: Multiple Countdown Timers To Schedule Indoor Hockey

May 4, 2010

I've successfully made a countdown timer countdown to a predefined date (Christmas, and yes it was a tutorial). The program I aim to create here will run a series of countdowns, all day long, one after the other, basically counting down to the next event.

For example:

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[Code]...

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I've been having some trouble with this line of code. This is being used in an .as class file for my Ball class. I can get it to move within the main .fla by using a timers but if possible I would rather avoid the timer. I'm trying to develop a system for my FLA like this:

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{
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I'm making a game and it has a 20sec timer in it and I want to make a button/powerup thing that adds 5 seconds to the timer when you press it.I'm currently using: -

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[code].....

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I'm sure this is something really basic, but I've searched and nothing quite fits what I'm looking for..I have a timer counting down using this code

Code:
count = 30;
countdown = function(){

[code]....

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Code:
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[code]....

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I developed a flash/as3 animation recently which used a couple of timers. I devved on a mac and then transferred the fla to a pc. When I output the swf from the pc it acted different. The timers were much faster. Has anyone seen this before?

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PHP Code:
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[code].....

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...
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I have a timer with a default value of 10 minutes. If the user selects some radio buttons, time should be able to change accordingly.

Problem is I don't know if it's possible to alter a timer once created. Using a switch/case I declared[code]...

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ActionScript 3.0 :: Looping Multiple Timers?

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There is probably an easier way to do this and I would be great full if someone has the solution. This code is on frame 1 and is the only frame in the .fla, I am trying to get it to start over once it finishes the last timer. What I really want to do is create a picture banner with 4 images visible at a time and each one transitions to 2 or 3 different images periodically. Is there a better way of doing this with code? I really don't want to animate this all on the time line. here is the code I have

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;

[code].....

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Oct 1, 2010

take an arbitrary variable, and create that number of timers, with a corresponding number of listeners? And then write a function to deal with the listeners?

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ActionScript 2.0 :: Using Attachmovie Scripts / Timers

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I keep getting this error, "Scene=Scene 1, layer=Layer 1, frame=2, Line 64')' expected".[code]

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ActionScript 3.0 :: Timers And Garbage Collection?

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I have an object that contains a timer. I do addEventListener on the timer and start the timer.At some point the object is deleted but I find that the timer keeps firing (using trace statements).What I don't get is, how come when I delete the only object that has a reference to that timer, the timer doesn't go away along with the event? Or do I have to do a removeEventListener() on the timer before removing the object for it to go away?

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ActionScript 3.0 :: Moving A Mc With Mouseover And Timers?

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this code is supposed to, on mouse over, move a mc 50 pixels to the right in 10 frames, and on mouse out, move it back. im also trying to take into consideration what happenes if the mouse event occurs during the movement, but im seeing some very strange behavior, draw a block on the stage and make it a movie clip and ull see what i mean. sometimes the block moves 5 pixels and stops, other times it moves untill it leaves the stage.

Code:
package
{
import flash.display.MovieClip;

[Code].....

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ActionScript 3.0 :: Stop All Running Timers At Once?

May 12, 2010

I prepared a educational game at flash with actionscript. I newable at flash. But i have a problem. I create a main.swf and other swf's. I call others to main.swf with addchild() code. The swf which I called has sounds inside (i called sounds from file not embedded in timeline or linkaged from library). I create also some timers on other swf files to ease my job. Timers control timeline. But not controls the sounds. The problem is that when i unload or remove the child at the stage i can clear all of the items. But timers still continuning . I search the problem at web a bit and i meet by chance the following code,

ar t:Timer = new Timer()
TimersManager.getInstance().register(t);
...
TimersManager.getInstance().stopAll();

it is for Flex i understood. But it can be possible with flash? anyone knows that how i can create a timersmanager class and register my timers on it.

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Actionscript 3 :: Get A Timers Elapsed Time?

Feb 23, 2012

I wonder if you can get the number of milliseconds that have elapsed since an actionscript timer has started.I want to set a simple label in flex that has the value of how long it wil take before the timer fires (again).this is the code, at 'GET ELAPSED TIME', I need the time that the timer has been running (since it last fired the function):

var timer = new Timer (10000);
timer.addEventListener(TimerEvent.TIMER, foo);
timer.start();

[code]....

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ActionScript 3.0 :: Pause A Movie Timeline (that Had A Few Timers)

Dec 20, 2009

I am not too sure if I can make my problem clear. I wanted to make a simple pause and play button. My main timeline will have a movie (MyMovie) with animations in it, so when I pause, I will need to pause it as well. At first, I did not have any problem, as I could just pause using both using stop() and Mymovie.stop() as well as with play() and MyMovie.play() in the main timeline.

However, after that, I used a timer in some frames in Mymovie. May I know how I can go about it? No matter how I tried, the timer will ask the movie to continue playing even with the pause button pressed once it starts. How can I ask the timer within the movie to stop?

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ActionScript 3.0 :: Using Array To Deploy Series Of Timers?

Jun 1, 2011

I'm building a page that uses an array to deploy a series of timers that do a variety of things. The problem is at any point the user needs to be able to navigate away from the page and when they do they get a timer tick error. To stop this, I have been trying to write a function that stops all the timers which I can do when I write all the timers out the long way, but I'm failing when trying to stop the timers created with the array. I'm getting the following error:
ReferenceError: Error #1069: Property 3 not found on flash.utils.Timer and there is no default value.

Here is the code:
Code:
var timerRepeats:Number = 1;
var currentTimerLength:Array = [1500, 4500, 500, 1500, 1500];
var i:Number = 0;
var timerCount:Number = 0;
var totalTimers:Number = 3;
[Code] .....

I assume that this relates to my attempt to use the variable to identify each of the various timers and stop them (apparently flash is not actually creating an instance name for each of the timers like it would for a movieclip).

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