ActionScript 2.0 :: Images Loading Without Blinking Into MovieClip
Jan 27, 2009
I have an issue with blinking (appear-disappear). I am calling 18 images into the empty .mc from the local drive.
MasterHomePage_mc.ImgButton1_btn.Img1_mc.Img1Holde r_mc.
isn't working fine and images are NOT blinking when they called up. But, once I have done a simple thumbnail image bar with spinning 18 images they start blinking. I think there is a problems with speed of loading images.
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Mar 31, 2004
how one can use AS for blinking text (as a MC) effect with optional blinking speed? Mx-guest2004
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Jan 27, 2009
I am calling 18 images into the empty .mc from local drive. MasterHomePage_mc.ImgButton1_btn.Img1_mc.Img1Holde r_mc. ist working fine and images are NOT blinking when they called up.
But, once I have done a simple thumbnail image bar with spinning 18 images they start blining.
I think there is a probles with speed of loading images.
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Mar 15, 2006
I was working lately on this tutorial: http:[url]....and I wanted to make sth similar but a little more complicated (only in looks - not in code).Its sth like this: I got a sheet of paper with loaded .swf file on it (same as in that tutorial); then the sheet wraps itself (the .swf file on it disapears because the sheet is a MASK); when it is wraped another .swf file is loaded (cannot be seen yet); and at the end the sheet unwraps and the new contet (new .swf) is revealed.
And I got this problem: when the new .swf file is being loaded it appears for a half of a second (even if there is NO MASK on it - and it shouldn't be seen!) before even the sheet begins to unwrap and then disapears and everything is going ok. No code errors. Why do I have such effect of blinking on load ? It completely ruins the cool thing with wraping. Can you give me any advice ? There is no such thing in mentioned tutorial
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Jul 22, 2011
i am trying to make my movieclip blink, it blinks when it is hit by something, to create the effect of a game.i have a hit test when it is hitted, caught is called on the object.the caught function of the object will make it stop and start to blink based on a timer.My timer is set on new Timer(400); why does my object not blink? my conditions seem to be correct.
if (hit.hitTestObject(f.hit))
f.caught();
private function blinkingHandler(evt:TimerEvent):void
[code].....
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May 26, 2010
I'm creating bullets for a tank object to shoot.The tank is a child of the document class. The way I am creating the bullet is:
var bullet:Bullet = new Bullet();
(parent as MovieClip).addChild(bullet);
The bullet itself simply moves itself in a direction using code like this.x += 5; The problem is the bullets will trace for their creation and destruction at the correct times, however the bullet is sometimes not visible until half way across the screen, sometimes not at all, and sometimes for the whole traversal.Oddly removing the timer I have on bullet creation seems to solve this.The timer is implemented as such:
if(shot_timer == 0) {
shoot(); // This contains the aforementioned bullet creation method
shot_timer = 10;
My enter frame handler for the tank object controls the timer and decrements it every frame if it is greater than zero.
Bullet.as
package {
import flash.display.MovieClip;[code].......
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Dec 16, 2008
im trying load a external images and place them inside individual movieclips. All in a for-loop. My problem is that I only get the last image to load. When I trace "i" in the imageLoaded-function it is allways 5 even if it runs it 5 times. Do anyone know why?
[Code]...
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Sep 28, 2004
I have the following code attached to a movie clip which I am using to load various images into. How would I go about finding the total size of the image being loaded so I can put it into a variable. I want to then show this variable value in a text field so the user knows how big the image is that is being loaded.
Code:
onClipEvent (data) {
this._alpha = 0;
this._x = 496;
this._y = 306;
this._x = this._x-(this._width/2);
this._y = this._y-(this._height/2);
[Code] .....
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Jul 17, 2009
I was wondering if there is a way to load multiple png files onto one movie clip without the images overlapping? I'm currently I am creating multiple movieclips for different images and I think I reached the level limit that the flash player can handle, because I have other layers in the timeline whiting out after everything loads.
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Mar 2, 2007
first step:
How do i position dynamically loaded images inside of an empty movieclip? The empty movie clip is named "cldImage" i tried to give the content loaded an instance name of content_mc and reposition it:
[Code]...
However that did not work...the image is still positioned to the bottom right of the center of the movclip cldImage.i know that movieclips have a default registration in the center - and image registrations are in the top left corner - what i am trying to achieve is to have the image load in the center of my stage in which the empty movieclip itself is placed.
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Jun 3, 2009
I have been searching all over for on using ActionScript 3 to load external images onto a movieclip container. I am planing to have a sequence of external "png" images loaded onto the "container" when I clip on a button.
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Dec 6, 2009
Odd, I thought this code should accomplish what I need what am I missing?
myBtn.addEventListener (MouseEvent.MOUSE_OVER, loadit);
function loadit (e:MouseEvent):void{myLdr.source = ("4girls_hbo.psd");}
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Jan 8, 2012
I have written the following to send variables to PHP which searches a MySQL database and returns the results in XML. However I cannot get the XML data loaded into the assigned Movie Clips. I think the problem might be somewhere in the URLLoader.
var imageDir:String = "Images/";
var getImage:XML;
var imageList = new Array();
var newPic:MovieClip = new MovieClip();
var thumbnailGroup:MovieClip = new MovieClip();
var loadGallery:String = "getImage.php";
[Code] .....
The remaining script (not included) handles the loaded data but is there an obvious problem I have overlooked in the above?
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Mar 31, 2011
I am working on a simple action-script3 slideshow. The thing that I have modified is the movie loads the list in two separate sections. The problem is I want the movie clip to load one image on the right then one image on the left. When the one on the left loads, it loads over top of the right image. I want send the image on the right to be on top again when the left image loads.
Here is my code specific to the images loading:
ActionScript Code:
function nextImage():void{
if(my_times > 0){
var my_image1:Loader = Loader(my_loaders_array[my_playback_counter]);
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my_image1.x = 26.1
[Code] .....
The idea is, when my_image1 is loaded, I want to have the depth of my_image to be on top.
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Dec 9, 2005
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
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Jan 26, 2009
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
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Oct 20, 2009
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
<comps:ExercisesScroller id="scroller" x="300" y="100"
ex1="@Embed(source='assets/Exerc_1.png')"
ex2="@Embed(source='assets/Exerc_2.png')"/>
and so forth this works. But instantiated in CDATA it does not work:
import components.ExercisesSCroller;
private var custScroller:ExercisesScroller;
private function init():void {
[Code].....
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Feb 19, 2012
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:
[Code]...
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Apr 1, 2010
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
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Nov 15, 2010
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
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Mar 23, 2011
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
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Jun 30, 2009
I have a flv player on stage, along with several buttons. Everytime I press a button, I change the flv file played by the flv player.
I would like to make the transition seamless - since the last frame of the first video is identical to the first frame of the second video, the second flv would start right away.However, the flv player blinks between a video and another, probably because it is loading the local file.
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Nov 24, 2010
This may seem trivial but for some reason I am having a difficult time getting the answer to this seemingly simple problem. I am trying to make an eye blink at random between 1-15 second intervals. I have a MC of the eye blinking, only 10 frames long, set on my stage (an outline of a head/face). On the first frame of the eye blinking MC labeled "Eye" I have this code:
stop();
random_number = Math.ceil(Math.random()*15000);
delay = setInterval(this, "play", random_number);
At first it seems like the code will work, then it appears to overlap itself over and over and over until the eye starts to blink rapidly without hesitation. Am I missing something? Or is the idea of getting this to work more complicated then it lets on...
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Mar 31, 2004
How one can use AS for blinking text (as a MC) effect with optional blinking speed?
View 4 Replies
Feb 17, 2009
I had written movie player for my website few months ago and I'm upgrading it by adding some new functionality from time to time. Not long ago I've observed quite curious behavior of my browser. If my site is opened in one of tabs in browser, the cursor is blinking, from arrow to handcursor, when I'm rolling over links. Interesting is that it happens in every tab opened in browser, if only one of them contains my website. Closing my site returns every other tab to normality. I tried opening my site with blocked this one .swf file (my player) and also was everything ok. I've tested this on few different browsers and systems and it seems to happen in MacOS (tested in Safari, FF2, FF3 and Opera) Windows (in FF2, FF3, Safari, Opera IE6, IE7 and Chrome), no matter if installed version of FlashPlayer is 9 or 10. On Ubuntu Linux it doesn't happen in FF3, nor in Opera (only this two browsers tested).
I've built my player in Flash CS3, using AS2. Unfortunately, I don't know in which version of my application the problem has occurred. Of course I could examine whole code line by line, but that's about 2.5k lines and it is not the work I want to do if not necessary... I've searched lot of forums, but I found solution nowhere. Maybe someone had spotted such a strange browser behavior or simply does know, what may cause it?
The problematic site is [URL]. If you want, open it in one of tabs and try to play with links in other, you'll see what I'm writing about.
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Jan 23, 2010
I have to display a movieclip image in flash depending on a variable is set or not, and when the variable is set to True it should blink as below.Show the movie clip for 500msec. Hide for 500msec and then show again for 500msec etc..
If the variable is set to false then it should be hidden immediately.
Presently i tried this using Timers and visible property of image.But this is not looking like natural blinking.Is there a way to achieve the blinking effect with built in properties of flash?
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Jun 3, 2009
When I go back and forth between pages they "blink" in FF & in Safari. For once IE is working how I would like it to and FireFox is not Here is my url: [URL]... I have a .swf file for the "icon rollovers" on the left hand side that I think is causing the problem.
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Aug 15, 2009
I've got a main textfield myTextfield01. When I put focus on another textfield which is empty (either manually by clicking on another field, or like below using setFocus) I want the focus to go back to myTextField01 again. And put the blinking cursor and the very end of whatever is typed into it. So I tried this.
myTextfield01.onKillFocus = function(newFocus:Object) { if (newFocus.text == "") { Selection.setFocus(myTextfield01); Selection.setSelection(myTextfield01.text.length-1, myTextfield01.text.length); }};
But that didn't work. It went back to myTextfield01, but the blinking cursor stayed at the empty textfield and any text typed would be added to that empty field.When I put this in frame one:
myTextfield01.onKillFocus = function(newFocus:Object) { if (newFocus.text == "") { nextFrame()); }};
And this in frame two:
Selection.setFocus(myTextfield01); Selection.setSelection(myTextfield01.text.length-1, myTextfield01.text.length);
it did work. Both focus and cursor where in myTextfield01 again.So why doesn't it work when I combine it all in one frame?
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Jan 31, 2011
I mouse over my buttons and they blink as I move my mouse accross a row of buttons like stop, rewind, reset and home.How can I stop them from blinking as I move the mouse in between them. All the buttons are iniside a movie clip so they shouldn't blink when I put the mouse in between them since they are all in one movie clip call controls_btn?
controls_btn.buttonMode = true;/help_btn.buttonMode = true;cover.visible = false;gotoAndStop(5);
controls_btn.addEventListener(MouseEvent.MOUSE_OVER,
[code]........
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Jun 16, 2009
Is there a way to tell if a Flex TextArea has a blinking cursor? One indication is if the component is focused: focusManager.getFocus() == textArea
But it's possible to have a blinking cursor without having the focus. I'm not sure if the converse is possible (focus without blinking cursor).
Edit: The rub here appears to be a distinction between "component-level" focus and "player-level" focus (per the FocusManager docs). I haven't yet found any great explanation of the latter or APIs to it.
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