ActionScript 2.0 :: Loading Various Images Into MovieClip
Sep 28, 2004
I have the following code attached to a movie clip which I am using to load various images into. How would I go about finding the total size of the image being loaded so I can put it into a variable. I want to then show this variable value in a text field so the user knows how big the image is that is being loaded.
im trying load a external images and place them inside individual movieclips. All in a for-loop. My problem is that I only get the last image to load. When I trace "i" in the imageLoaded-function it is allways 5 even if it runs it 5 times. Do anyone know why?
I was wondering if there is a way to load multiple png files onto one movie clip without the images overlapping? I'm currently I am creating multiple movieclips for different images and I think I reached the level limit that the flash player can handle, because I have other layers in the timeline whiting out after everything loads.
I have an issue with blinking (appear-disappear). I am calling 18 images into the empty .mc from the local drive. MasterHomePage_mc.ImgButton1_btn.Img1_mc.Img1Holde r_mc. isn't working fine and images are NOT blinking when they called up. But, once I have done a simple thumbnail image bar with spinning 18 images they start blinking. I think there is a problems with speed of loading images.
How do i position dynamically loaded images inside of an empty movieclip? The empty movie clip is named "cldImage" i tried to give the content loaded an instance name of content_mc and reposition it:
[Code]...
However that did not work...the image is still positioned to the bottom right of the center of the movclip cldImage.i know that movieclips have a default registration in the center - and image registrations are in the top left corner - what i am trying to achieve is to have the image load in the center of my stage in which the empty movieclip itself is placed.
I have been searching all over for on using ActionScript 3 to load external images onto a movieclip container. I am planing to have a sequence of external "png" images loaded onto the "container" when I clip on a button.
I have written the following to send variables to PHP which searches a MySQL database and returns the results in XML. However I cannot get the XML data loaded into the assigned Movie Clips. I think the problem might be somewhere in the URLLoader. var imageDir:String = "Images/"; var getImage:XML; var imageList = new Array(); var newPic:MovieClip = new MovieClip(); var thumbnailGroup:MovieClip = new MovieClip(); var loadGallery:String = "getImage.php"; [Code] ..... The remaining script (not included) handles the loaded data but is there an obvious problem I have overlooked in the above?
I am working on a simple action-script3 slideshow. The thing that I have modified is the movie loads the list in two separate sections. The problem is I want the movie clip to load one image on the right then one image on the left. When the one on the left loads, it loads over top of the right image. I want send the image on the right to be on top again when the left image loads.
Here is my code specific to the images loading: ActionScript Code: function nextImage():void{ if(my_times > 0){ var my_image1:Loader = Loader(my_loaders_array[my_playback_counter]); my_image_slides.addChild(my_image1); my_image1.x = 26.1 [Code] ..... The idea is, when my_image1 is loaded, I want to have the depth of my_image to be on top.
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
I'm trying to load a SWF movie into a target movieclip called blankmc. The SWF movie is loaded from an absolute URL (eg. [URL]/img/20042005113934movie3.swf ) My Loading Progress code fails to detect the SWF file size. However the same code works perfectly for a JPG! Essentially the .getBytesLoaded() and .getBytesTotal fail to work. Why is this and how can I get it to work for loading SWFs?
Im making a movie with a menu that loads movie clips according to which menu is selected simple enough. However, the newly loaded movie clip also needs to allow the user to load another movie into the main movie effectively swapping the first movie clip with the second. This needs to be done without using the main menu.
I am trying to import some images into flash using an XML file. My XML file seems to load fine, and my code seems to find the URL of the images to load. However when I actually try to load the images into my Loader nothing. This is my code that is relevant:
----------------- public var xml:XML; public var xmlList:XMLList; public var imageLoader:Loader;
[Code].....
So as you can see my xml file is loading, my URLRequest seems to be finding the image path and filename (the paths are correct and those files are located there) however my imageLoader doesnt seem to actually load them .
I have an fla which is loading images from an XML, then the images start scrolling , but when it arrives at the last images, I want it to loop back from th first images, like a never ending scrolling..
I have a flash site, which uses XML to load an image gallery, but it cant find the images on the server even though they are there. It works fine locally.In firebug, each image is listed in the net tab as found, but when you click on it, there is an error message..Plus an error page is listed for each of the images.If you click on one of the other button's in the gallery strip on the site, it tries to find Freeola's (my host) 'crossdomain.xml' file which doesn't seen to be there, could this be a cause?
I have a webpage created in flash which uses xml to load specific gallerys into movie clips. Everything works fine in preview, but when uploaded it doesn't work. When you click on film or any of the other galleries, the galley does not load. I don't know whether this has something to do with the hosting or not. I'm only begining to use xml so my knowledge is quite limited. The website adress is below. I've also attached my action script.
I am pretty familiar with ActionScript 3, but I have a question. I will create a flash application that will display a 5,000 panel comic. I could load the files from my server, but it would result in 500MB being needed to download. Is there a more effecient way to do this, and if so, how?
I have a movieclip, which moves around as you move the cursor. This is called "layout".Inside this movieclip, i have ALOT of smaller movieclips, around 100 i think.These movieclips all have different measurements, and different instance names, and placed differently around the stage. To keep track of them all, ive devided them into 8 "groups". Movieclips from the first group are named "g01_i01", "g01_i02", "g01_i03" all the way to "g01_i27". Movieclips from group 2 are named "g02_i01", "g02_i02", to "g02_i11"... - I think you get the picture.Then i have 8 folders with my images devided into aswell. These are called "gallery01", "gallery02" to "gallery08". The images inside the folders are named similar to eachother. "img01.jpg", "img02.jpg" to "img27.jpg" in the "gallery01" folder, but only to "img11.jpg" in "gallery02".Im really trying to make the structure clear.
Ive tried loading all these images into my flash movie just by using actionscript, but it bugs alot. I dont know if its just me who cant manage it, or because its simply not the best way to do it.So i figured that loading them in via XML might be the real way to go. Only problem is, i have never used XML, and have no idea how do use it. Tried looking through a couple of tutorials, but its still too complicated for me to actually make it work with my project.It simply has to load the images from all the folders, into their specific movieclips. No discriptions of the images, no thumbanils or anything. Just simply load all the images.
I have an XML driven Mp3 player and I want it to load a different image for each song. How do I link it in? My loader is named "photo_loader".I was thinking I could use: photo_loader.contentPath = photo; but it failed
i have a movie clip that serves as a box for loading external images from a determined folder. The image size is 713 x 299 as well as the movie clip. However, when it loades the images they are smaller than their normal size.
var portafolio:Array=new Array(); portafolio[1]="fotos2/image1.swf"; portafolio[2]="fotos2/image2.jpg"; portafolio[3]="fotos2/image3.jpg";
I am using the Casousel3 tutorial and getting some cool effects but would like to make some mods - but don't really have the knowledge it seems to do them. I have tried but only succeeded in creating a rather nice white screen. I would like to be able to bring in the images via xml at 75% their original size so that when i click them I can enlarge them too 100% (part where the text comes in - have sorted the enlarging) and not get any pixelisation appearing. I would also like to be able to preload the images as they are loading (with that swirl loading graphic if possible !?)
I have searched the threads and have seen a few examples of what I am trying to do. I am wanting to load images (thumbnails) onto a page from images in a dir. (they can be predefined as for name) The thumbnails on my page will change everyweek, and going in and changing all of them in the SWF file seems to be not the best use of time. The gatcha to all this is: I am not Flash savy. I have a designer develope the site for me, and he has kinda left me high and dry, and is asking a VERY large amount of money to make this change for me.
I am making a flash site of all of my lingerie that I sell. There are over 200 pictures that amount to over 20 Mb. I would like to know if placing these images externally would be better than trying to put them in the flash movie file?
I need to know how to get flash to load an image on the web and replace the an object with whatever instance name, with that image.The url to these images