ActionScript 2.0 :: Loading Images Off The Web?
Nov 27, 2005I need to know how to get flash to load an image on the web and replace the an object with whatever instance name, with that image.The url to these images
View 6 RepliesI need to know how to get flash to load an image on the web and replace the an object with whatever instance name, with that image.The url to these images
View 6 RepliesExplaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
View 1 RepliesI need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
<comps:ExercisesScroller id="scroller" x="300" y="100"
ex1="@Embed(source='assets/Exerc_1.png')"
ex2="@Embed(source='assets/Exerc_2.png')"/>
and so forth this works. But instantiated in CDATA it does not work:
import components.ExercisesSCroller;
private var custScroller:ExercisesScroller;
private function init():void {
[Code].....
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:
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I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
View 1 RepliesI am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
View 1 RepliesI am trying to import some images into flash using an XML file. My XML file seems to load fine, and my code seems to find the URL of the images to load. However when I actually try to load the images into my Loader nothing. This is my code that is relevant:
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public var xml:XML;
public var xmlList:XMLList;
public var imageLoader:Loader;
[Code].....
So as you can see my xml file is loading, my URLRequest seems to be finding the image path and filename (the paths are correct and those files are located there) however my imageLoader doesnt seem to actually load them .
I have an fla which is loading images from an XML, then the images start scrolling , but when it arrives at the last images, I want it to loop back from th first images, like a never ending scrolling..
below is my code :
Code:
import gs.*;
import mx.transitions.Tween;
import mx.transitions.easing.*;
import flash.display.BitmapData;
[Code]...
I have a flash site, which uses XML to load an image gallery, but it cant find the images on the server even though they are there. It works fine locally.In firebug, each image is listed in the net tab as found, but when you click on it, there is an error message..Plus an error page is listed for each of the images.If you click on one of the other button's in the gallery strip on the site, it tries to find Freeola's (my host) 'crossdomain.xml' file which doesn't seen to be there, could this be a cause?
View 1 RepliesI have a webpage created in flash which uses xml to load specific gallerys into movie clips. Everything works fine in preview, but when uploaded it doesn't work. When you click on film or any of the other galleries, the galley does not load. I don't know whether this has something to do with the hosting or not. I'm only begining to use xml so my knowledge is quite limited. The website adress is below. I've also attached my action script.
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I am pretty familiar with ActionScript 3, but I have a question. I will create a flash application that will display a 5,000 panel comic. I could load the files from my server, but it would result in 500MB being needed to download. Is there a more effecient way to do this, and if so, how?
View 5 RepliesI have a movieclip, which moves around as you move the cursor. This is called "layout".Inside this movieclip, i have ALOT of smaller movieclips, around 100 i think.These movieclips all have different measurements, and different instance names, and placed differently around the stage. To keep track of them all, ive devided them into 8 "groups". Movieclips from the first group are named "g01_i01", "g01_i02", "g01_i03" all the way to "g01_i27". Movieclips from group 2 are named "g02_i01", "g02_i02", to "g02_i11"... - I think you get the picture.Then i have 8 folders with my images devided into aswell. These are called "gallery01", "gallery02" to "gallery08". The images inside the folders are named similar to eachother. "img01.jpg", "img02.jpg" to "img27.jpg" in the "gallery01" folder, but only to "img11.jpg" in "gallery02".Im really trying to make the structure clear.
Ive tried loading all these images into my flash movie just by using actionscript, but it bugs alot. I dont know if its just me who cant manage it, or because its simply not the best way to do it.So i figured that loading them in via XML might be the real way to go. Only problem is, i have never used XML, and have no idea how do use it. Tried looking through a couple of tutorials, but its still too complicated for me to actually make it work with my project.It simply has to load the images from all the folders, into their specific movieclips. No discriptions of the images, no thumbanils or anything. Just simply load all the images.
I have an XML driven Mp3 player and I want it to load a different image for each song. How do I link it in? My loader is named "photo_loader".I was thinking I could use: photo_loader.contentPath = photo; but it failed
View 0 Repliesi have a movie clip that serves as a box for loading external images from a determined folder. The image size is 713 x 299 as well as the movie clip. However, when it loades the images they are smaller than their normal size.
var portafolio:Array=new Array();
portafolio[1]="fotos2/image1.swf";
portafolio[2]="fotos2/image2.jpg";
portafolio[3]="fotos2/image3.jpg";
[code]....
I am using the Casousel3 tutorial and getting some cool effects but would like to make some mods - but don't really have the knowledge it seems to do them. I have tried but only succeeded in creating a rather nice white screen. I would like to be able to bring in the images via xml at 75% their original size so that when i click them I can enlarge them too 100% (part where the text comes in - have sorted the enlarging) and not get any pixelisation appearing. I would also like to be able to preload the images as they are loading (with that swirl loading graphic if possible !?)
View 1 RepliesI have searched the threads and have seen a few examples of what I am trying to do. I am wanting to load images (thumbnails) onto a page from images in a dir. (they can be predefined as for name) The thumbnails on my page will change everyweek, and going in and changing all of them in the SWF file seems to be not the best use of time. The gatcha to all this is: I am not Flash savy. I have a designer develope the site for me, and he has kinda left me high and dry, and is asking a VERY large amount of money to make this change for me.
View 3 RepliesI am making a flash site of all of my lingerie that I sell. There are over 200 pictures that amount to over 20 Mb. I would like to know if placing these images externally would be better than trying to put them in the flash movie file?
View 1 RepliesI m loading gallery.swf in main.swfIn gallery.swf i m loading images through XML. Independently it works fine.But when i load it in main.swf it does not work. The text load correctly but not the images. I have loaded the gallery.swf in main.swf in a moveclip called container.
View 2 RepliesHow can I load an image on top of an existing image. I want to load an image using xml but instead of unloading the previous image I would the new image to load on top of the previous images while fading into the new image. I know how to load images using xml I just dont know how to do it this way. I hope I was clear enough
View 1 RepliesHas anyone got experience loading in PNG's or GIF's into empty movieclips?For some reason, only one of my PNG's will load (and its no the first one or last one, its not the smallest file sized one, so its not the code i think). But it will load as many jpegs as I want, but if I try and load in a gif, the whole movie loads for a second then just everything disappears.
Heres the code:
Code:
//standard code
fscommand("allowscale", "true");
stop();
[code]...
The reason it needs to be PNG's is that im trying to create a parallax effect banner that is XML based so that other people that cant use Flash, can update it in my work. Also gonna put it as a free download once it finished. (I already have the parallax code working when I place the images on the canvas but decided this really needs to be XML based so it can be updated easily).
I have been stuck on this for 3 days now so I have been trying everything before bothering people asking for help. If anyone has a spare 5 mins, can you have a look and see what Im doing wrong. I have attached the XML but Flash (was too large to upload as i still have the 3 png's inside it at the moment) files and image locations are above but you shouldnt need them as they are full URL's in the XML file.
I have an old .fla file that has been working fine for a year. None of the javascript, xml, or actionscript has changed, and all of a sudden the Flash is not loading the images in IE6. It works fine in ALL other browsers, even IE7 and IE8.
Has anyone run into this problem before?
everything works fine with the loading of the text, yet I cannot get the images to show."txtBox_mc.buttonText.htmlText = contentInput.callout. button;" is my basic structure.Im pretty sure I need a loader to place the images in but I am unsure on how the syntax looks.[code]
View 6 RepliesI am trying to create an image gallery which gets most of its info from an XML file. I've had a moderate level of success:
[URL]
Here are my objectives Load a succession of images by looping through an XML fileHave them appear on the stage in a single row with as my columns as there are imagesHave a space between each image which is proportional to the stage dimensionsClicking on an image centers it on the stage Here is my current code:
[AS]
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
var _box:MovieClip = new MovieClip();
[code]....
Now from how I am reading the code what happens is this:
XMLLoader loads the XML filexmlData is all the image nodes of inside of the XML fileWe loop over these nodes grabbing some attributes from each, including the source of the imageswe create an imageLoader for each imageinside of each imageLoader we call the createBox() function which adds a _box to the stageWe then add the image to the box But somewhere...I am wrong. Something weird is happening along the way and I can't figure out what. This line:
[AS]_box.addEventListener(MouseEvent.MOUSE_OVER , function(e:Event):void {trace('its here',_box.name)});[/AS]
outputs this:
[AS]
its here instance1
its here instance1
its here instance1
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I have a "website template" that I am working on and I am having some trouble with a few images that I am trying to load using XML. The images do load into where they're supposed to go but my problem is that it takes forever for them to load. I checked to see if the images weren't fully loaded (I even set a text field so I could see both the total bytes as well as the total loaded bytes and it showed that it loaded all of them), but they just aren't appearing until a while after.
I have a preloader for the main document and I even tried including the xml files to the preloader so that it would wait load the content first which it does but for some reason the images aren't there until sometime after.
I am trying to load images and when the loading is complete I want to make each image a separate Movie Clip for further manipulation. I have the loading code down, but when I have more than one image only the last image loaded is shown and the first image is nowhere to be found.
Here's the code:
Code:
function loadImage(url:String):void{
preloader.visible = true;
imageLoader = new Loader();
imageLoader.load(new URLRequest(url));
[code]....
Im updating a flash gallery, which I didnt create myself, and having a few problems with images loading in via XML. Here is the function...
[Code]...
Note: description[k] actually relates to the second line of the xml, the <width> tag, just havent got around to changing the wording yet, hence the trace to see if its being called at all, which it does onRelease The problem im having is that when I have images that are different widths, the layout goes off, and some images start overlapping. If all the widths are the same, it works perfectly. Is there anything I could add to the above code to get it to set the width of each clip individually?
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when i was trying to build in the banner images i bumoped into weird problems. At first my cs4 for pc stoppped working everytime so backup to cs3 this also stopped working everytime so i went working through guest account which seems to work ok.ok back to the other problem. on this link you can see the website there is loading an image in the banner by an movieClipLoader this why i can adjust the image size when it's done loading. I want to make everything sizeable. when the site loads for the first time the image won't show, but when refreshing the site, suddenly the image does show.testing this all local works. But online not! so i tried testing local retrieving the images from the web. i got this sandbox error. oke added system.security.allowdomain("*") for the wildcard, really weird cause it's just an image (bitmap) which is called.[code]
View 11 Repliesi'm trying to loading three different images from xml in three differents movieclips that i have on the stage.
Code:
function handleComplete(e:Event){
var myXML:XML = new XML(e.target.data);
var mySfondo = myXML.sfondo;
[Code].....
This is my code for loading the three different images but in the addChild it adds only the last image..