IDE :: Flash Not Loading Images In IE6?
Mar 21, 2009
I have an old .fla file that has been working fine for a year. None of the javascript, xml, or actionscript has changed, and all of a sudden the Flash is not loading the images in IE6. It works fine in ALL other browsers, even IE7 and IE8.
Has anyone run into this problem before?
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Apr 1, 2010
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
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Nov 15, 2010
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
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Mar 23, 2011
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
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Dec 9, 2005
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
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Jan 26, 2009
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
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Feb 16, 2009
How can we get .jpeg/.gif/.swf files present in server onto the stage dynamically?
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Nov 9, 2008
My xml structure is like this...
<photogallery>
<image caption="" url="pic1.jpg"></image>
<image caption="" url="pic2.jpg"></image>
</photogallery>
Since I'm teaching myself how to do this from scratch, I'm starting with something "simple" and then working my way up, so the first thing I wanted to do was just display the list of images (not the images themselves, the text list). The code I've written so far is this...
PHP Code:
var gallery = new XML();
gallery.load('gallery.xml');
gallery.ignoreWhite(true);
gallery.onLoad = function(success){
[code]....
Since the xml document is the parent, I thought that if I just used .childNodes, it would display everything in the xml file, which it did, but then I assumed from there, if I were to instead use .firstChild.childNodes it would display only the list of images and not include the <photogallery> tags. Instead, it just prints nothing (other than my homey message, that is lol).
So my first question is, what should I have written to get it to print just the image list or will it always include the parent tags when tracing it out?
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Jun 2, 2010
I am loading images from XML and they are losing quality after they are loaded.
How do I fix this?
(i am using ASC3)
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Jun 15, 2011
I am refering to this tutorial posted about a flash gallery which loads images from an external website.Now i would like to load the images from my hard drive where the fla is located. I tried to give the absolute path in the xml file but the images do not seem to load.
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Jun 30, 2011
now i'm programming a website that contain a flash banner , I've bought the template and working over it, now the problem i face is the flash banner i need it be dynamic and load its photos from an external XML filei read many topics and download a lot of samples but still fail to handle it
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Oct 20, 2009
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
<comps:ExercisesScroller id="scroller" x="300" y="100"
ex1="@Embed(source='assets/Exerc_1.png')"
ex2="@Embed(source='assets/Exerc_2.png')"/>
and so forth this works. But instantiated in CDATA it does not work:
import components.ExercisesSCroller;
private var custScroller:ExercisesScroller;
private function init():void {
[Code].....
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Feb 26, 2009
So I've got an array of images,
Code:
pixArray = ["Images/Architecture/Hospitality/01.jpg", "Images/Architecture/Mixed/01.jpg", "Images/Architecture/Office/01.jpg", "Images/Architecture/Performing/01.jpg"];
It's part of a slideshow, loading one image, waiting 4 seconds, then it loads another, etc etc. The problem is, between each image, it has to load. I'm trying to find a way to get flash to keep loading all the images in the array until they're all loaded, something to the effect of: On the completion of the loading of the first image, start loading the second image in the array. On completion of loading that, load the third image, etc, until there are no more.
I already have a variable that tells it how many items there are as well:
Code:
var total:Number = 4;
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Jan 19, 2010
i am creating a dynamic data list to show data for upcoming events on my website [URL] inside of the flash user interface I created: [URL] I loaded the XML file into the flash movie frame but the image will not show up Here is the XML file code used:
[Code]...
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Aug 16, 2010
I'm using the Loader class in AS3.0 to load external images. I need to load a random image each time and I'm using a timer to load a new image after 5 seconds or so. When I load the first image,
[Code]...
The problem is that my fading routine does not work. One image loads, and the next one appears straight away when it is finished loading.
My code feels like a bit of a hack...is there a nicer way that actually works...?
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Mar 8, 2011
I'm doing a Facebook App where I'd like to pull out all the possible images from a user's album.What I'm trying to do at the moment is a fql query so that i can find all the images that belong to that specific user. it goes something like that:[code]I store this images in an array collection but I don't know how to proceed after that. How can I load those images into, say, a Tile List or a Loader?
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Apr 13, 2007
I made an XML to be loaded in flash
Code:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<gallery>
<galleryName id = "Schools">
<images>
[Code] .....
So I trace galleryname
Code:
galleryName= xmlNode.childNodes[i].attributes.id;
Which is right but when I trace image using this code in flash
Code:
image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
It gives me null?!!!
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Feb 26, 2009
So I've got an array of images,
Code:
pixArray = ["Images/Architecture/Hospitality/01.jpg", "Images/Architecture/Mixed/01.jpg", "Images/Architecture/Office/01.jpg", "Images/Architecture/Performing/01.jpg"];
It's part of a slide show, loading one image, waiting 4 seconds, then it loads another, etc etc. The problem is, between each image, it has to load.I'm trying to find a way to get flash to keep loading all the images in the array until they're all loaded, something to the effect of:
on the completion of the loading of the first image, start loading the second image in the array. On completion of loading that, load the third image, etc, until there are no more. I already have a variable that tells it how many items there are as well:
Code:
var total:Number = 4;
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Mar 15, 2011
with a small script to load a series of images (img01,img02 and so on) and to put them all in a MC with each and every img in its own frame.That shouldnt be to hard but i cant figure out how to make it.All tutorials is fitted for 1 image only...In my head it looks like this (without correct syntax)
Code:
for(i=0;i<totalImages;i++){
mc.loadImage("img"+i+".jpg")
[code].....
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Feb 15, 2011
by using external libraries you can also unpack a preloaded zip inside the swf.
but is that method faster than preloading one file ?
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Apr 2, 2011
Trying to pick 4 images randomly and load them into and array and then show them using a timer when all 4 images are shown 4 more images will be loaded again. here is the code:
var images : Array = new Array();
var rndNumbers : Array = new Array();
var imageLoader : Loader;
[code].....
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Feb 4, 2008
im loading images into flash from different external XML files.it takes time to load images into the flash- how do i create a PRELOADER for EXTERNAL XML files.
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Jun 30, 2010
I just created my first website, but one of my AS3 XML image galleries are not working properly. I followed the XML Grid gallery tutorial at to "T" and am using it on 5 of my pages, however, the "PRODUCTS" will not load the "full" images.The thumbnails load, they decrease opacity when moused over, but once you click on one, the progress bar loads till complete and just stops. This problem, however, only occurred after I hosted it on When I test it (Ctrl+Enter) in Flash, test it in Dreamweaver or open the .html of it from my computer, everything works perfectly. It is only after I FTP upload all the files to iPage's server that this problem occurs. Is it a problem with Ipage?Are too many images trying to load??Furthermore, for some odd reason the 1st image, 4th row down on the "Products" page DOES load the full image but the others still dont and I can't for the life of me figure out why
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Dec 14, 2010
I'm using TLF text, so there's a RSL involved. I get that there's a way to include the library in my own code, but I'd rather not do that unless there's no other solution.
In Advanced Action Script Settings > Preloader Method, there's a choice between "Preloader SWF" (five black dots, the default thing) and "Custom preloader loop". My first question is then how to use this Custom preloader loop thing? What is it referencing? Do I have to write a special thingy somewhere? What?
And I already made a simple "bar filling up" kind of preloader, which I'm testing by using the aforementioned "Custom preloader loop" setting and simulating download. (My project no longer compiles when not simulating download [VerifyError: Error #1014: Couldn't find flashx.textLayout.container::ContainerController class.] which led to the conclusion that I'm doing something wrong here.) It does fill up, but it starts at about 60%. From my earlier badly worded Google searches, I think my problem is that I am using a bunch of external .as files which are loading before the preloader. Is there any way to tie the .as files later, or something?(That, or my preloader actually takes up 60% of the project's data, which would surprise me but isn't impossible because it's still very bare.
I'm making a game and I'm sorta kinda using tiles to render the map screen. So I have a bunch of sprites on screen, for which I created a Refresh() method that I call whenever necessary. In this method, I use a Loader object to load desired bitmaps (which aren't in the project's Library), then add this Loader as a child. The main reason I did it that way is because I could then reference the images to load with a string, and so include arguments in there.
(I don't know if I'm clear, so let my try to be more descriptive. I basically have an array containing the map data. I'll read that array and pass some properties as arguments to my Refresh() method to draw the screen correctly. I'll then be able to load the image ["sprite" + arg1 + arg2 + ".png"] by using that string to create a new URLRequest (and then use that in the Loader).If I understand the way this works correctly (and I probably don't ), I'm downloading the images all over again each time I call Refresh instead of having them "cached" somewhere, which is inefficient (because they're tiles and I'm reusing them multiple times). Am I correct in that assumption?
I thought the more "efficient" way would be to import my tiles in the project Library and export these for ActionScript. (They're PNGs, so they inherit from BitmapData.) My problem with this method is that to use these images, I now have to instantiate a class, so there's no string involved, and so I can't concatenate variables with a string anymore to fetch the right PNG to display, which is really, really annoying.
So I'd like to have the best of both worlds: cache images while still being able to refer to them with a string. Is that possible? And more generally, what's the "right" way to dynamically render images in the context of a tile-based map?
EDIT:public vars vs. getters and setters I have classes with properties. I've gathered that it's good programming practice to declare these properties as private vars and then define getter and setter functions to access them. It's easier to just declare these variables as public and move on. What are the pros and cons of both methods?
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Jun 11, 2011
I have a flash file that loads external images randomly onto the stage! That part works just fine. I have placed the code for loading images on the second frame of the flash file. What I want to do is to create a button on the second frame so when the users click on it the flash file will go back on the first frame. (Basically a Back Button). I did create a button and it will go back to the first frame once its clicked. However the image that loaded on the second frame will stay on the stage when the flash file's gone back to the first frame. I need to remove the image loaded on the second frame as well when it has gone back to the first frame!!
This is Actionscript Code:
stop();
var pHeight:Number = 346;
var pWidth:Number = 263;
var listLoader:URLLoader = new URLLoader( new URLRequest("filelist.xml") );
var picLoader:Loader = new Loader();
[Code] .....
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Feb 19, 2012
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:
[Code]...
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Apr 30, 2009
I have to load AI file in flash CS4 and provide the interaction with user.
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Aug 9, 2010
How can i stop the webbrowser from loading/displaying images, flash, script etc?I found this article that deals with it, but i dont know how to implement that "STDMETHODIMP CAtlBrCon::Invoke" function
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Apr 25, 2011
I am loading images and data into flash via XML. Some bits of data are missing an image or just don't have one for various reasons. When the image URL is null flash returns the message TypeError: Error #2007: Parameter url must be non-null. I have been trying to catch this error using IO error event but I am unsure if this is the the correct method for doing this as I can't seem to get it working. This is causing a problem for me because when I add the items to the stage the data doesn't match the images and what I would like to do once I am able to capture this error is push a default image into the _trackArray which i will then use to add items to the stage.
[Code]...
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Jan 21, 2010
I making a game leaderboard on facebook. I'm not using connect but working inside the canvas. When I try to load the images from facebook it gives me the following error.
SecurityError: Error #2122: Security sandbox violation: Loader.content: http://test cannot access http://profile.ak.fbcdn.net/v22941/254/15/q652310588_2173.jpg A policy file is required, but the checkPolicyFile flag was not set when this media was loaded.
[Code]...
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