ActionScript 3.0 :: Loading Series Of Images Using XML?
Mar 11, 2010
I am trying to load a series of images into a MC using XML to provide URLs and other image data. The ultimate goal is to place each image (as a sprite?) in it's correct position in a MC, assign it an instance name and make it into a simple button. This button would then be used to load a large version of the image.I can make the images appear on the stage I expect they are only being put into the Display List, but cannot seem to be able to position them at a specific point taken from the 'xpos' and 'ypos' XML data, assign an instance name or make them a button.The code I have so far is:
Code:
//Variables Set
var sect1loaded:Number = 0;
var sectionNum:Number = 1;
var imageNum:String = sectionNum + "_";
[code]....
what I believe I need to do is create a separate class for the image load which can then be used over and over again when needed... I will crack this when I have the core principles hacked.
with a small script to load a series of images (img01,img02 and so on) and to put them all in a MC with each and every img in its own frame.That shouldnt be to hard but i cant figure out how to make it.All tutorials is fitted for 1 image only...In my head it looks like this (without correct syntax)
I am loading these 5 images into a sequence of boxes. Everything works fine except Images are not coming in sequence. They are coming in random order. for Eg.: Box1 contains 3.png, Box2 contains 1.png..so on..[code]
I am trying to load a sereies of pictures moving accross the top from right to left.How do I load all of these photos in such a way that they seem to be stitched together like a piece of film strip at certain rate going accross?
resize function, basically I'm dragging out a series of images from an xml file, loading them into my loader_mc, and tabbing through the records with my previous and next buttons with the use of some caurina transitions (each image is positioned of stage in the x coordinate).All works a doozy, but I'm stumped with the resize thing,What I'm trying to achieve is to resize all images produced from the xml array proportionally ...I can't figure out how to do this.I would be very grateful for any tips, advice, solution etc...so that I can learn how to do this, no probs with as2...but need to forget about that now.
I could use some help with my resize function, basically I'm dragging out a series of images from an xml file, loading them into my loader_mc, and tabbing through the records with my previous and next buttons with the use of some caurina transitions (each image is positioned of stage in the x coordinate). All works a doozy, but I'm stumped with the resize thing, What I'm trying to achieve is to resize all images produced from the xml array proportionally ...I can't figure out how to do this.
I would be very grateful for any tips, advice, solution etc...so that I can learn how to do this, no probs with as2...but need to forget about that now. I've attached source files for anyone ...code so far, the bit that I cant work out is commented
I'm trying to make a series of images move on button press. The first will appear on the stage when the pages loads. There will be a next button which will make the current image move off to the left of the stage and the next move in to the stage from the right and stop in the center. There are about 10 images.
I also have to do the same to another page but with text and moving in vertically instead of horizontally. I have posted this at the bottom (as the images one is too big to post). Although this version is the one I did with tweens that did'nt work, you can have a play with it if you like?
I am trying to create a slider that will move a series of images in a movie clip based on the location of the slider. The problem I have is that when you click and drag the scroller it will move the images once but after that the images will not move. I am guessing that the problem is with my code. I want to move the _x of the images movie clip based on the _x of the slider. Here is the code I am using which is placed in frame one of the "timelineSlider" MC:
[Code]...
If it will help I can send the the original .FLA file by email as it is too large (225kb) to post on the forum.
I'm working on a project where I need to load a series of dynamically generated swfs. The catch is that the composition of each swf depends on the result of loading the previous swfs. For example, if I generate a swf (just writing bytes to a ByteArray), call it A, then load that swf...
loadBytes(A) //wait for COMPLETE event //generateBytes for B loadBytes(B) //wait for COMPLETE event //generateBytes for C loadBytes(C) etc...
It turns out that this is very slow. It doesn't matter how simple the swfs are -- 40 or 50 of these can take several seconds. This is just too slow for my needs. How I might speed this process up? Is there some way to make the loadBytes calls finish more quickly? Or maybe an alternative, faster way to dynamically load actionscript bytecodes?
I'm loading an XML file with a series of pictures. The pictures cycle through on a timer of about 3 seconds. The pictures load with an alpha of 0 and there is a tween to fade them in. The problem I'm having is trying to tween them back out to a value of 0. (My function fadeOut never fires (no trace))
Here's the code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; var myTween:Tween; var xmlRequest:URLRequest = new URLRequest("imageData.xml"); [Code] .....
Im trying to load series of external Swfs into a Movieclip on stage. The swf are 800 x 600 in dimension whereas as the container is 400 X 400.
Whenever i try to load the external swf in the container,the container takes the size of the loaded swf instead of 400 x 400 .How can i overcome this? I want to any swf loaded into the container to be 400 x 400
I'm using the following code :
var movLoad:MovieClipLoader = new MovieClipLoader(); var myListener:Object = new Object(); myListener.onLoadInit = function(thisMc:MovieClip) {
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
I am trying to import some images into flash using an XML file. My XML file seems to load fine, and my code seems to find the URL of the images to load. However when I actually try to load the images into my Loader nothing. This is my code that is relevant:
----------------- public var xml:XML; public var xmlList:XMLList; public var imageLoader:Loader;
[Code].....
So as you can see my xml file is loading, my URLRequest seems to be finding the image path and filename (the paths are correct and those files are located there) however my imageLoader doesnt seem to actually load them .
I have an fla which is loading images from an XML, then the images start scrolling , but when it arrives at the last images, I want it to loop back from th first images, like a never ending scrolling..
I have a flash site, which uses XML to load an image gallery, but it cant find the images on the server even though they are there. It works fine locally.In firebug, each image is listed in the net tab as found, but when you click on it, there is an error message..Plus an error page is listed for each of the images.If you click on one of the other button's in the gallery strip on the site, it tries to find Freeola's (my host) 'crossdomain.xml' file which doesn't seen to be there, could this be a cause?
I have a webpage created in flash which uses xml to load specific gallerys into movie clips. Everything works fine in preview, but when uploaded it doesn't work. When you click on film or any of the other galleries, the galley does not load. I don't know whether this has something to do with the hosting or not. I'm only begining to use xml so my knowledge is quite limited. The website adress is below. I've also attached my action script.
I am pretty familiar with ActionScript 3, but I have a question. I will create a flash application that will display a 5,000 panel comic. I could load the files from my server, but it would result in 500MB being needed to download. Is there a more effecient way to do this, and if so, how?
I have a movieclip, which moves around as you move the cursor. This is called "layout".Inside this movieclip, i have ALOT of smaller movieclips, around 100 i think.These movieclips all have different measurements, and different instance names, and placed differently around the stage. To keep track of them all, ive devided them into 8 "groups". Movieclips from the first group are named "g01_i01", "g01_i02", "g01_i03" all the way to "g01_i27". Movieclips from group 2 are named "g02_i01", "g02_i02", to "g02_i11"... - I think you get the picture.Then i have 8 folders with my images devided into aswell. These are called "gallery01", "gallery02" to "gallery08". The images inside the folders are named similar to eachother. "img01.jpg", "img02.jpg" to "img27.jpg" in the "gallery01" folder, but only to "img11.jpg" in "gallery02".Im really trying to make the structure clear.
Ive tried loading all these images into my flash movie just by using actionscript, but it bugs alot. I dont know if its just me who cant manage it, or because its simply not the best way to do it.So i figured that loading them in via XML might be the real way to go. Only problem is, i have never used XML, and have no idea how do use it. Tried looking through a couple of tutorials, but its still too complicated for me to actually make it work with my project.It simply has to load the images from all the folders, into their specific movieclips. No discriptions of the images, no thumbanils or anything. Just simply load all the images.
I have an XML driven Mp3 player and I want it to load a different image for each song. How do I link it in? My loader is named "photo_loader".I was thinking I could use: photo_loader.contentPath = photo; but it failed
i have a movie clip that serves as a box for loading external images from a determined folder. The image size is 713 x 299 as well as the movie clip. However, when it loades the images they are smaller than their normal size.
var portafolio:Array=new Array(); portafolio[1]="fotos2/image1.swf"; portafolio[2]="fotos2/image2.jpg"; portafolio[3]="fotos2/image3.jpg";
I am using the Casousel3 tutorial and getting some cool effects but would like to make some mods - but don't really have the knowledge it seems to do them. I have tried but only succeeded in creating a rather nice white screen. I would like to be able to bring in the images via xml at 75% their original size so that when i click them I can enlarge them too 100% (part where the text comes in - have sorted the enlarging) and not get any pixelisation appearing. I would also like to be able to preload the images as they are loading (with that swirl loading graphic if possible !?)
I have searched the threads and have seen a few examples of what I am trying to do. I am wanting to load images (thumbnails) onto a page from images in a dir. (they can be predefined as for name) The thumbnails on my page will change everyweek, and going in and changing all of them in the SWF file seems to be not the best use of time. The gatcha to all this is: I am not Flash savy. I have a designer develope the site for me, and he has kinda left me high and dry, and is asking a VERY large amount of money to make this change for me.
I am making a flash site of all of my lingerie that I sell. There are over 200 pictures that amount to over 20 Mb. I would like to know if placing these images externally would be better than trying to put them in the flash movie file?