ActionScript 2.0 :: Enabling Buttons Through MovieClip.Prototype?
Mar 23, 2005
I'm trying to make this script work which has a function to enable buttons.
// This script is on a seperate layer frame:
// webnav, iden, adv, mult are instances of MCs
btns = [webnav, iden, adv, mult];
MovieClip.prototype.enableBtns = function(btns) {
[code]....
The buttons disable but just don't enable again when other buttons are clicked.The button instances are on the path: _root.navbtns_mc.
the site in progress: [URL]..How do i tell said .swf file to re-enable the "i1" instance from the original .swf file it loaded into? I guess where I'm getting lost is how to tell one .swf to affect another.
I think if i knew this little tidbit, I would most definitely be able to have more control over my sites.
I'm a self-taught novice actionscripter and obviously don't know enough to do something as simple as this.
I'm looking to find the most efficient way of enabling a button ONLY after two other buttons have been selected. I've made the following radio type buttons in as3.[code]I'm trying to make the code follow something like this:[code]I only need one item from each of the lists to be true, not all of them.
how to enable the forward and back buttons in internet explorer for a 100% flash site? Looking for a tutorial which only uses actionscript if that's possible... found a few on google but they use javascript (in seemingly complex ways, and I dont know javaScript)... also named anchors arrent an option either because they dont truely take you "back," they only go to the prior named anchor on the timeline.. And, they only work on the root timeline.
I'm creating a christmas calendar in flash, where naturally the movieclips representing days should be activated based on the day of the month.
I'm successfully passing the variable to flash in PHP ( I know because I used a textfield to see if the variable existed.) Then, in a external .as that is loaded after the variable is accepted I have the following code.
This code is supposed to enable the clips "nummer1, nummer2, ... nummer24". I know that the aLuker[i] = eval("nummer"+i) assignment of the movieclips is correct, as I use the same method earlier in my script to set the text in a textfield inside the movieclip.
What actually happens is that although the variable exists in Flash (as a _global even) flash ignores it and enables all the movieclips.
I've got a question concerning a button on my site but I can't get it to work. This is my code and I've tried to put ActionScript Code: logo_mc.buttonMode = true; on several places [Code] .....
In a ActionScript 2 code sample it uses some MovieClip.prototype's functions, as MovieClip.prototype.setModel;I'm trying to write this example using an ActionScrip 3 class, but the MoviewClip.prototype does not exists, where can I get it from? Does it exists in ActionScrip 3?
--update as you are asking, here goes, this code works just fine as an actionscript included on frame1, but I want to make a ActionScript 3 class with this same code:
//package //{ // public class asteroids extends MovieClip // {
am finishing up the Friends of Ed Actionscript for Flash MX.At the end they show using MovieClip.prototype. Is this depreciated or not best practice? I was planning on moving onto FOE Object-Oriented ActionScript.
How can I use setInterval in movieClip.prototype? This code increase num value just one time... MovieClip.prototype.testFunc = function(num) { var num = isNaN(num) ? 0 : num; trace(num); clearInterval(this.slideDelay); num++; this.slideDelay = setInterval(this.testFunc, 4000,num); }; var testMc = _root.createEmptyMovieClip("testMc", 1); testMc.testFunc(0);
Anyway, there are 130 little boxes on that graphic, each one a movie clip. Because I want the same thing to happen on rollover of each movie clip I have put the following on my main timeline:
*edit* Another small problem - since the movie clips aren't all the same size the code MAKES them all the same size if you roll over them in quick succession. How can I prevent this? Is there a better way of capturing a particular movieclip's starting width and height, double it on rollover, and then returning to that on rollout?
I took an object and converted it into a button symbol. I want to be able to disable and enable the button in different situations. I used the action script code "myButton.enabled=true;" and "myButton.enabled=false;" but these don't seem to work. Is it possible to access this property of a button I made? if not is there any way to change the button in the user interface components? if not is there any other way to disable or enable the buttons i made?
I'm having a pblm. when it comes to enabling a button(s) on/off I have a file; that with Adam14 and Scotty's help, I have working the way I want (swaping _X/_Y values), but when the button is cliked I want to disable it, untill another button is clicked... then enable it, and so on.
I thought of setting _global flags inside the buttons but then you actually have to click them twice to trigger the flags???? so then I took those flags out of the buttons and put them onto a container movieclip that looks something like this:
Is it possible to tab enable the href links in html formated text that is displayed in a TextField.htmlText property? I don't necessarily want to tab enable the entire text field, just the href links.
Since last few hours I'm trying to add mouse wheel feature (i.e. scrolling on mouse wheel movement) in MX components (scroll pane, list box) but in vain.
I've done some searches on Google and have found some useful information, but nothing to restrictive to AS3. Does anyone have any good references for enabling the back button in AS3?
I have a movieclip on my first frame that has some functions assigned to it from my 'actions' layer. When the user clicks a button, I want to go to frame 2, have the same movieclip showing, but disable the functions that I set to it in the first frame. Is there a way of doing this?I also want the functions to be re-enabled again once another buttons is clicked, to go back to the first frame.
I'm a flash/as2 noob, but am completing a site in Flash. I have an issue with the links I made, e.g. link to another website or to an email. I have embedded the .SWF file on an html page, and when I open the html file and click on the links, I get a prompt saying "Adobe Flash Player has encountered a potentially unsafe operation" ... following that asking me to change my settings. Nothing happens on the email links too.
I've been creating my first complex buttons and there're some details I haven't solved yet. How do I disable a button after being clicked and how do I re-enable it after clicking another button? I've come across this "removeEventListener" and tried it but I can't seem to work it out...
I have a list with a dataprovider, it lists out buttons encapsulated in an item renderer. All I want it to do is have a skin that it changes to when it is clicked. I can get this to happen, but then it just goes back to its up state. I want it to stick on the down state, which I have to do by disabling the button.
I've got dynamic buttons, but obviously the rollover and rollout will be the same, but when I have a stab at enabling rollover functions, the buttonactions die
Code:
for (i=0; i<5; i++) { b = _root.attachMovie("stagebut", "button"+i, _root.getNextHighestDepth()); b._x = 50*i+465;
how to load an external swf into my main timeline. As far as I understand this main timeline is the "parent". Hence the loaded, external swf should be the "child" (a quiz).Now the child (a quiz) loads into the flash file and is played properly, but I cannot access the button on the parent anymore. Unfortunately, I really need the home button on the parent to exit the quiz and allow for new navigation within the flash document.
We are successfully using Captivate 4 to create SWF files leveraging a Flash Streaming Media Server hosted on a CDN.My question is, does anyone know how to leverage the dynamic streaming / adaptive bitrate feature in FMS 3.5 with a Captivate file? I have spent an entire day searching all over Adobe forums and am surprised to see this is not documented ANYWHERE and given Captivate REQUIRES FMS to stream, it would be incredibly poor design if it cannot leverage the best feature FMS has to offer!
We publish to Flash Player 10, and while FP 10 IS compatible with dynamic streaming, my challenge is Captivate only allows one URI path and one stream name.To deliver dynamic streaming you have to have several files with different encode rates availalbe. But if Captivate only allows one stream name,how do you point it to a stream that finds all the alternative files? I've explored this with 3 different CDNs and they don't know how to do it(Limelight, CDNetworks and Internap)
The reason I'm so interested is we are delivering a Moodle hosted eLearning course to users around the globe with VERY different internet speeds.We've followed all the best practices in encoding and this is the next step in making our course accessble to ALL users.For those interested,our files are mostly less than 10 MB, though some are as much as 50 MB, all encoded at 500 kbps.
I'm creating a menu bar that is a movieclip and inside the movieclip consists of the buttons.Now the menu bar is twice as WIDE as what is visible on the stage.The only part you can see is the text 'menu' on a bar.Then when the mouse hits the bar, it flies across the screen to the otherside of the bar where the menu buttons are.Now the menu bar does its animation over 20 frames - the last frame being the frame where the menu buttons are now visible.
Originally, the client wanted to control "hero_mc" using the keyboard but now they would like to control him with buttons only. Here is the original code on the "hero_mc" which works as expected:
I'm pretty green with Flash coding, but I'm trying to disable the rollovers for my button MCs when they are on the page that they link to.I have all my listeners in functions such as:
function enableButton1()}function disableButton2()[code]....
Everything always works fine until I go from one page to the next.In other words, when it tries to re-enable Button1 I get an error no matter what method I try:TypeError: Error #1009: Cannot access a property or method of a null object reference.[code].....
Everything in my fla file is internal.Nothing is externally loaded.So it's not an error with load() functions.
I am using a software to load my swf in the TV and I can get basic functionality without problem. My issue is with creating a menu slider that is x and y sensitive without using the Xmouse or any mouse related property. This has to function within D-Pad Navigation and with a standard TV remote. I have had some success with using an invisible button (loaded with a script) to make the menu "move". This way doesn't allow much control.