ActionScript 2.0 :: Comes To Enabling A Button(s) On/off?
Mar 10, 2004
I'm having a pblm. when it comes to enabling a button(s) on/off I have a file; that with Adam14 and Scotty's help, I have working the way I want (swaping _X/_Y values), but when the button is cliked I want to disable it, untill another button is clicked... then enable it, and so on.
I thought of setting _global flags inside the buttons but then you actually have to click them twice to trigger the flags???? so then I took those flags out of the buttons and put them onto a container movieclip that looks something like this:
I took an object and converted it into a button symbol. I want to be able to disable and enable the button in different situations. I used the action script code "myButton.enabled=true;" and "myButton.enabled=false;" but these don't seem to work. Is it possible to access this property of a button I made? if not is there any way to change the button in the user interface components? if not is there any other way to disable or enable the buttons i made?
I've done some searches on Google and have found some useful information, but nothing to restrictive to AS3. Does anyone have any good references for enabling the back button in AS3?
I'm looking to find the most efficient way of enabling a button ONLY after two other buttons have been selected. I've made the following radio type buttons in as3.[code]I'm trying to make the code follow something like this:[code]I only need one item from each of the lists to be true, not all of them.
I've been creating my first complex buttons and there're some details I haven't solved yet. How do I disable a button after being clicked and how do I re-enable it after clicking another button? I've come across this "removeEventListener" and tried it but I can't seem to work it out...
I've got a question concerning a button on my site but I can't get it to work. This is my code and I've tried to put ActionScript Code: logo_mc.buttonMode = true; on several places [Code] .....
I have a list with a dataprovider, it lists out buttons encapsulated in an item renderer. All I want it to do is have a skin that it changes to when it is clicked. I can get this to happen, but then it just goes back to its up state. I want it to stick on the down state, which I have to do by disabling the button.
how to load an external swf into my main timeline. As far as I understand this main timeline is the "parent". Hence the loaded, external swf should be the "child" (a quiz).Now the child (a quiz) loads into the flash file and is played properly, but I cannot access the button on the parent anymore. Unfortunately, I really need the home button on the parent to exit the quiz and allow for new navigation within the flash document.
the site in progress: [URL]..How do i tell said .swf file to re-enable the "i1" instance from the original .swf file it loaded into? I guess where I'm getting lost is how to tell one .swf to affect another.
I think if i knew this little tidbit, I would most definitely be able to have more control over my sites.
I'm a self-taught novice actionscripter and obviously don't know enough to do something as simple as this.
Is it possible to tab enable the href links in html formated text that is displayed in a TextField.htmlText property? I don't necessarily want to tab enable the entire text field, just the href links.
Since last few hours I'm trying to add mouse wheel feature (i.e. scrolling on mouse wheel movement) in MX components (scroll pane, list box) but in vain.
I'm creating a christmas calendar in flash, where naturally the movieclips representing days should be activated based on the day of the month.
I'm successfully passing the variable to flash in PHP ( I know because I used a textfield to see if the variable existed.) Then, in a external .as that is loaded after the variable is accepted I have the following code.
This code is supposed to enable the clips "nummer1, nummer2, ... nummer24". I know that the aLuker[i] = eval("nummer"+i) assignment of the movieclips is correct, as I use the same method earlier in my script to set the text in a textfield inside the movieclip.
What actually happens is that although the variable exists in Flash (as a _global even) flash ignores it and enables all the movieclips.
I have a movieclip on my first frame that has some functions assigned to it from my 'actions' layer. When the user clicks a button, I want to go to frame 2, have the same movieclip showing, but disable the functions that I set to it in the first frame. Is there a way of doing this?I also want the functions to be re-enabled again once another buttons is clicked, to go back to the first frame.
I'm a flash/as2 noob, but am completing a site in Flash. I have an issue with the links I made, e.g. link to another website or to an email. I have embedded the .SWF file on an html page, and when I open the html file and click on the links, I get a prompt saying "Adobe Flash Player has encountered a potentially unsafe operation" ... following that asking me to change my settings. Nothing happens on the email links too.
I've got dynamic buttons, but obviously the rollover and rollout will be the same, but when I have a stab at enabling rollover functions, the buttonactions die
Code:
for (i=0; i<5; i++) { b = _root.attachMovie("stagebut", "button"+i, _root.getNextHighestDepth()); b._x = 50*i+465;
I'm trying to make this script work which has a function to enable buttons.
// This script is on a seperate layer frame: // webnav, iden, adv, mult are instances of MCs btns = [webnav, iden, adv, mult]; MovieClip.prototype.enableBtns = function(btns) {
[code]....
The buttons disable but just don't enable again when other buttons are clicked.The button instances are on the path: _root.navbtns_mc.
how to enable the forward and back buttons in internet explorer for a 100% flash site? Looking for a tutorial which only uses actionscript if that's possible... found a few on google but they use javascript (in seemingly complex ways, and I dont know javaScript)... also named anchors arrent an option either because they dont truely take you "back," they only go to the prior named anchor on the timeline.. And, they only work on the root timeline.
We are successfully using Captivate 4 to create SWF files leveraging a Flash Streaming Media Server hosted on a CDN.My question is, does anyone know how to leverage the dynamic streaming / adaptive bitrate feature in FMS 3.5 with a Captivate file? I have spent an entire day searching all over Adobe forums and am surprised to see this is not documented ANYWHERE and given Captivate REQUIRES FMS to stream, it would be incredibly poor design if it cannot leverage the best feature FMS has to offer!
We publish to Flash Player 10, and while FP 10 IS compatible with dynamic streaming, my challenge is Captivate only allows one URI path and one stream name.To deliver dynamic streaming you have to have several files with different encode rates availalbe. But if Captivate only allows one stream name,how do you point it to a stream that finds all the alternative files? I've explored this with 3 different CDNs and they don't know how to do it(Limelight, CDNetworks and Internap)
The reason I'm so interested is we are delivering a Moodle hosted eLearning course to users around the globe with VERY different internet speeds.We've followed all the best practices in encoding and this is the next step in making our course accessble to ALL users.For those interested,our files are mostly less than 10 MB, though some are as much as 50 MB, all encoded at 500 kbps.
I'm pretty green with Flash coding, but I'm trying to disable the rollovers for my button MCs when they are on the page that they link to.I have all my listeners in functions such as:
function enableButton1()}function disableButton2()[code]....
Everything always works fine until I go from one page to the next.In other words, when it tries to re-enable Button1 I get an error no matter what method I try:TypeError: Error #1009: Cannot access a property or method of a null object reference.[code].....
Everything in my fla file is internal.Nothing is externally loaded.So it's not an error with load() functions.
I cannot get this to work. Without the "var drawing", "var drawing being true or false" and the "if statement", it works fine. But I need to add the "var drawing" so that you can only draw if you turn it on by pressing the "draw_btn" button. Note, I do not get an error, the script "apparently" contains no errors. Here is the code:
ActionScript Code: var drawing = false _root.createEmptyMovieClip("myLine", 0);
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} { function (scroll) { textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
I'm working on a project, and it's going OK. What I want to do is for the user to rollover a button/object, and a little pop-up box will show up, and it will have some text/photos/... Pretty routine stuff. That I can accomplish without a problem...
Now, what I want to add in there is also a hyperlink that will open a Web page in a new window. And that's where I get stuck. It won't let me.
I assume it's because part of the rollover thing in the button symbol. That's how I'm doing it so far.
So, is there anything I can do going that route, or do I need to take another approach?
I'm thinking the other option would be to create a movie clip, which would hold the pop-up box and the photos and the like, then make a button within that which would hold the hyperlink. Then, I could create an object right on the timeline with a rollOver that would trigger the movie-clip instance.
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
So I had an interesting request from a client the other day. Basically, he wanted the button (which looks like a sticker) to peel off as the mouse approaches the button. So from the outside of the hover point, it would peel a little. As the mouse gets closer, the peel animation would peel more (or less, depending on the mouse position) until it is 'peeld' off the page and sort of hovering above the background when the mouse is finally over the button.
Does anyone know of some custom classes that might achieve this? It seems like it would be making use of the new 3D in flash10, but I haven't had much time to experiment with 3D in flash.
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.