ActionScript 2.0 :: Enabling A Movieclip Depending On It's Name?
Nov 28, 2006
I'm creating a christmas calendar in flash, where naturally the movieclips representing days should be activated based on the day of the month.
I'm successfully passing the variable to flash in PHP ( I know because I used a textfield to see if the variable existed.) Then, in a external .as that is loaded after the variable is accepted I have the following code.
This code is supposed to enable the clips "nummer1, nummer2, ... nummer24". I know that the aLuker[i] = eval("nummer"+i) assignment of the movieclips is correct, as I use the same method earlier in my script to set the text in a textfield inside the movieclip.
What actually happens is that although the variable exists in Flash (as a _global even) flash ignores it and enables all the movieclips.
I've got a question concerning a button on my site but I can't get it to work. This is my code and I've tried to put ActionScript Code: logo_mc.buttonMode = true; on several places [Code] .....
I'm trying to make this script work which has a function to enable buttons.
// This script is on a seperate layer frame: // webnav, iden, adv, mult are instances of MCs btns = [webnav, iden, adv, mult]; MovieClip.prototype.enableBtns = function(btns) {
[code]....
The buttons disable but just don't enable again when other buttons are clicked.The button instances are on the path: _root.navbtns_mc.
I have a project where I want to display a certain movieClip based upon what variable was set earlier. I have 5 different MovieClips that need to display depending on variables.
I have the variable set and working, but how can I script this to make it that if a certain variable say Var1 is set, then it chooses to display Var1_mc?
Can I just have it load the correct one, or do I just have it change the alpha setting of the correct one?
Now, i have (let's say) 30 frames inside this movieclip, and i wan't it to change is current frame depending on the angle of the mouse (example, if i point my mouse to the right, the mc goes to frame 30, if i point my mouse a little up, the mc goes to to frame 27, if i point my mouse all to the left the mc goes to frame 15... etc...)
Basically the movieclip should change it's frame depending on the mouse angle,
By the way, i don't really wan't the moviecliip to rotate (like it's doing now) i want it to change it's frame only...)
I have started to make an interactive movie where pushing keys moves a movie clip around the stage! And I can obviously make the movie clip do what I want, so here is the question: I want to make the movie clip change its animation depending on which keys are being pushed i.e. Left key the movie clips moves left, and my stick man changes to a running animation. Push nothing and it changes back to his standing still animation.
I having a hard time on a small task that I thought was easy to accomplish, but it is taking me longer than expected and not the results I am wanting.I am developing a shooting game. I have a hero that can shoot only so often (once every half second for example). I am trying to scale a MovieClip depending on how much time is left to be able to fire again.
So when the hero shoots the gun, the MovieClip will have a scale of 0. When 250 milliseconds has elapsed, the MovieClip's scale should be at .5, assuming the gun can only shoot every half second.
Can anyone provide code on how to accomplish this? This is what I have to keep track of when the hero can shoot next,
This is a CS4 file so and I have CS5 so if you give me either it will be awesome
I have a movie clip that follows the mouse..
Its not done yet but its gonna be a dog chasing a/the mouse...
I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left and one for right up down (I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse..
(say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section??? like the equivalent of onRollLeft or whatever.)
this is the code i have.. its the top statement that doesn't work the bottom 2 do..
I already created the shapes and placed them in the appropriate frames.. you should only need to mess with the actions on the instance "detail" (the dog face in frame 1 of scene 1 in layer "follower" ---- just the actionscript needed for that instance is needed in the reply.. you should not need to chage any of the layers, but if you do just tell me what you did and why.
my fla is to big to upload to this form so im placing it on my website here
Its not done yet but its gonna be a dog chasing a/the mouse. I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left
and one for rightup down(I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse.. (say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section???like the equivalent of onRollLeft or whatever.)
how to change the volume, asking how to detect the actual volume (not the set 100 volume) of music/sounds. does flash even detect the actual volume output? So when the volume is 0 (e.g. maybe at the end of a song) the ._alpha is 0, so all I need is a variable for the output volume of a song.
I'm attaching the file so that you guys can see that? pretty basic. My main problem is to find out how can the mouse check the mouse position on stage and make the coverflow animate and the movieclip change angle depending on the side, I have to animate only 5 itens, here?s the AS:
I`m trying to set-up a script that changes the color of a movie clip, depending on the current url of the page... My code is:
Code: var link = "http://localhost/v-v/indexSRP.php?kategorija="; var link2 = "http://localhost/v-v/index.php?kategorija="; if (_root._url.indexOf(link + "3") == 0) {
I have recently followed a tutorial to make a movieclip in flash that makes buttons spin around a point depending on the mouse position. I have made my own version off this and would like to use it in a full flash website that i am making at the moment.
The only problem that i am having is with aligning this clip and as it is made up of script i cant physicly drag it to were i want it. I understand how to alighn this with x/y positioning but when i preview the flash in a web browser it is positioned correctly but then when i 'full screen' the browser this clip jumps about 4 inches down the page.
I took an object and converted it into a button symbol. I want to be able to disable and enable the button in different situations. I used the action script code "myButton.enabled=true;" and "myButton.enabled=false;" but these don't seem to work. Is it possible to access this property of a button I made? if not is there any way to change the button in the user interface components? if not is there any other way to disable or enable the buttons i made?
the site in progress: [URL]..How do i tell said .swf file to re-enable the "i1" instance from the original .swf file it loaded into? I guess where I'm getting lost is how to tell one .swf to affect another.
I think if i knew this little tidbit, I would most definitely be able to have more control over my sites.
I'm a self-taught novice actionscripter and obviously don't know enough to do something as simple as this.
I'm having a pblm. when it comes to enabling a button(s) on/off I have a file; that with Adam14 and Scotty's help, I have working the way I want (swaping _X/_Y values), but when the button is cliked I want to disable it, untill another button is clicked... then enable it, and so on.
I thought of setting _global flags inside the buttons but then you actually have to click them twice to trigger the flags???? so then I took those flags out of the buttons and put them onto a container movieclip that looks something like this:
Is it possible to tab enable the href links in html formated text that is displayed in a TextField.htmlText property? I don't necessarily want to tab enable the entire text field, just the href links.
Since last few hours I'm trying to add mouse wheel feature (i.e. scrolling on mouse wheel movement) in MX components (scroll pane, list box) but in vain.
I've done some searches on Google and have found some useful information, but nothing to restrictive to AS3. Does anyone have any good references for enabling the back button in AS3?
I have a movieclip on my first frame that has some functions assigned to it from my 'actions' layer. When the user clicks a button, I want to go to frame 2, have the same movieclip showing, but disable the functions that I set to it in the first frame. Is there a way of doing this?I also want the functions to be re-enabled again once another buttons is clicked, to go back to the first frame.
I'm a flash/as2 noob, but am completing a site in Flash. I have an issue with the links I made, e.g. link to another website or to an email. I have embedded the .SWF file on an html page, and when I open the html file and click on the links, I get a prompt saying "Adobe Flash Player has encountered a potentially unsafe operation" ... following that asking me to change my settings. Nothing happens on the email links too.
I'm looking to find the most efficient way of enabling a button ONLY after two other buttons have been selected. I've made the following radio type buttons in as3.[code]I'm trying to make the code follow something like this:[code]I only need one item from each of the lists to be true, not all of them.
I've been creating my first complex buttons and there're some details I haven't solved yet. How do I disable a button after being clicked and how do I re-enable it after clicking another button? I've come across this "removeEventListener" and tried it but I can't seem to work it out...
I have a list with a dataprovider, it lists out buttons encapsulated in an item renderer. All I want it to do is have a skin that it changes to when it is clicked. I can get this to happen, but then it just goes back to its up state. I want it to stick on the down state, which I have to do by disabling the button.
I've got dynamic buttons, but obviously the rollover and rollout will be the same, but when I have a stab at enabling rollover functions, the buttonactions die
Code:
for (i=0; i<5; i++) { b = _root.attachMovie("stagebut", "button"+i, _root.getNextHighestDepth()); b._x = 50*i+465;
how to load an external swf into my main timeline. As far as I understand this main timeline is the "parent". Hence the loaded, external swf should be the "child" (a quiz).Now the child (a quiz) loads into the flash file and is played properly, but I cannot access the button on the parent anymore. Unfortunately, I really need the home button on the parent to exit the quiz and allow for new navigation within the flash document.
how to enable the forward and back buttons in internet explorer for a 100% flash site? Looking for a tutorial which only uses actionscript if that's possible... found a few on google but they use javascript (in seemingly complex ways, and I dont know javaScript)... also named anchors arrent an option either because they dont truely take you "back," they only go to the prior named anchor on the timeline.. And, they only work on the root timeline.
We are successfully using Captivate 4 to create SWF files leveraging a Flash Streaming Media Server hosted on a CDN.My question is, does anyone know how to leverage the dynamic streaming / adaptive bitrate feature in FMS 3.5 with a Captivate file? I have spent an entire day searching all over Adobe forums and am surprised to see this is not documented ANYWHERE and given Captivate REQUIRES FMS to stream, it would be incredibly poor design if it cannot leverage the best feature FMS has to offer!
We publish to Flash Player 10, and while FP 10 IS compatible with dynamic streaming, my challenge is Captivate only allows one URI path and one stream name.To deliver dynamic streaming you have to have several files with different encode rates availalbe. But if Captivate only allows one stream name,how do you point it to a stream that finds all the alternative files? I've explored this with 3 different CDNs and they don't know how to do it(Limelight, CDNetworks and Internap)
The reason I'm so interested is we are delivering a Moodle hosted eLearning course to users around the globe with VERY different internet speeds.We've followed all the best practices in encoding and this is the next step in making our course accessble to ALL users.For those interested,our files are mostly less than 10 MB, though some are as much as 50 MB, all encoded at 500 kbps.