The component alows you to drag it onto an object and set the fade in or out interval length but i want to trigger it by either entering a frame or clicking on a button.i am attatching the fla with the 2 buttons but i can not figure out how to call the component on press and have it execute the fade action. i figure if i put 2 of the fade compnents on the stage and have one with fadein properties and one with fade out properties i just need to make cales to them from a button or apon enleying a frame so i could resuse the same fade for all mc's
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
When I click a button, a window (as a window component) will display in my flash form application. And the button is clicked again, the window will go out. How to fade in or fade out this window?
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
I have 2 buttons on the stage whose each MouseEvent load a different external swf when clicked. In an attempt to get the current swf to fade out and new swf to fade in on button click, I vainly added a Tween to the function but to no avail.
As it is now, when the movie starts, the button 1 swf fades in, however, when button 2 is clicked, the new swf is loaded but the old swf does not fade.
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var image:Loader = new Loader();
Does anyone know how to do this rollOver effect? [URL] Enter flash site and look at the rollOver buttons. I have the bar moving over each button but can't get it to fade out.
I have a component "child" which has a cancel button. Now this component is placed in a state called "newChildComp" I also have another component called "parent". In the parent component, i have a button that dispatches an event. Here is the event code:
[Code].....
so, basically,i am checking to see if the cancel button component in the Child component, while i am still in the parent Compoent, was clicked, if it was clicked, call the cancelButtonHandler. The problem is by the time the addNewChild handles the event, that cancel button was still null. My question is how do i solve this without using the itemCreationPolicy on the cancel button?
Just starting to wrestle with flash again, and i am trying to make a very simple website. I have made a graphic that will appear as the intro / splash page, and i want this to fade in... then appear as normal. Then when you click, i want it to fade out and load the rest of the site (yet to be made!)I am having difficulty making the fade in / fade out actions does anyone know how to do this? as i have seen it on many websites.
I have 3 buttons going around in a circle, in the middle of this circle I want a specific image to fade in for each button when you roll across it then fade out when you move off the button. I also want the button itself to change colour slightly when you roll across it. I've not had much look so far without the use of actionscript, but even with using it I'm not getting very far, I also seem to have a problem where once I have an image appear on the rollover of abutton that the image becomes part of the button, ie instead of the image just appearin when you roll over the button it appears when you roll over where the image should be appearing.
_root.fadeBox_mc.onEnterFrame = function (){ if (fade){ this.nextFrame(); } else { this.prevFrame();
[Code]...
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){ _root.fade = true; }
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
How would I call this component that fade an object? The component allows you to drag it onto an object and set the fade in or out interval length but I want to trigger it by either entering a frame or clicking on a button. I am attaching the fla with the 2 buttons but I can not figure out how to call the component on press and have it execute the fade action. I figure if I put 2 of the fade compnents on the stage and have one with fadein properties and one with fade out properties i just need to make cales to them from a button or apon enleying a frame so i could resuse the same fade for all mc's.
I'm trying to figure out how to control a fade in on a .flv playback component. The clip fades in automatically before it starts playing and that's not what I'm going for. How do I get the clip to fade in ONLY when the play button is pressed? (Obviously, by adding a transition in another program, but I'm trying to figure out how to do it with AS).[code]
I'm having trouble simulating a click call to a button(displayObject) thats generated via an API call( youtube as3 API). I have not seen any mention of security reasons as to why I can not simulate a click as long as something is registered with a click handler. Basically I checked to make sure the button made is listening to a mouse click event with:
trace(generatedButton.hasEventListener(MouseEvent.CLICK)) which returns true
I proceed to than call this:
generatedButton.dispatchEvent( new MouseEvent(MouseEvent.CLICK, true) );
And nothing happens yet if I physically click the button it works. Is there some security measure that prevents something from being fake clicked unless its origin is strictly from the system mouse?
I even set a timeout call on the click function and moved my cursor over the button and let it fire in case it was an issue of the mouse having to over the object but still nothing. I am kind of stumped at this point.
I'd like to use a button within a component to remove it. So, you click it and the component is gone. But, I haven't figured out how you reference the component from within the component. What should I put in click=""?
public var currentStep:int; <mx:ViewStack id="step" selectedIndex="{currentStep}"> <comp:Choosecar id="choosecar" /> <comp:Configcar id="configcar" /> </mx>
I'm using a drag and drop inside to choosecar component, so I want to change the 'currentstep' - which is a variable of the main application - with +1 so the viewstack changes to the second component 'configcar'. The only solution I found is calling a component from the main application, I need it the other way around but I can't find it.
I'm trying to call a movieclip dependent on which checkboxes are selected. The user selects checkboxes and the presses a button to call the movie. How do I set the function for the button to check the values (true or false) of the checkboxes to decide which movie it is to play. Each different combination of checkbox selections calls a different movie. I need guidance on how to do this. Do I need to do something specific with the checkboxes? As of now I have something like this..
function dressUp ():Void { if (head1=true && top1=true && bottom1=true) { outfit_MC.gotoAndPlay (1);
I'm trying to organise my code better and figured it would be good to place the pop-up logic within the component that's being popped-up. However, I can't seem to do this without causing one error or another. I also need to make the pop-up modal.I'm doing something along these lines (psuedo code):
How do I call a custom component's public function from the main app. For example, I've got a timer component, MyTimer.In the main app, I want to call startTimer() or stopTimer().In the main app, I've got:
<visualcomponent:MyTimer /> In the component, I've got: public function startTimer():void {
how to call a button. I have a main file ("AS3Build.fla"), which imports an xml file, and imports different swfs depending on which node in the xml is being referenced. One of the swfs("slide_01_03.swf") I'm importing has a button("btn_01_01") that I'm having trouble accessing. First of should the script for the button be in the swf that holds the button, or the main file that will be importing the swf? I've got it in the swf currently with a trace file to see if it's recognizing the click. So far not luck. So I'm starting to think it should be in the main fla, and be referenced something like: this.loader.addEventListener.btn_01_01. This doesn't seem to work either though.
I have recently started doing a course in multimedia, and I have just started using actionscript for flash cs4. I have to build a small flash website as an assignment.
Its got an enter screen, with a company logo.
How do i get the button to fade in? ive managed to get everything els to do it.
Basically I have a FLV that has a custom seekbar and seekbarhandle that you can see in the below image. The seekbar and seekbarhandle are under the layer "seekbuttons". Everything works perfectly but when I fade the seek bar out at the end of the FLV the seekbutton doesn't disappear instead it stays on the stage which shouldn't be possible cause I put a blank keyframe where it is.
i have a button that i would like to cursor over and that image slowly fades revealing the image behind and when the cursor is moved the image slowly fades in.
the coding that ive gathered so far from a few sources is as follows:
var fade; mslogo_c._alpha = 0; MovieClip.prototype.HitMe = function(goTo, returnTo){
Is it possible in AS3, to have 0 alpha for some seconds, then have the buttons fade in... and I say buttons, as I have two of them. But wanted to finish it all of with a nice fade-in effect on my buttons. I've found some nice fade out effects with tweening in AS3, but I need fade in - and would like for me to decide when they should do this. So far I'm pretty satisfied with my first flash file, but I do like perfection!