ActionScript 3.0 :: Call A Button Inside A Mc?
Apr 22, 2011How to call a button which is inside a movieclip.
View 2 RepliesHow to call a button which is inside a movieclip.
View 2 RepliesI'm having a problem with something which i thought i knew and apparently i dont.I have 2 Movieclips in my scene. i have "whole" and inside it "but1gallery" inside "but1gallery" i have a button named "but1". What i need is to get to a frame inside mc "whole" when clicking "but1". this is my code(im using AS2):
View 1 RepliesI have a mailTo: function that needs to be added to a button that sits inside of a movieclip. I put the code inside the actionscript layer in the movieclip.[code]...
View 2 RepliesCan you call a button rollover state from inside a another MC?
View 2 RepliesI have a function at frame 1 (_root). Well, i am trying to call this function from a button, inside a movie clip, but it's not successful..
View 2 RepliesI'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.
View 13 RepliesOn the main timeline I have a movie clip called clock_mc and playBtn playBtn is placed in the center of clock_mc When you press playBtn clock_mc starts playing
playBtn.addEventListener(MouseEvent.CLICK, playClock);
function playClock(event:MouseEvent):void
{
if (event.target == playBtn)
[Code].....
I've tryed to placed the replayBtn on the stage on the main timeline and I've set it up to replayBtn.visible = false; And then I add replayBtn.visible = true; to last AS frame of clock_mc but it wont work Even when I put the button physically to the last frame of clock_mc it will not work either.
I have an Arrays that contains the names of MovieClips:
Code:
var MyMCs:Array = ["A","B","C","D","E"];
The actual MovieClips names are "MC_A", "MC_B", etc..., I use this method so I reuse the same Array for multiple tasks, I simply add what ever it's needed to the name to match the task at hand. On this case I add "MC_".
Then I have multiple Arrays, with the same names of the values of MyMCs. The values of each these Arrays are the names of buttons that are inside the movieclips of MyMCs:
Code:
var A:Array = ["RR","TT"];
var B:Array = ["YY","UU"];
etc...
I could add a listener to a button this way:
Code:
MC_A.YY.addEventListener(MouseEvent.CLICK, DoSomething)
My problem is that i want it to be done dynamically, using the Arrays values in a loop to add Listeners to the all buttons. The loop system is not a problem for me... my real problem is in the dynamic attribution itself.
Here is what I have:
Code:
//'i' and 'j' have previously been created
for(i=0; i<MyMCs.length; i++){
for(j=0; j<this[MyMCs[i]].length; j++){
[Code]....
I know that this is correct since I tried them separately and I can trace the proper values.
I know that my problem is in the "this" since I get an error message stating:
1084: Syntax error: expecting identifier before this.
I suppose it should state something else... I tryed with "root", "parent", "child", "MovieClip"... with no luck...
Does anyone know if there is a way to call a dispatchEvent call from inside of a static function?
View 2 RepliesI'm having trouble simulating a click call to a button(displayObject) thats generated via an API call( youtube as3 API). I have not seen any mention of security reasons as to why I can not simulate a click as long as something is registered with a click handler. Basically I checked to make sure the button made is listening to a mouse click event with:
trace(generatedButton.hasEventListener(MouseEvent.CLICK)) which returns true
I proceed to than call this:
generatedButton.dispatchEvent( new MouseEvent(MouseEvent.CLICK, true) );
And nothing happens yet if I physically click the button it works. Is there some security measure that prevents something from being fake clicked unless its origin is strictly from the system mouse?
I even set a timeout call on the click function and moved my cursor over the button and let it fire in case it was an issue of the mouse having to over the object but still nothing. I am kind of stumped at this point.
I have a button inside another button which is inside a movieclip. *whew*I have it so that when you click on the movieclip, a dialog box pops up. I have two buttons on the dialog box, but for some reason you can't click on them and when you do, the dialog box just disappears. Here's a picture of what I'm talking about, so how do i get the "YES/NO" buttons to work? Oh, the buttons are not included in that Graphic
View 6 RepliesI'm a Graphic Designer but I'm an expert on book layouts, digital printing and other printed material no making a basic action script.
I'm trying to reproduce a site, just to learn on the process. Original Site (link)
The issue that I have I'm unable to call a MC inside another one.
Main Time Line (Scene 1) and My Library
Intro Movie Time Line
The arrow is pointing were my action script is located
Scene1 --> IntroMovie
I'm not able to call the element properly.
Code
Code:
stop();
// Button BTN_ser Over function
function BTN_serOver(event:MouseEvent):void {
[Code]......
how could i call a mc, from inside a function, being this target stored in a var
ex:
var clipVar:MovieClip = this.main_mc.myClip_mc;
function goX (){
this[clipVar]._x = 100;
}
goX();
no parameters for the function?
This is hard to explain, but basically here goes: have a "frame" movieclip that loads images. I call frame.loadImage(the URL) and everything works. So far so good.When I put "frame" inside of another clip, named "frameHolder", then call frameHolder.frame.loadImage, nothing happens.
View 9 RepliesI'm inside the movieclip called 'infopanel', and in its timeline im trying to allow it to be moved up when an identically sized box (also inside the infopanel movieclip) is rolled over. The reason I'm doing this is because the movieclip has to be summoned by code, therefore all its functions have to be inside itself.[code]...
View 1 RepliesI am using flash cs3, I am loading an external swf file into my application (the loaded file is in mx2004 format, in which I have a button). Now on clicking on that button i want to call a method which is there inside flash cs3.
View 1 Replieswhen we write
var obj1=new Object();
var obj2=obj1;
we know obj2 is just a call of obj1, they are the same thing.also, prameters of function are also the calls of the object outside e.g.
var objC=new Object();objC.name = "Jhon";[code].........
it seems that when setting tar to null, the obj outside in the function didn't changeit seem taht everything you do will pass to the real object, but not setting it to null;
my questions: how to make the real object became null with a call?
Is it possible to call javascript functions inside flash (as3)? How about not in the same domain? Can you provide an example snippet for samedomain and not same domain?
View 1 RepliesI need to call a page inside a div, but with flash. I have this script on my page:
$('#bt_aoptica').click(function () {
$('#my_site_content').load("aoptica.html");
$("#menu ul li a").not(this).removeClass("currentMenu");[code]....
and this works perfectly with my menu.How i call this with actionscript 2??
i'm using captivate 5 to create an elearning project, due to captivates limited animation abilities i created a menu bar in flash and imported it into captivate as an swf. The menu bar has a glossary listing that whne clicked calls upon another swf which is a glossary.
The problem is that the glossary swf doesnt pop up when the glossary listing is clicked inside of captivate. The menu bar works perfectly outside of captivate. the glossary is already made in AS3. So my question is can you call a nested swf within captivate?
I'm trying to pass a variable through a function, but I'm getting it's value 0. Here's my code:
thumbLoader.addEventListener(MouseEvent.CLICK, goToCategory);
function goToCategory(e:MouseEvent) {
trace(c);[code]....
this trace gives me value of 0. Normally I would do goToCategory(c) and inside that category I would get it's value, but in this case I'm calling this function with an event, how can that be done?
var c is declared globally, so I'm using it above this code in different place... is there smth like global $c like in PHP.. or there's some other way to do it?!
I have a flash file that load an external swf with this script, all using AS3:
var my_Loader:Loader = new Loader();
addChildAt(my_Loader, 0);
var my_url:URLRequest=new URLRequest("final-video.swf");
my_Loader.load(my_url);
Inside this external file (final-video.swf) i have buttons called for example button1, button2...What will be the path to have actions to these buttons? I tried, from the original file not the external swf (final-video.swf), this script:
button1.addEventListener(MouseEvent.CLICK, actionBtn1);
but i have this error: 1120: Access of undefined property testBtn.how can you call from the front flash file, buttons that are inside external swf?
this website I'm designing loads swfs. inside one of these loaded swfs is a button that is supposed to remove the loader child from the stage and load a page in the main swf. How would I go about scripting that without using OOP? or is there a short external class I can create?
View 2 RepliesI've got some problems trying to call a function inside a mc in a class.For example:
Code:
class Foo {
private my_mc:MovieClip;
[code]......
how do you call a function that is inside another movieclip?Do global functions have to be declared on the root? I'm trying to do a very simple thing, take the grid tutorial and apply it as a mask to an image. Everything works ok, now I would like to call the function that makes the grid after the pic has loaded.
So I have on the root:
mc_picholder
mc_boxholder <---This mc contains the function that makes little boxes
I can assign the mc_boxholder as a mask to the mc_picholder and this works fine. Now say I have a function in mc_boxholder called makeboxes(), and I want to call it from the root once a pic has finished loading into mc_picholder.All the functions to make the boxes are inside the mc_boxholder. I've tried declaring makeboxes as global, and calling it from the root, doesn't work.I've tried tried writing from root: mx_boxholder.makeboxes(), doesn't work either.....
How to call stage variables inside movieClips
View 1 Replies1- i have class and i called its before and its running on runtime. i need to call function inside this class from another class, but without call the first one again, because if i called it, it will run default class function again is this doable ?
2- What super() mean ?
Can I call a java class method from inside a flash movie?
View 1 Repliesi want to call an external function inside a class. thats the code;
in checkConnectionStatus function,
this[_funcNameForSucceededCon].apply(); doesnt work because "this" is the class, not the Application. How can i reach Application at this time or what can i do?
package myLibrary
{
import air.net.URLMonitor;
import flash.events.Event;
[Code]....
Possible Duplicate: currentFrame of root timeline from inside object In flash with as3.0, I have to call a function on the main stage from a movieClip I have this method in a frame on my scene:
[Code]...
and I would like to be able to call that method from within a movieClip, how do I point to the method?