How To Call Listener On Button

Sep 25, 2009

[Code]....

I have created a listener. I want to call this listener on click on the button. As like my_btn.onRelease = function(){//call this listener on click on the button.}

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or is it even possible to write two seperate listeners for one button that listen for the same thing an example is shown in the code;

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enter code here
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enter code here
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ActionScript Code:
for (var m:int = 0; m<btnArray.length; m++){
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[Code].....

not sure what to do, it compiles correctly no errors given when buttons are clicked, it just doesn't let me do anything w/ the "pressedBtn" variable outtside of the for loop that it's in.

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[Code]...

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I have a basic presentation which will have basic interactivity for the user. i.e. The user clicks on a play button, and the presentation plays, the user clicks on a back button, and the playhead steps back through the animation.I also want to provide keyboard shortcuts to do the same thing, so the user can also hit the spacebar to play the presentation, or press the left arrow key to step back, etc.I've successfully gotten both the click interactivity and keyboard interactivity to work... but only separately, when I try to add them to the same file, it breaks.I also think I've figured out why. The problem seems to be that if I click a button that is only on the timeline for SOME of the frames, the KeyboardEvent listener no longer triggers.

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