How can I block a mouse listener object when I roll over a button?There's got to be a way to do this w/out removing the listener on roll over, then adding it back on roll out.
I need to listerner the yellow botton inside a my movieclip_mc.This movieclip is draggable (drag and drop) and zoommable (with a slider).Now I've more than 200 buttons inside it. Every buttons have a code to pass a function. This code is a .txt name to read and put insie a text_Area.
Now I need a function to listener the double_clik on every buttons to pass his reference like codeXXX.txt to a function that read info inside the .txt file and put the reference into a text_area or a popUp.
In my first AS3 project (not used Flash since AS1) I need to use a custom movie clip as a cursor and detect clicking on a button. Using the code below, the custom cursor works as expected, but I am unable to capture clicking on the button.
If I comment out the first line, the trace for clicking works as expected. I have tried changing the order of the event listeners, applying the follow to the button rather than the stage, but cannot get both to work together.
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow); start_button.addEventListener(MouseEvent.MOUSE_UP, playPhrase); function playPhrase(event:MouseEvent) {
I'm having issue where the titleBar event listener is override the buttons (i.e. close button) event listener. In my codes, i have a button called close button added to the titleBar. when i try to do the mouse over/out event listener for titleBar and close button, only the titleBar would react. It seems that the event listeners for titleBar are overriding the button event listeners. (Basically i want to change the mouse cursor icon when targeting the title bar and then different mouse cursor icon when targeting the close button)
I have SWF files that I load into my flash movie and those SWF files sometimes have mouse events that can interfere with dialogs and buttons in my flash movie. I'd like to temporarily disable the loaded SWFs mouse event handlers or block them from having any effects on my flash movie. My flash movie is AS 2.
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
I have a map of items and I need to know when a mouse moves over the item. Should I add a event listener for mouse over and mouse out to each item (there may be a lot) or I should add mouse over and mouse out listeners to whole container and do some checking to detect whether the target has item on it or not? In the second way it would mean that the event would occur on entering each map tile in the container i would be listening. This seems a bit pointless, but I heard somewhere that I should add as little as possible.. So what should I do?
myListener = new Object(); myListener.onKeyUp = function() { if (Key.isDown(Key.CONTROL) && Key.getCode() == 67) {
[Code]....
hold Ctrl key and start pressing C. From some point you will notice that there is no KEY_UP event for the C key (there will also be no event for A,X,R,V and maybe more). For most of the button the KEY_UP event will still be dispatched.
I need the user to type something into a text block anything at all they just have to type something.If they wright something into the text block then the button should be able to play.Here is what I have but it does not work.
on(release) { if(_root.text == " ") { stop// if the text box is just a space // do nothing } else { this.gotoAndPlay("37");} }
I was wondering if there is such a thing as a mouse over listener.So that it would execute code when the mouse rolls over(and maybe also execute code when the mouse moves away again)
I have a flash piece that replaces the mouse with a knife/sword graphic. When the user clicks (anywhere) the knife animates, 'slashing' the background. The click does something like..knife.gotoAndPlay(2);The animation is about 10 frames long... The problem is sometimes the click does nothing, as if it takes a single click just to focus the mouse. Rapid-clicking seems to have the desired effect if it wasn't for the aforementioned bug. I've tried a mouse listener as well as the standard on... methods and I'm still having the issue.Also, unfortunately due to client restrictions I'm having to code this flash piece in AS2 as opposed to AS3.
What object do I add my Mouse event listener to in order to capture clicks on a video? I've tried the netsream object and the video player object, but I don't get anything with either. Is this even possible?
Im tring to remake most of my projects that i've created so far in class's and packages but it seems to be a mission.
I have the gameMain_Controls class which is the linkaged to the actually fla. then i have a custom cursor class and a char class the gameMain_Controls pulls objects into the stage as children of the background fron the char class.
now my problem is to get the cursor to hittest of mouse over and at least do a trace out put:
code im trying at the moment which is also in a different class ...called the rollOver_Controls:
if (flap_Control.flap.hitTestObject(Dino_Control.layla)) { trace("lal hit"); }
[Code]....
but the hittest jsut never occurs im guessing the problem is which the location of the object, the container i mean ...but when i try to link it that way i get even more problems
I have a button and I'd like to have the user right click on the button and then display the menu that will allow them to copy the highlighted text, but I'm getting the infamous 1119: Access of possibly undefined property RIGHT_CLICK through a reference with static type class. What am I doing wrong?
I have the following code which causes a movieclip to scroll horizontally either left or right based on where the mouse location is, and stops it at the extents of the movie clip:
I'm getting an unusual behavior that I can't seem to get to the bottom of. When I run this, if I move in the swf area it traces normally on mouse move. To be expected.
But it's tracing for the move event when I click anywhere on screen. If I click and drag, it traces as if I were moving in the swf area of the browser.
Here's the code. I've simplified to it's barebones. Just put this in in an empty AS3 project in Flex called "Engine" - sans quotes obviously.
As a workaround I've add the MOUSE_MOVE one MOUSE_OVER and remove it on MOUSE_OUT. But the behavior still seems quite unusual and I'd be interest in understanding why it's happening.how I can keep the events constrained to the actual stage of the application?
I finished creating a vertical scrolling news ticker for a client, but I've run into a problem. I use .html to create functional anchor tags within flash. I need to create a capture event when the mouse changes from the pointer to a hand on the anchor links. I'd spent the morning googling for help, and reading all of my resource books, and I still don't know how to create a capture event for mouse hand cursors. I'm attaching the code in question. It works as intended.
i am trying to create a listener that will detect if the mouse is outside an area (an imaginary box if you will) and when it goes outside that box I want to put in a gotoAndPlay action, I know i have seen it done, but can't find anywhere it has now and i don't even know how to begin to make a listner, could anybody help with maybe some sample code i could borrow? I am sure this will have to deal with if _x.mouse is less than so and so or greater than so and so and _y.mouse is less than so and so or greater than so and so, then gotoAndPlay,
I have to develop an application in flex. In that application an user can draw line while dragging the mouse. Then if he clicks on that line it should be selected. How to add mouse click event listener to a line object?
I am trying to essentially pass a string as a function name into an event listener, but I am not sure how to approach this. Is there a way to convert a string into a function?
Here is some code I have for me to show you what I am doing.
package{ //some import statements public class changes extends MovieClip{
After adding a mouseListener via Mouse.addListener to my flash movie the mouse wheel event is not bubbling to the browser when the mouse cursor is placed over the flash moviePeople all over google are complaining that in AS3 the event is bubbling and it is hard to stop it but in AS2 I wasn't able to find a solution to get the behaviour just as it is in AS3.Some code:
var mouseListener:Object = new Object(); mouseListener.onMouseMove = function() { trace("mouseMove");
Taking my first steps coding in AS3. So I have my main class which extends sprite and I put new mc's on top of that. Using addEventListener on any child MC's with MouseEvent.CLICK works fine, but I can't add it to the main sprite. How can I register all clicks on the screen?