ActionScript 3.0 :: Can Listener A Mouse.Double_CLICK On A Annidate Button In A Movieclip
Jul 23, 2009
I need to listerner the yellow botton inside a my movieclip_mc.This movieclip is draggable (drag and drop) and zoommable (with a slider).Now I've more than 200 buttons inside it. Every buttons have a code to pass a function. This code is a .txt name to read and put insie a text_Area.
Now I need a function to listener the double_clik on every buttons to pass his reference like codeXXX.txt to a function that read info inside the .txt file and put the reference into a text_area or a popUp.
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Mar 4, 2009
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
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Jun 29, 2007
How can I block a mouse listener object when I roll over a button?There's got to be a way to do this w/out removing the listener on roll over, then adding it back on roll out.
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Sep 12, 2011
I would like to have a movie to play when the mouse is over a button instead of when it is clicked. My script is now:
btn1.addEventListener(MouseEvent.CLICK, buttonClick);
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Mar 18, 2012
In my first AS3 project (not used Flash since AS1) I need to use a custom movie clip as a cursor and detect clicking on a button. Using the code below, the custom cursor works as expected, but I am unable to capture clicking on the button.
If I comment out the first line, the trace for clicking works as expected. I have tried changing the order of the event listeners, applying the follow to the button rather than the stage, but cannot get both to work together.
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
start_button.addEventListener(MouseEvent.MOUSE_UP, playPhrase);
function playPhrase(event:MouseEvent) {
[Code].....
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Oct 30, 2009
I'm having issue where the titleBar event listener is override the buttons (i.e. close button) event listener. In my codes, i have a button called close button added to the titleBar. when i try to do the mouse over/out event listener for titleBar and close button, only the titleBar would react. It seems that the event listeners for titleBar are overriding the button event listeners. (Basically i want to change the mouse cursor icon when targeting the title bar and then different mouse cursor icon when targeting the close button)
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Aug 2, 2009
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
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Sep 28, 2010
I have a map of items and I need to know when a mouse moves over the item. Should I add a event listener for mouse over and mouse out to each item (there may be a lot) or I should add mouse over and mouse out listeners to whole container and do some checking to detect whether the target has item on it or not? In the second way it would mean that the event would occur on entering each map tile in the container i would be listening. This seems a bit pointless, but I heard somewhere that I should add as little as possible.. So what should I do?
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Jun 10, 2009
I have an invisible movieclip over some buttons/images. I have it so that on mouse over that invisible button the images start panning from one to the next. The thing is that these images/buttons are supposed to be clickable, but with the invisible movieclip on top I just can't do that. Is there a way to force mouse activity on the buttons/images?
I've tried simply adding a movieclip to the back of the buttons/images and make the MOUSE_OVER listener on the whole movieclip that holds all the images but for some reason whenever the mouse goes from one image to the next it pauses the movement and then continues it, which looks like it identifies different movieclips (images/buttons AND the mc in the back) and re-does the MOUSE_OVER listener for each of them instead of the whole movieclip that holds all of them.
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May 25, 2009
I think this should be here instead of the Actionscrip area but not sure.I am using a button to have a small popup (which is a MovieClip) appear when the user does a mouse over. I have a LOT of these because it is a list of bullet points. What I'm wondering is if there is a way to do an array. It would cut WAY down on code.Although this is the Flash forum instead of ActionScript My code for one button is:
box_new90.btn_newUsers.addEventListener(MouseEvent.MOUSE_OVER, newUserOver);box_new90.btn_newUsers.addEventListener(MouseEvent.MOUSE_OUT,closePop) ;
function newUserOver(e:MouseEvent):void{activePop = pop_newUsers;heightPop = 75;topPopOpen = 190;topPopClose = 155;openPop();}[code]....
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Feb 3, 2010
Is there a way to block mouse events except for a specific MovieClip or Sprite? i.e. I know that to prevent ALL mouse clicks, I can write something like:[code]
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Apr 15, 2010
I have a few swf's that are loaded into a base file using levels. These clips can be cycled through by means of a setInterval function or when the user clicks the next or previous button. However, when the user hovers over a defined 'hit' area which is ultimately a blank movie clip, the setTimeout call is then canceled. This works fine, except that now the 'hit' clip - being above everything - prevents the movies below accepting hit states, and if I move it to below everything else, when one mouses over any element in the loaded movie, it then acts as though the user has mouse out of the hit area.
Is there any way to have this 'hit' clip do its job simply by determining if the mouse is over it, but without using an onRollOver function or equivalent?
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Nov 29, 2011
My animation contains a button which 'hovers' or 'lightly floats' on the stage. The object and motion tween creating the 'hover' is in a movieclip which I then applied to a button symbol. When I test my swf and scroll over the button, the motion tween within the button skips back to the beginning. Is there a way to get a smoother transition?
PS. I put the button into a movieclip with the a motion tween and it doesn't seem to work properly.
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Sep 14, 2004
I've a main movie, for example, this movie has 3 buttons, in each button there's a MovieClip in the Over area, for example button1 contains a MovieClip with some animation, this clip has an Instance name clip1_mc, ok, untill this, everything it's ok, the effect it's easy to achieve, when I rollover my mouse over that button, the clip called clip1_mc starts to play, piece of cake, the problem is this, what happens if I call an extrenal .SWF, this .SWF contains a simple button, when I rollover this button I want to play my clip inside in my button in my main Movie, I cannot do this, I was trying with something like this:
on (rollOver) {
_parent.clip1_mc.play();
}
But this is not working.
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Mar 3, 2010
I was wondering if there is such a thing as a mouse over listener.So that it would execute code when the mouse rolls over(and maybe also execute code when the mouse moves away again)
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Jan 26, 2009
I have a flash piece that replaces the mouse with a knife/sword graphic. When the user clicks (anywhere) the knife animates, 'slashing' the background. The click does something like..knife.gotoAndPlay(2);The animation is about 10 frames long... The problem is sometimes the click does nothing, as if it takes a single click just to focus the mouse. Rapid-clicking seems to have the desired effect if it wasn't for the aforementioned bug. I've tried a mouse listener as well as the standard on... methods and I'm still having the issue.Also, unfortunately due to client restrictions I'm having to code this flash piece in AS2 as opposed to AS3.
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Mar 27, 2009
What object do I add my Mouse event listener to in order to capture clicks on a video? I've tried the netsream object and the video player object, but I don't get anything with either. Is this even possible?
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Feb 16, 2011
Im tring to remake most of my projects that i've created so far in class's and packages but it seems to be a mission.
I have the gameMain_Controls class which is the linkaged to the actually fla.
then i have a custom cursor class and a char class the gameMain_Controls pulls objects into the stage as children of the background fron the char class.
now my problem is to get the cursor to hittest of mouse over and at least do a trace out put:
code im trying at the moment which is also in a different class ...called the rollOver_Controls:
if (flap_Control.flap.hitTestObject(Dino_Control.layla))
{
trace("lal hit");
}
[Code]....
but the hittest jsut never occurs im guessing the problem is which the location of the object, the container i mean ...but when i try to link it that way i get even more problems
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Feb 27, 2012
I have a button and I'd like to have the user right click on the button and then display the menu that will allow them to copy the highlighted text, but I'm getting the infamous 1119: Access of possibly undefined property RIGHT_CLICK through a reference with static type class. What am I doing wrong?
ActionScript Code:
import flash.events.MouseEvent;
stop();
[code].....
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Jan 25, 2006
i need to code something that will restart the movie (or go the the splash screen) after the mouse hasn't moved for a certain period of time
i know i need an event listener to do this, but thats pretty much all i know.
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Mar 1, 2009
Can I use a generic Event listener for both mouse and keyboard ?Something like this ?
Code:
private function controlAction(e:Event):void {
if (e is KeyboardEvent) {
[code].....
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Oct 23, 2009
port1a_mc.addEventListener(MouseEvent.DOUBLE_CLICK, pageClick)
function pageClick(e:MouseEvent){ gotoAndPlay(port1);}
trying to add this to my 4 _mc but keep recieving an error message:
1120: Access of undefined property port1a_mc.
1120: Access of undefined property port1.
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Oct 17, 2007
Do you have to perform some kind of VooDoo magic to get MouseEvent.DOUBLE_CLICK to workhere's my code:
Code:
import flash.events.*;
box_mc.addEventListener(MouseEvent.DOUBLE_CLICK, openFolder);
[code].....
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Jan 4, 2011
let's see if i understood the logics behind this new cool feature in as3:
Code:
var a = new Sprite();
var b = new Sprite(); //imagine there's some graphics inside there...
[code].....
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Jul 10, 2009
how can we detect mouse is not moving in a onMouseMove Listener.
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Mar 25, 2010
I have the following code which causes a movieclip to scroll horizontally either left or right based on where the mouse location is, and stops it at the extents of the movie clip:
[Code]...
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May 30, 2009
I'm getting an unusual behavior that I can't seem to get to the bottom of. When I run this, if I move in the swf area it traces normally on mouse move. To be expected.
But it's tracing for the move event when I click anywhere on screen. If I click and drag, it traces as if I were moving in the swf area of the browser.
Here's the code. I've simplified to it's barebones. Just put this in in an empty AS3 project in Flex called "Engine" - sans quotes obviously.
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
[SWF(width='640', height='360', backgroundColor='#888888', frameRate='31')]
[code]....
As a workaround I've add the MOUSE_MOVE one MOUSE_OVER and remove it on MOUSE_OUT. But the behavior still seems quite unusual and I'd be interest in understanding why it's happening.how I can keep the events constrained to the actual stage of the application?
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Apr 1, 2010
I finished creating a vertical scrolling news ticker for a client, but I've run into a problem. I use .html to create functional anchor tags within flash. I need to create a capture event when the mouse changes from the pointer to a hand on the anchor links. I'd spent the morning googling for help, and reading all of my resource books, and I still don't know how to create a capture event for mouse hand cursors. I'm attaching the code in question. It works as intended.
[Code]....
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Mar 24, 2005
I want to know how can a listener know the exact coordinates of the mouse, and control it(move the mouse to 100,100 for example).I used this:
lis=newObject(); //Listener
lis.onMouseMove=function(){ // Iwant this function to be able to control the
//mouse position[code]...
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Jul 29, 2005
i am trying to create a listener that will detect if the mouse is outside an area (an imaginary box if you will) and when it goes outside that box I want to put in a gotoAndPlay action, I know i have seen it done, but can't find anywhere it has now and i don't even know how to begin to make a listner, could anybody help with maybe some sample code i could borrow? I am sure this will have to deal with if _x.mouse is less than so and so or greater than so and so and _y.mouse is less than so and so or greater than so and so, then gotoAndPlay,
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