ActionScript 3.0 :: MouseEvent.DOUBLE_CLICK?

Oct 17, 2007

Do you have to perform some kind of VooDoo magic to get MouseEvent.DOUBLE_CLICK to workhere's my code:

Code:
import flash.events.*;
box_mc.addEventListener(MouseEvent.DOUBLE_CLICK, openFolder);

[code].....

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Actionscript 3 :: MouseEvent's CLICK Versus DOUBLE_CLICK?

Apr 11, 2010

is it not possible to have both CLICK and DOUBLE_CLICK on the same display object? i'm trying to have both for the stage where double clicking the stage adds a new object and clicking once on the stage deselects a selected object.

it appears that DOUBLE_CLICK will execute both itself as well as the first CLICK functions in the path toward DOUBLE CLICK (mouse down, mouse up, click, mouse down, mouse up, double click).in other languages i've programmed with there was a built-in timers that set the two apart. is this not available in AS3?

UPDATE:here's some code. essentially what i would like is have one or the other, not both with double click

stage.doubleClickEnabled = true;
stage.addEventListener(MouseEvent.DOUBLE_CLICK, twoClicks, false, 0, true);
stage.addEventListener(MouseEvent.CLICK, oneClick, false, 0, true);

[code]....

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ActionScript 3.0 :: MouseEvent CLICK And DOUBLE_CLICK On Same Object

Jan 8, 2008

how to listen on a SINGLE CLICK as well as DOUBLE CLICK for an object?

Meaning, one behaviour if the object is single clicked and another behaviour if it is double clicked.

Simply adding two event listeners (CLICK and DOUBLE_CLICK) leads to CLICK handler getting called always.

I understand one could start a timer upon the CLICK and if another CLICK doesn't arrive within 'x' milliseconds generate a SINGLE_CLICK event, else generate a DOUBLE_CLICK event. It seems like a hack and dependant on CPU load.

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I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:

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However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:

private function mcClicked(event:MouseEvent):void {
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I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:

private function mcClicked(event:MouseEvent):void {
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I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?

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I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.

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What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other? 

Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
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I have the following:
 
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let's see if i understood the logics behind this new cool feature in as3:

Code:
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[code].....

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[code]...

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[code]....

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}
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[code].....

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[Code]...

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PHP Code:

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[Code]...

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ActionScript Code:
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[code]......

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Code:
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[code].....

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Code:
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[code].....

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