ActionScript 3.0 :: MouseEvent.DOUBLE_CLICK?
Oct 17, 2007
Do you have to perform some kind of VooDoo magic to get MouseEvent.DOUBLE_CLICK to workhere's my code:
Code:
import flash.events.*;
box_mc.addEventListener(MouseEvent.DOUBLE_CLICK, openFolder);
[code].....
View 4 Replies
Similar Posts:
Apr 11, 2010
is it not possible to have both CLICK and DOUBLE_CLICK on the same display object? i'm trying to have both for the stage where double clicking the stage adds a new object and clicking once on the stage deselects a selected object.
it appears that DOUBLE_CLICK will execute both itself as well as the first CLICK functions in the path toward DOUBLE CLICK (mouse down, mouse up, click, mouse down, mouse up, double click).in other languages i've programmed with there was a built-in timers that set the two apart. is this not available in AS3?
UPDATE:here's some code. essentially what i would like is have one or the other, not both with double click
stage.doubleClickEnabled = true;
stage.addEventListener(MouseEvent.DOUBLE_CLICK, twoClicks, false, 0, true);
stage.addEventListener(MouseEvent.CLICK, oneClick, false, 0, true);
[code]....
View 2 Replies
Jan 8, 2008
how to listen on a SINGLE CLICK as well as DOUBLE CLICK for an object?
Meaning, one behaviour if the object is single clicked and another behaviour if it is double clicked.
Simply adding two event listeners (CLICK and DOUBLE_CLICK) leads to CLICK handler getting called always.
I understand one could start a timer upon the CLICK and if another CLICK doesn't arrive within 'x' milliseconds generate a SINGLE_CLICK event, else generate a DOUBLE_CLICK event. It seems like a hack and dependant on CPU load.
View 14 Replies
Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
View 1 Replies
Jul 9, 2009
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
View 2 Replies
Oct 21, 2010
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
View 3 Replies
Nov 6, 2010
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
View 6 Replies
Apr 7, 2009
What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other?
Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);
View 3 Replies
Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
View 2 Replies
Jul 24, 2009
I have the following:
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?
View 3 Replies
Oct 23, 2009
port1a_mc.addEventListener(MouseEvent.DOUBLE_CLICK, pageClick)
function pageClick(e:MouseEvent){ gotoAndPlay(port1);}
trying to add this to my 4 _mc but keep recieving an error message:
1120: Access of undefined property port1a_mc.
1120: Access of undefined property port1.
View 2 Replies
Jan 4, 2011
let's see if i understood the logics behind this new cool feature in as3:
Code:
var a = new Sprite();
var b = new Sprite(); //imagine there's some graphics inside there...
[code].....
View 4 Replies
Feb 12, 2011
this is my code..RollOver and Out works great, but I can't seem to get function DOUBLE_CLICK to work.
home_mc.doubleClickEnabled=true;
home_mc.useHandCursor = true;
home_mc.buttonMode = true;
this.home_mc.addEventListener(MouseEvent.DOUBLE_CLICK, click_home_mc);
[code]...
View 3 Replies
Mar 3, 2011
Without TIMER hack to check if in some period of time the button was clicked once again? Short Q, expect short A (with some clues if positive
View 4 Replies
Jul 18, 2003
MovieCLips inside another container MovieClip won't respond to a DOUBLE_CLICK event.I've added EventListeners for MOUSE_DOWN and MOUSE_UP and the contained MovieClips respond well to those, but not the DOUBLE_CLICK (Argh). Why? Doesn't DOUBLE_CLICK propugate to the children inside the container? I've tried doubleClickEnabled = true, but that don't work.The code:
thumb_group.addEventListener(MouseEvent.MOUSE_DOWN , onArtDown);
thumb_group.addEventListener(MouseEvent.MOUSE_UP, onArtUp);
thumb_group.addEventListener(MouseEvent.DOUBLE_CLI CK, onArtDoubleClick);
[code]....
View 3 Replies
Feb 26, 2009
The code is working perfectly, and all the event listeners except DOUBLE_CLICK works
Code:
}
var patch:MovieClip = new MovieClip();
[code].....
View 7 Replies
Apr 2, 2009
I'm new to AS3 and have the following problem. MovieCLips inside another container MovieClip won't respond to a DOUBLE_CLICK event. I've added EventListeners for MOUSE_DOWN and MOUSE_UP and the contained MovieClips respond well to those, but not the DOUBLE_CLICK (Argh). Why? Doesn't DOUBLE_CLICK propugate to the children inside the container? I've tried doubleClickEnabled = true, but that don't work.
[Code]...
View 2 Replies
Feb 23, 2009
I don't know why but this function will not work with double click I want a double click button on frame 2 to go to frame 1.The function works fine if it is a mouseClick event but double click prevents it from working. what is with that?
PHP Code:
table_mc.back_btn.addEventListener(MouseEvent.DOUBLE_CLICK, mainMenu);
table_mc.back_btn.doubleClickEnabled = true;
function mainMenu(event:MouseEvent):void {
gotoAndStop(1);
elementType_txt.text ="";
}
View 2 Replies
Jun 5, 2010
MyMovie.addEventListener(MouseEvent.CLICK, goClick)
function goClick(e:MouseEvent):void
{
trace("Trololo");
}
It's work. Why don't work?
[Code]...
View 1 Replies
Jul 23, 2009
I need to listerner the yellow botton inside a my movieclip_mc.This movieclip is draggable (drag and drop) and zoommable (with a slider).Now I've more than 200 buttons inside it. Every buttons have a code to pass a function. This code is a .txt name to read and put insie a text_Area.
Now I need a function to listener the double_clik on every buttons to pass his reference like codeXXX.txt to a function that read info inside the .txt file and put the reference into a text_area or a popUp.
View 3 Replies
Jul 28, 2011
What's difference between "$event:MouseEvent" and "e:MouseEvent". What do they do?
View 4 Replies
Jul 27, 2011
What does "$" means in actionscript 3? What's the difference between "$event:MouseEvent" and "event=MouseEvent"?
View 2 Replies
Aug 25, 2010
I linked a button to a .php file, but now i have the problen that if I try to do it again, I get an error : 1021 Duplicate function definition
ActionScript Code:
myButton.addEventListener(MouseEvent.CLICK, onClick);
function onClick(evt:MouseEvent):void
[code]......
View 1 Replies
Sep 28, 2009
I want to simplify some event handling of an flash app (if that is possible).. so i thought to extend MouseEvent in some way to do it.What i need is OVER, OUT and CLICK callbacks with an extra parameter (an object)... or something like that..I tried:
Code:
package com.ui{
import flash.events.MouseEvent;
[code].....
View 2 Replies
Apr 21, 2010
This is what I used to have in AS2
Code:
on (rollOver) {
gotoAndPlay(2);
[code].....
View 2 Replies
Sep 24, 2009
I've created a function called dragItem() that I call with the MOUSE_DOWN event. I've got it working....kind of. I can access the function when the mouse is clicked and I can even get the name of the instance when the mouse is down. I'm trying to use the same logic to get the single object to allow a drag. see my code below...
function dragItem(event:MouseEvent):void { var instName:String = event.target.name; trace(instName); trace(event.target.width); event.target.startDrag(); event.target.removeEventListener(MouseEvent.MOUSE_DOWN,dropItem); event.target.addEventListener(MouseEvent.MOUSE_UP,dropItem); }
I get this error when I try to drag the item...ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value. at Main/::dragItem()
View 8 Replies
Jun 9, 2010
but1.addEventListener (MouseEvent.CLICK,play1) ;
function play1 (event:MouseEvent) :void{
gotoAndStop("Wales 1") ;
}
This is my code but the MouseEvent is not recognised
View 3 Replies
Apr 10, 2012
I am develop on Air for iPad app, just wonder is TouchEvent more efficient or MouseEevent is doing fine. i am talking about performance wise, things like doing drag and drop and ect...
View 1 Replies
Jan 2, 2012
I dynamically create images in a loop (flash builder 4.5) and when I set mouse click event, I'm using this:
image.addEventListener(MouseEvent.CLICK, function(e:MouseEvent):void{fromThumbnail(e,i)});
to pass i. However, when I click on any image, the function thumbnail prints the last i.
Is there solution for this problem?
View 1 Replies
Aug 15, 2009
Why is working properly in Internet Explorer, but not in FireFox 3.0
View 0 Replies