I don't know why but this function will not work with double click I want a double click button on frame 2 to go to frame 1.The function works fine if it is a mouseClick event but double click prevents it from working. what is with that?
MovieCLips inside another container MovieClip won't respond to a DOUBLE_CLICK event.I've added EventListeners for MOUSE_DOWN and MOUSE_UP and the contained MovieClips respond well to those, but not the DOUBLE_CLICK (Argh). Why? Doesn't DOUBLE_CLICK propugate to the children inside the container? I've tried doubleClickEnabled = true, but that don't work.The code:
I'm new to AS3 and have the following problem. MovieCLips inside another container MovieClip won't respond to a DOUBLE_CLICK event. I've added EventListeners for MOUSE_DOWN and MOUSE_UP and the contained MovieClips respond well to those, but not the DOUBLE_CLICK (Argh). Why? Doesn't DOUBLE_CLICK propugate to the children inside the container? I've tried doubleClickEnabled = true, but that don't work.
is it not possible to have both CLICK and DOUBLE_CLICK on the same display object? i'm trying to have both for the stage where double clicking the stage adds a new object and clicking once on the stage deselects a selected object.
it appears that DOUBLE_CLICK will execute both itself as well as the first CLICK functions in the path toward DOUBLE CLICK (mouse down, mouse up, click, mouse down, mouse up, double click).in other languages i've programmed with there was a built-in timers that set the two apart. is this not available in AS3?
UPDATE:here's some code. essentially what i would like is have one or the other, not both with double click
how to listen on a SINGLE CLICK as well as DOUBLE CLICK for an object?
Meaning, one behaviour if the object is single clicked and another behaviour if it is double clicked.
Simply adding two event listeners (CLICK and DOUBLE_CLICK) leads to CLICK handler getting called always.
I understand one could start a timer upon the CLICK and if another CLICK doesn't arrive within 'x' milliseconds generate a SINGLE_CLICK event, else generate a DOUBLE_CLICK event. It seems like a hack and dependant on CPU load.
I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
I am working with AS3 to build a very simple mp3 player on my site. So far the play and pause button work fine, but when I try to move the slider then click the pause button, it doesn't pause, and then clicking the play button again causes it to play a new file.I'm assuming that for some reason when I call the playMp3 function from my MouseEvent, it's within an object or something and not at the root, so it's like loading a new sound file, but I don't know how to fix that.URL...
I need to listerner the yellow botton inside a my movieclip_mc.This movieclip is draggable (drag and drop) and zoommable (with a slider).Now I've more than 200 buttons inside it. Every buttons have a code to pass a function. This code is a .txt name to read and put insie a text_Area.
Now I need a function to listener the double_clik on every buttons to pass his reference like codeXXX.txt to a function that read info inside the .txt file and put the reference into a text_area or a popUp.
I've written the function below which is called when a button is clicked. I want to change the character image being displayed and change the number_txt variable each time the button is clicked.This works in the first instance (if char 1 is visible it hides it, makes char 2 visible and changes the variable as required). But having done this it wont work the other way (hide char 2, make char 1 visible, change the variable as required)I can only assume I'm missing something in the way the Else IF function should work? If there is a better way of scrolling through 4 or 5 'character' images and updating the variable each time.[code]
When I tell Flash to go back frames the buttons cease to work, in other words, the button only works once. I've tried tracing it to find the problem and when I tell it to go back frames it won't run the function. I'm using actionscript 3 on Flash CS4.[code]
I try to get the addCallback function to work but I don't get a working result. I allways get a js error 'callback is not a function'. I tried to put it on my local-webserver, to fake a domain name (www.localhost.de in hosts file).
For some reason my TweenLite function won't work. Doesn't give any errors, but it just doesn't do anything and thus the onComplete function won't work to continue the script.
hive just started actionscripting instead of tweening so be gentle. i use mx 2004 but i cant get the trace function to work.., here is the code form a kirupa tutorial...
_global.myvar=5; trace (_global.myvar);
why does this not work?i thought it shud display 5.
By chance does anyone know if there is a way to make a set function for my class that will run regardless of what variable is being set? like if someone does..anInstanceOfMyClass.anyVariable="whatever";it will always run function X.I want my code to have a function that runs every time someone tries to set the value of a variable in my class, or create a new variable that does not even exist yet in the class.
I tried using this code because I need some mc to scale, others to fade, and others to move; but it won't work. It only allows the last function to work (in this case alpha).
I'm making an educational software by AS3.I call "part1Act()" from frame1 and everything works very well.But when I call the same "part1Act()" from the frame 58, flash throw me this error.
I only called the same function from different time frame.The script I wrote is following.
//--------------------- code ---------------------------------// var progressBar:progressBarL=new progressBarL(); var context:LoaderContext = new LoaderContext();context.applicationDomain=appDomain;var ldSnd0:Loader = new Loader();var ldSnd1:Loader = new Loader();var ldSnd2:Loader = new Loader();var ldSnd3:Loader = new Loader();
When you are dragging a movieClip on the stage, it generally works fine. But if you are performing some calculation or hitTest while you dragging, the location of the cursor and the movieClip starts to go unsynched. For example, in the following code, I am running an ENTER_FRAME handler while you drag a box, and this onEnterFrame_Box method contains a bogus for loop to slow down the process. The drag & drop works snappy if you comment out that for loop... But if you bump up that 100 to something like 200, Flash Player runs quite slow, and the location of the box won't match where your mouse cursor is...
ActionScript Code: var box:Sprite = new Sprite(); box.graphics.clear(); box.graphics.beginFill(0xCCCCCC, 1); box.graphics.lineStyle(1, 0x999999); box.graphics.drawRect(0, 0, 100, 100); [Code] .....
Lets say that I got movieclips A,B,C,D in my scene and E,F which only come into scene when A hitTest B and C hitTest D.I was able to make the A+B and C+D hitTest functioning properly. But when E,F came into the scene, I tried to make E to hitTest F to get something else function but they won't work.# note that there is some short animation before E & F come into scene.I am pretty sure all the instance names are named properly.