ActionScript 3.0 :: DOUBLE_CLICK Doesn't Work (it Is Set To True)
Feb 23, 2009
I don't know why but this function will not work with double click I want a double click button on frame 2 to go to frame 1.The function works fine if it is a mouseClick event but double click prevents it from working. what is with that?
Does anyone know why I can get a handcursor over a clip with graphics, but as soon as the mouse goes over a textfield it reverts to a pointer?[code]I have to set mouseChildren = false in order to get the finger pointer to come up over the entire clip:[code]I have to disable mouse interaction in order for buttonmode to be respected mouseChildren = false;Is there some property of the TextField I can set in order to have it react to mouse events but not affect the cursor?Or is the only solution to set mouseEnabled to false, or to place the textfield in an intermediate Sprite?
I have a clip which is basically a set of button clips. When a button is clicked it fades (i used the ._alpha property) and finally when its 0 alpha, it removes itself (by using _visible=0 property). It works perfectly. Now when another button is clicked. I wanted the button which is currently not visible to restore its visibility. But using _visible=1; just isnt doing it (pastbutton._visible=1;). I tried a lot of trouble shooting, trace shows that the correct button path of the last invisible button is stored in pastbutton. But still when the next line says pastbutton._visible=1 still it doesn't restore the target button which is stored in the pastbutton variable.
I have some issue with the [embed] tag. Even if I set the embedFonts property of the textfield to true the text doesn't show up.The thing is that it worked previously and after some changes (not related to fonts) it doesn't. I'd like to understand how the embed process for font works to find the error in my code.
I declare :
[Embed(source = 'asset/font.ttf', fontName="font", mimeType="application/x-font-truetype")] private static var font:String;
to assign the font to the program.Then i call "font" when declaring my textFormat. Is the "fontName" property the link with the textformat ?I work with flashdevelop and the flex_sdk_4.0.0.14159 (the big adobe one, with air (~140mo))
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
MovieCLips inside another container MovieClip won't respond to a DOUBLE_CLICK event.I've added EventListeners for MOUSE_DOWN and MOUSE_UP and the contained MovieClips respond well to those, but not the DOUBLE_CLICK (Argh). Why? Doesn't DOUBLE_CLICK propugate to the children inside the container? I've tried doubleClickEnabled = true, but that don't work.The code:
I'm new to AS3 and have the following problem. MovieCLips inside another container MovieClip won't respond to a DOUBLE_CLICK event. I've added EventListeners for MOUSE_DOWN and MOUSE_UP and the contained MovieClips respond well to those, but not the DOUBLE_CLICK (Argh). Why? Doesn't DOUBLE_CLICK propugate to the children inside the container? I've tried doubleClickEnabled = true, but that don't work.
is it not possible to have both CLICK and DOUBLE_CLICK on the same display object? i'm trying to have both for the stage where double clicking the stage adds a new object and clicking once on the stage deselects a selected object.
it appears that DOUBLE_CLICK will execute both itself as well as the first CLICK functions in the path toward DOUBLE CLICK (mouse down, mouse up, click, mouse down, mouse up, double click).in other languages i've programmed with there was a built-in timers that set the two apart. is this not available in AS3?
UPDATE:here's some code. essentially what i would like is have one or the other, not both with double click
how to listen on a SINGLE CLICK as well as DOUBLE CLICK for an object?
Meaning, one behaviour if the object is single clicked and another behaviour if it is double clicked.
Simply adding two event listeners (CLICK and DOUBLE_CLICK) leads to CLICK handler getting called always.
I understand one could start a timer upon the CLICK and if another CLICK doesn't arrive within 'x' milliseconds generate a SINGLE_CLICK event, else generate a DOUBLE_CLICK event. It seems like a hack and dependant on CPU load.
I have a swf that is pretty complicated, you can interact with the page and go to different keyframes and it stops and/or starts depending on buttons, but I want to put it in a fla or something so I can put other swfs next to it and build it up and put several of them together as one.
I don't care about making it too complicated, I just want one interactive swf to go to the next compiled swf when that movie ends, but when I try importing it or loading it it just runs straight through without stopping or paying any attention to the scripting.
According to the Flash 8 Actionscript Bible, it is possible to set a style that will affect all instances of a certain component class by typing the following code:
A disclaimer says that "[this style technique] will work with almost all of the component classes. However, the following classes will not allow you to set a class style object: List, DataGrid, Tree, and Menu." (ch 29, pg 644)
So why does the following do nothing: _global.styles.Label = new CSSStyleDeclaration(); _global.styles.Label.setStyle("autoSize", "true");
I am trying to more between frames using the data returned from a node n_EventID in an xml, when the node returns "1408" I want to move to frame 1 but if it returns anything else I want to move to frame 2. The part where the code moves to frame 2 seems to work perfectly but I can't seem to move to frame 1 when "1408" is returned.
xmlResultFinish = new XML(); xmlResultFinish.ignoreWhite = true xmlResultFinish.onLoad = loadXmlResultFinish;
I'm having a problem, where random IE's are not able to display my .swf file. All the IE's are IE8 with the latest flash pluggins and all security's are set at Medium, however some IE's get just a grey box and other's get the full flash file. What's going on? It works fine in Safari and Firefox of course, but why so much difficulty with AS3 Flash9 in IE? here is a link to the site, and it's the big image changer at the bottom of the front page.
But my proublem is that I have a flash presentation.The defalt for moving the slide screens back and forth are left and right arrows.It works fine when tested or even the .swf fileBut then the left and right buttons don't respond when I go to fullscreen.
Is it common for AS3 apps to not work in IE? Is there a way to make them work? I have a movie clip in my library linked to a custom class Main and I have nothing on stage. Just one frame. Everything is built inside that movie clip. I add that movie clip to stage through a document class and everything works perfectly in Firefox and Chrome but when I open it in IE, it's just a blank page.
i followed the instructions oh how to make a centered pop up window here :i'm using a mac..nd it works in Safari... but when i try to use explore to open it, the pop up window doesn't come up...why is that.......? did i do something wrong?here is my website:and please click on 'message' to see for yourself.
I need to listerner the yellow botton inside a my movieclip_mc.This movieclip is draggable (drag and drop) and zoommable (with a slider).Now I've more than 200 buttons inside it. Every buttons have a code to pass a function. This code is a .txt name to read and put insie a text_Area.
Now I need a function to listener the double_clik on every buttons to pass his reference like codeXXX.txt to a function that read info inside the .txt file and put the reference into a text_area or a popUp.
this is what i have on the maintimeline:[code]I have 4 moveiclips called: redhex, bluehex, greenhex, and yellowhex.what the above code should do is make a 15x15 grid of hexes (yes i wanted all 4 hex mc's overlapping each other at each space on the grid.).Before i added the lines to dupllicate the blue, green, and yellow hexes also... the redhex movieclip duplicated exactly as it should.But after adding the lines to duplicate the blue, green, and yellow hexes also, in the same locations... Nothing at all showed up when i tested the movie (not even the redhex's)