ActionScript 1/2 :: MouseEvent Not Being Recognized?

Jun 9, 2010

but1.addEventListener (MouseEvent.CLICK,play1) ;
function play1 (event:MouseEvent) :void{
gotoAndStop("Wales 1") ;
}
 
This is my code but the MouseEvent is not recognised

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Flash :: AS3 MouseEvent.MOUSE_MOVE Event Stops Responding After MouseEvent.CLICK Call?

Nov 6, 2010

I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:

//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
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However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:

private function mcClicked(event:MouseEvent):void {
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I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:

private function mcClicked(event:MouseEvent):void {
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ActionScript 3.0 :: Get MouseEvent.ROLL_OVER Or MouseEvent.MOUSE_OVER To Pass Through To MovieClip Underneath

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I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?

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What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other? 

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ActionScript 3.0 :: MouseEvent Target MouseEvent RelatedObject?

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I have the following:
 
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
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{
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I had this posted in another post I had which was answered and it also had a lame post name so I have reposted it here I can not figure out why my code here is not working.... (i guess that's pretty obvious or I would not be posting it!).
 
Would you mind taking a look at this and possible you can spot what it is that I have wrong?
  
I am getting the error:TypeError: Error #2007: Perameter url must be non-null. at flash.display::Loader/_load() at flash.display::Loader/load() at asFiles.reality::RealityScenarios/loadImage()[C:(networkpath).as:226]

[Code]...

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Warning: 3594: toXMLString is not a recognized method of the dynamic class XML.

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so i have this code for a video player i'm using

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[code].....

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I'm using Flash CS4, and using ANY method for capturing keypresses, only some keypresses are recognized. Backspace, Enter, and all of the letters on the keyboard do not trigger anything for me. Even using code as simple as...

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...works perfectly. And no, caps lock isn't on.

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ActionScript 1/2 :: Button Click Not Recognized

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I have a movie clip on stage; instance name: "slide_mc" on the enterFrame of slide_mc, I fill slide_mc by using: this.attachMovie (_global.myNewCip,"newMC",1); // _global.myNewCip holds the linkage identifierThroughout my swf, I use attachMovie to swap out new movie clips in slide_mc like this:this.slide_mc.unloadMovie (); //clear contents of slide_mc slide_mc.attachMovie  (_global.myNewCip,"newMC",1);There is a button on the movie clip I just attached to slide_mc. Its instance name is: "pause_btn"From the main timeline I try to detect a mouse click by using this

[Code]...

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I'm trying to have action script recognize a text field without me having to give it an instance name. All is fine at first because i wrote custom errors to show if Flash doesnt find a text field on the stage, and no errors come up. I know that my errors work because when I remove the text field from the stage all the errors appear. The problem arises when I try to manipulate the text field through AS that I right on the main timeline. When I do then I get that old 1119 undefined property error.

Here's my code.
package com.nate.ui {
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public class TextArea extends Sprite {
[Code] .....
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I wanted to use Cs4 to edit a flash template but noticed it kept saying I did not have tahoma font installed. I checked the font folder and I did have the font installed on the system but nevertheless I reinstalled it which did not fix the problem so I manually mapped/substituted it to the Tahoma I had on my system but noticed the fonts still appeared off when I published. I have uninstalled and reinstalled the software and it still occurs.

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Why isn't the "finco" not recognised/passed to php? I'm not getting the text results!!
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[Code] ......

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I'm writing an application which uses cookie-based sessions for authentication. All was well until I tried to integrate the uploadify jQuery plugin into my site. I need uploadify to send the files to my upload.php file. When I check the existence of any preknown session variables in that upload.php script, I get nothing. I've tried print_r($_SESSION) and got an empty array.

I'm not sure if this a problem with my php sessions code or my jquery uploadify code. I'm somewhat new at both.

/** INSIDE JQUERY **/
$('.fileUploadify').uploadify({
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[Code]....

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Actionscript 3 :: Collision Detection Is Not Recognized?

Feb 22, 2012

I'm trying to make a game like Mario. I've made a character which can jump right now, but I've got some problems with collision detection.

I would like my character to jump on a bar, which is placed higher. My collision detection doesn't work at all I gues..I've made a cirle which has a instance name mcMain and I've made a MovieClip of it. T also made a rectangle which has a instance name balkje, I also made aMovieClip of it.

I hope you can tell me what is wrong about my code and what I've to change to make the collision detection work!

[Code]...

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ActionScript 3.0 :: MovieClip's Children Not Recognized?

Aug 4, 2009

I have 2 movieclips on stage; one called 'myMarker_mc', the other called 'myMarker_mcOne') - they both contain 4 children (bt_up, bt_dn, bt_remove ) and myText (a textfield) and they only work properly when it is the 'myMarker_mc' that is being called (called from the xml at the top of the file).

Code:
stop();
import flash.display.MovieClip;
import flash.text.TextField;

[code]...

When myMarker_mcOne is called the dynamic textfield, called 'myText' produces a blank and the output box pops up with...

Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MapMovieClipJune09TrialMarkersB_fla::MainTimeline/showData()[MapMovieClipJune09TrialMarkersB_fla.MainTimeline::frame61:126]

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ActionScript 2.0 :: Characters Recognized Within Arrays

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What characters are recognized within arrays?

I currently have the number 1-9 and A defined as various objects inside my level, but when I try to define a new object within the array as 'B' it simply refers to the object from A.

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ActionScript 2.0 :: Buttons Not Working / Recognized?

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Has anyone come across this?

I've created a button with a rollover state and everything. Popped it on the stage and gave it an instance name of "myBtn_btn".

on root i wrote this:

myBtn_btn.onRelease = function(){
trace("hello world");
}

but nothing happens. I have many other buttons. all do different things and work find. everything has a different instance name. no linkage is the same. I've double checked and triple checked that the name is "myBtn_btn" in the function AND the button. I've even tried recreating a different button with different names and still nothing. It's like I can't make any more button actions.

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IDE :: No Path Recognized When Loading Swf With The Button On It

Jun 20, 2009

I have this code working on a button.

[Code]...

Works great, but there's obviously no path recognized when loading this swf with the button on it, to an empty movie clip on another swf. (ie: _root.container.bio ...)

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ActionScript 3.0 :: MovieClip's Children Not Recognized

Aug 4, 2009

I have 2 movieclips on stage; one called 'myMarker_mc', the other called 'myMarker_mcOne') - they both contain 4 children (bt_up, bt_dn, bt_remove ) and myText (a textfield) and they only work properly when it is the 'myMarker_mc' that is being called (called from the xml at the top of the file).

Code:
stop();
import flash.display.MovieClip;
import flash.text.TextField;

[code]....

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ActionScript 3.0 :: Button Not Being Recognized By E.target.name

Nov 22, 2009

Would you mind taking a look at this and possible you can spot

I am getting the error:

TypeError: Error #2007: Perameter url must be non-null.
at flash.display::Loader/_load()
at flash.display::Loader/load()

[Code]....

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ActionScript 3.0 :: New Timeline Instances Not Being Recognized?

Feb 15, 2011

I am pretty familiar with Flash and AS3, but I am having a silly issue that I cant seem to overcome. I have a movie clip in my library thats linked to an external class file. I have a layer in my FLA that has an instance of this movie clip on it. Somewhere down the timeline I have a new keyframe (instance) of this same movie clip on the same layer. I do not have any blank keyframes between the first instance and the second instance.

I have a trace line running in the constructor of the custom class that traces back "init". This trace displays in the output for the first instance, but not the second instance. If I remove the second instance from the layer and put it on its own layer, then the trace displays for both instances.

In other words, flash does not appear to be recognizing the second instance as a new instance when its on the same layer and does not have a blank keyframe between it and the previous instance.

I know putting the blank keyframe in isnt that big of a deal, but this is a movie clip thats going to be used over and over in multiple files by myself and other co-workers and I guarantee you people will forget to put a blank keyframe in or use a new layer.

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Jan 20, 2009

I am trying create a video playlist driven by XML. My problem is Flash doesn't seem to be recognising the array. It comes out perfectly in the trace.

Heres the AS:
PHP Code:
var xm:XML = new XML();//creating XML object
var title_array:Array=new Array()//array objects to hold title data from xml
var creator_array:Array=new Array()//array objects to hold creator data from xml
var location_array:Array=new Array()//array objects to hold location data from xml
var image_array:Array=new Array()//array objects to hold image data from xml
var info_array:Array=new Array()//array objects to hold info data from xml
[Code] .....

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ActionScript 3.0 :: Negative Random Number Not Recognized?

Aug 15, 2009

I'm working on a AS3 project where users will decide whether a random number is whole number or not.There are three boxes (box1, box2, box3), which will display random numbers. Under each box there are two check buttons (for example: bt1 and bt2).There are also two boxes counting correct and incorrect answers (correct1 and correct2). There is a button generating random numbers again (bt_2).The negative random numbers are not recognized by my conditional. Or I don't know how to handle conditional with negative numbers. Positive or negative numbers display the correct check mark? Here is my AS3

//counters
var i:uint=0; // correct answersvar u:uint=0; // incorrect answers
// making check mark invisibleco1.visible=false; // correctco2.visible=false; [code].....

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ActionScript 3.0 :: Copy Of A Variable Not Recognized In A Function?

Oct 27, 2009

I dont understand why the variable "button" is recognised and not his copy "previous" in the following function : the copy of button return null but button is correcty recognized by the switch.

function checkNum(e:MouseEvent):void {  var button:String = e.currentTarget as String;
/* WITHOUT THE CONTENT OF THIS COMMENT IS ALL OK if(button == String(rectpan_mc) || String(rectpat_mc) || String(rectmal_mc)) {  previous =

[code]....

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