ActionScript 3.0 :: Button Not Being Recognized By E.target.name

Nov 22, 2009

Would you mind taking a look at this and possible you can spot

I am getting the error:

TypeError: Error #2007: Perameter url must be non-null.
at flash.display::Loader/_load()
at flash.display::Loader/load()

[Code]....

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ActionScript 3.0 :: Btn Not Being Recognized Through E.target.name?

Nov 21, 2009

I had this posted in another post I had which was answered and it also had a lame post name so I have reposted it here I can not figure out why my code here is not working.... (i guess that's pretty obvious or I would not be posting it!).
 
Would you mind taking a look at this and possible you can spot what it is that I have wrong?
  
I am getting the error:TypeError: Error #2007: Perameter url must be non-null. at flash.display::Loader/_load() at flash.display::Loader/load() at asFiles.reality::RealityScenarios/loadImage()[C:(networkpath).as:226]

[Code]...

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I have created a button for fade-in and fade-out, when cursor goes over that button, one of its element fades-in and when cursor goes out it fades-out. But if I quickly moves the cursor over and out that button, most of the time it gets stuck on fade-in ( it doesn't fade-out as cursor quickly goes out of that movie-clip area).

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I have the below code which attaches a movieclip "btn1" to another movie clip within this loop I wish to setup up different functions for each different button but it only lets me set them up for the last one in the line of buttons. How to I target each button seperatly by using a string and then the value of miniLoop? i.e

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Using a button to load an external swf into a target? Or even a layer would be fine.

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I'm working on a small project right now, and it consists of three toggle buttons that control various displayed data. I'm trying to make another toggle button, that once selected, will set the three existing toggle buttons to their "on" state. I'm pulling my hair out trying to target these individually through a loop. I'm currently working in the "//Begin Turn All On" section.

Code:
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[Code].....

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this.menu_buttons_mc.menu_01_mc.menu_01_btn.onRele ase = function ()
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[code].....

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I am having trouble trying to get a button to target a frame label. Right now I have the button inside a movie clip and my idea was to have the click event target a frame label that is outside of the button movie clip. The frame label actually lives within the parent movie clip of the movie clip holding the button. I am using Action Script 3.0 so I am not sure what to do. And not sure if I should have the actionscript inside the nested movie clip or in the parent. Here is what I have so far...

/*
The parent movie clip is called "services_mc"
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[code]...

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ActionScript 2.0 :: Target A Dynamically Attached Button?

Apr 8, 2005

I attached some movieclips dynamically from the library, and the MC contains a button symbol called "myBtn", I would like to let it load another swf on _level3...below is part of my Actionscript.

[AS]
stop();
//-------------------------
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[code]....

How would I go about targeting the button instance and tell it to load an swf?

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ActionScript 2.0 :: Target Is Correct But Button No Works

Apr 13, 2005

I used as usual: this.menu_buttons_mc.menu_01_mc.menu_01_btn.onRele ase = function ()
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Mar 30, 2003

I am using tell target with a button to display information when you rollover as follows

[Code]...

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1120: Access of undefined property nav_btns.

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ActionScript 3.0 :: Made A Button That Navigates To A URL With A _self Target?

Mar 1, 2010

I made a button that navigates to a URL with a _self target. Well, in the script, i have it like this:

Code:
clickhere2Btn.addEventListener(MouseEvent.MOUSE_DOWN, myHandler);
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the "_self" isn't working on the page, but when i take out the target, it works just find, it opens in a new page which i don't want.You can check it out here

Code:
dev.myhomecaresalescoach.com

and watch that flash header for about 30 seconds, theres a button at the end that reads "Click Here" try clicking on that and it wont take you to the URL.

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Having problems in dragging three objects onto a target, which will make a button appear.

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I have some submenu buttons in a movieclip on the mainline. My first level of navigation in on main timeline. The submenus are grouped in movieclips on the main timeline. I basically used the same code on the main navigation for the sub navigation except the code for the submenus is in that movie clip. My trace statement reads the button is clicked (which was a quantum leap for me) but I know I need some kind of _parent code in there so it knows to go to label back on main timeline. I feel like I am so close.
 
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[Code].....

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I want the user to be able to drag 3 items onto a target area, which will then activate a button.All i'm after is the code rather than a complete guide

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ActionScript 3.0 :: Dragging Items Into A Target Area And Display A Button

Feb 25, 2012

Having problems in dragging three objects onto a target, which will make a button appear. This is my code so far:

[Code]....

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ActionScript 2.0 :: Target Path To Movie Clip Element Of A Button?

Jul 16, 2004

I'm trying to figure out how to use AS to access frames of a movie clip within a button symbol (using Flash MX 2004), and I seem to be stuck. I drafted a small test version of the FLA I'm working on, and it is attached to this message.

Specifically, my intention is to have a two-state button that goes into "selected mode" after the first mouse click, and then goes back to normal after a 2nd click. I can already handle the functional aspect of this using a global boolean like the one in the attached file. The problem is that I want to represent the current status of the button with a visual change; in the attached example FLA, the intention was to change the color of the text label on this button from grey to red when the button is in its "selected" state.

In this forum I found a similar question where someone had provided a "menu.fla" that had a row of buttons that acted more or less like a radio set, which is somewhat similar to my need. I've been trying to use the same sort of method, having converted the "up" state of the button text into a movie clip symbol with two frames (one for each state), and then trying to use AS to do a "gotoAndStop()" on the desired frame of the up label animation. The problem is that I cannot figure out how to actually make this work ... no matter what sort of path I try to use to get to the movie clip animation within the button, I cannot seem to set the text animation to jump to the "selected" frame (2).

I think my problem is that I've been unable to glean any understanding from the Flash MX docs about the differences between an object name and a symbol name and an identifier and an instance name and a blah blah blah, or about which of them (if any) actually is an ID that can be accessed via ActionScript. Also, MX 2004 seems to provide almost no compile-time error checking on the validity of a target path either, so I've been reduced to just throwing every combination at it that I can think of. None have worked, so I'm at a loss.

If anyone can explain to me why the attached FLA doesn't cause the text to stay red after a mouse click, no matter which of the commented out lines I try, it would undoubtedly be a big help to me.

(Please note that the button in this FLA uses a basic flashing animation for mouseovers ... it was just something quick to implement to emulate the mouseover animation in my full file, so please don't be distracted by it. Also note that I haven't tried to implement any code to return the button to a non-selected status yet. One thing at a time.)

RESOLVED: It was apparently the nesting of a movieclip inside of a button that prevented the original target path from working (and one of the tutorials at this website seems to support that). Once I knew what the proper path syntax was and didn't have to worry about that part anymore, eventually the rest fell into place pretty easily once I started using a movieclip for the button rather than an actual button.

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May 24, 2003

Just started using MX and learning ActionScript. How to make a button rollover/rollout target another movieclip using AS. (Before I was just putting an instance of my _mc on the OVER frame of the button. The problem is, whe I went to the AS menu, I couldn't find tellTarget anywhere. Later I found out its depreciated since v.5. What can I use in MX to substitute for this wonderful function???

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I started working actionscript 2 yesterday for a uni project. I was wondering if I can target a movie clip on a different frame from the scripted button. For instance would:

//
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return defined if my_mc was on a different frame?

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ActionScript 2.0 :: Target Path To Movie Clip Element Of A Button

Jul 16, 2004

I'm trying to figure out how to use AS to access frames of a movie clip within a button symbol (using Flash MX 2004), and I seem to be stuck. I drafted a small test version of the FLA I'm working on, and it is attached to this message. Specifically, my intention is to have a two-state button that goes into "selected mode" after the first mouse click, and then goes back to normal after a 2nd click. I can already handle the functional aspect of this using a global boolean like the one in the attached file. The problem is that I want to represent the current status of the button with a visual change; in the attached example FLA, the intention was to change the color of the text label on this button from grey to red when the button is in its "selected" state.

In this forum I found a similar question where someone had provided a "menu.fla" that had a row of buttons that acted more or less like a radio set, which is somewhat similar to my need. I've been trying to use the same sort of method, having converted the "up" state of the button text into a movie clip symbol with two frames (one for each state), and then trying to use AS to do a "gotoAndStop()" on the desired frame of the up label animation. The problem is that I cannot figure out how to actually make this work ... no matter what sort of path I try to use to get to the movie clip animation within the button, I cannot seem to set the text animation to jump to the "selected" frame (2).

[Code]....

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In my animation I have a button utilizing the tellTarget command to activate another movieclip (which contains an effect for the button). The button and the "effect movieclip" (each on their own layer) are inside a movieclip called MC_mm_buttons which again is inside the main .swf

When I test my .swf the output window gives me this error message:
Target not found: Target="/test" Base="_level0.mc_mm_buttons"

I isolated the button and its effect movieclip simply by making them again, from scratch, in a new document.. everything works fine, so I've got the tellTarget command and the interaction between the button and its movieclip nailed down. Now, I'm pretty sure that it has something to do with me needing to specify that the effect movieclip (in my real .swf) is inside another movie clip and on a different layer.. My button and movieclip are in the same movieclip but each on a layer of their own, the movieclip has an instance name of "test" and the button has a script like this:

on (rollOver) {
tellTarget ("/test") {
gotoAndPlay ("in")
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tellTarget ("/test") {
gotoAndPlay ("out")
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When I roll the mouse over the button, the output window gives me this:
Target not found: Target="/test" Base="_level0.mc_mm_buttons"

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Make Button In Movieclip Target Back To Main / Root Timeline?

Oct 1, 2009

I have some submenu buttons in a movieclip on the mainline. My first level of navigation in on main timeline. The submenus are grouped in movieclips on the main timeline. I basically used the same code on the main navigation for the sub navigation except the code for the submenus is in that movie clip. My trace statement reads the button is clicked (which was a quantum leap for me) but I know I need some kind of _parent code in there so it knows to go to label back on main timeline.[code]...

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Dec 30, 2009

I have an image of a target on stage, that moves left and right. In the center of the image is an invisible button, occupying the centre circle of the target. The idea is you click the invisible button on the moving target and this starts another movie playing. Seems to me the action script should reside in the button, and be something like this:

on(release){
targetPath(this.movie2);
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Jul 27, 2009

I have a movieclip playing and when I click a certain button I want the movieclip to first play an "outro" animation (which is also inside the movieclip) then go to the real target of the button. For example, I am at the Homepage of my website then I click on the Contact button. The homepage will first go to Homepage's outro animation then go to the Contact page. I need the button to recognize the page/clip being played and the page it will go to.

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