ActionScript 2.0 :: Target Is Correct, But Button No Works?

Apr 13, 2005

this.menu_buttons_mc.menu_01_mc.menu_01_btn.onRele ase = function ()
{
trace ("this.menu_buttons_mc.menu_01_mc.menu_01_btn.onRe lease CALLED");

[code].....

View 3 Replies


Similar Posts:


ActionScript 2.0 :: Target Is Correct But Button No Works

Apr 13, 2005

I used as usual: this.menu_buttons_mc.menu_01_mc.menu_01_btn.onRele ase = function ()
{ trace ("this.menu_buttons_mc.menu_01_mc.menu_01_btn.onRe lease CALLED");}; But problem ist : it works only for one btn. Why? Try click the second flake from above and see AS layer please. I think it would be easy for you but diffic. for me.

View 3 Replies

ActionScript 3.0 :: Using Correct Path For (Event.Target)

Jan 8, 2010

Previously it was put as keepLevel1(event.target) at each seperate function. Now I would like to make it frun the functions after an object is successfully loaded. How should I change the (event.target) to?

ActionScript Code:
private function startSearch(event:MouseEvent):void {
var loadID:String;
loadID=searchArea.text;
myLoader2.load(new URLRequest("GetData.aspx?id="+loadID));
myLoader2.addEventListener(Event.COMPLETE,processXML2);
[Code] .....

View 0 Replies

ActionScript 2.0 :: F5 - "If The Variable Is Correct AND If It Is Dropped On The Target (g_target) THEN Play The Movie?

Nov 7, 2002

I have an if like this:

on (release) {
stopDrag ();
if (_root.go_blue._droptarget == "/g_target")[code]...

This works. I need to add "if (test = "one")", another drop sets this variable and the drop above should test for it. But I can't get the basics right! I'm a programmer who is new to Actionscript. What I want is:

"If the variable is correct AND if it is dropped on the target (g_target) THEN play the movie, ELSE go back to _x=130, _y=300."

The variable is being assigned correctly, I tested it with a Dynamic text box. The movie isn't running with my code!

View 1 Replies

ActionScript 3.0 :: Evt.target.name Only Works Once?

Jul 8, 2010

I have a simple event listener which calls a functions which first uses a switch case statement to determine what evt.target was pressed by name so I can assign info there--presently I just have trace statements--the problem is that it only works once and then I just get instance29 and the switch case evaluates to the default.

Code:
lifering1.addEventListener(MouseEvent.MOUSE_OVER, playSplash,false,0,true);
function playSplash(evt:MouseEvent):void
{

[Code].....

View 21 Replies

ActionScript 2.0 :: FMX Target Path That Works Both Ways?

May 25, 2003

i have a main-movie with a movieclip called "area", into this movieclip is loaded an external movie.swf

a clip inside this movie.swf has the below script
onClipEvent (enterFrame) {
_level0.area.displayfield = "hello"

[code].....

View 3 Replies

ActionScript 3.0 :: Several Buttons That Each Target A Video Cue Point But Only One Works

Jul 27, 2009

I have the code that works for one button to find a cue point but how can I make this work for several buttons and their respective cue points?[code]

View 3 Replies

ActionScript 3.0 :: .target.content Works Offline, But Not On Server?

Aug 21, 2009

I've set up an event listener to check if an image has been loaded. If yes, then change the width and height of it. I achieved this by using .target.loader.content. It works fine on my machine, but things are different, when I upload the swf to the server. the images get loaded, but aren't resized as they were offline. What might be causing this? What changes should I do in the snippet to get it working.This is the function that is called using the eventListenerfunction setImage(evt:Event){  sig_txt.text =evt.currentTarget.content.toString();  var loader:Bitmap = evt.target.loader.content as Bitmap;  gallery_mc.addChild(loader); var ratio:Number = loader.width / loader.height;  loader.width = 100;  loader.height = 100 / ratio;  loader.y = total_height;  total_height += loader.height + 20

View 11 Replies

ActionScript 3.0 :: Several Buttons That Each Target A Video Cue Point But Only One Works?

Mar 17, 2010

I have the code that works for one button to find a cue point but how can I make this work for several buttons and their respective cue points?
 
seek-btn2" to find cue 2(named "lou2")
import fl.video.*;
// Video component instance namevar flvControl:FLVPlayback = display;var flvSource:String =

[code].....

View 1 Replies

ActionScript 3.0 :: Get The Depths Of All The Blocks To Be At The Correct Levels At The Correct Times

Dec 30, 2009

I'm trying to get the depths of all the blocks to be at the correct levels at the correct times so that the 3d effect is maintained. I've tried many things, but have had little success. All the instances of the blocks are stored in an array, but since it's adding them in accordance with when they're added to the stage, it doesn't help me locate them to swap depths. Is there a way to arrange them by location on the board?

View 4 Replies

ActionScript 3.0 :: Getting The Correct Instance Name Of A Button?

Jan 27, 2011

I'm using a loop to generate and position a bunch of movieclips on my stage and another to add mouse eventlisteners to them, turning them into buttons.

All this works fine however when i attempt to trace the instance name of the button pressed, output is firing "instance40" or "instance41" etc.

how do i get the correct instance name? I'm attempting to get at the value of the textfield held within the movieclip i.e. trace(evt.target.value_txt.text); however this is resulting in errors.

Is there a standard procedure for generating buttons in a loop? I'm not understanding why my buttons aren't tracing the correct instance names or why i can't access the movieclips contents, specifically the value of the dynamic text field?

Code's below, if anyone wants to see the whole code, or FLA, give me a shout.

ActionScript Code:
var eggs:Array = [];
for(var i:uint = 0; i < 24; i++){

[Code].....

View 1 Replies

ActionScript 3.0 :: Change Mc Properties From Mc To Button Correct?

May 14, 2010

I have 4 mc's that are acting as btns inside an mc on the main timeline...[code]there are 3 other mc/btns and all come up at different frames in  mainbranch_mc (mainbranch_mc is on the main timeline)
 
first question, if I add the above codes to each mc at the beginning or end of mainbranch_mc I get a null error, so the only way I do not is if I add actions to the frames the buttons start in. (is this correct?)

second question, since btn mode is true I do not need to change the mc properties from mc to button correct?

last question, since newolivefour_mc and the 3 other btns (which I did not list are all inside the branch_mc timeline) how and where do I code so the btns when released to getURL's.

View 3 Replies

ActionScript 3.0 :: Get Link Command To Correct Button?

Jan 20, 2010

I have a total of 11 buttons each named b1, b2, b3 etc. I used to have it so when the a button is clicked, the button was recognized as to which one it was through an array and string and switch statement (I will show you below). But now I have to introduce something in the middle and so I am not sure how to make it work any more.

Code:
public function addButtonEffects():void {
//the buttons used to lead to onButtonClick as you can see here
//but now I need them to lead to closeShutters and from there go to onButtonClick
b1.addEventListener(MouseEvent.CLICK,onButtonClick);

[Code].....

View 7 Replies

ActionScript 3.0 :: Container Mc Works As Button Instead Of Button Inside

Sep 23, 2009

I have flip_mc which contains listSide_mc and videoInfoSide_mc both of the above mc's contain a button name spin_btn.My flip_mc should rotate around the y axis and swapping whichever of the 2 (listSide_mc and videoInfoSide_mc) should be visible.All the rotating and adding a child stuff works fine.BUT the whole flip_mc seems to be a button, the spinIt function runs when I click anywhere on the mc, it should only happen when I click the spin_btn buttons.[code]

View 1 Replies

ActionScript 2.0 :: Button Is Not Being Placing In The Correct Position When Set The X And Y Values?

Jan 15, 2011

My buttons are not being placed in the same position as my other buttons are on another page? I copied the same x and y cordinates as the other page..but they are still not being placed in the same position..why is this?

View 2 Replies

Actionscript 3.0 :: Roll Over Area Of A Button Not Correct When It's Rotated?

Jul 5, 2010

I have a project that includes 22 buttons that appear and disappear from the stage depending what the user is doing. These 22 buttons are text converted to movie clips. They are all rotated slightly (between 5 and 30 degrees depending where they are on the stage). BUT...hen you ROLL OVER them the mouse thinks the button is in a different location to where you see it. I realized the cursor reacts as if the button is no rotated at all; so the cursor changes to the hand, and the buttons change colour when you are near but not over the button and then you move over it and the cursor returns to an arrow thinking its rolled out.

View 1 Replies

ActionScript 2.0 :: Text File Var Decides Which Button Is Correct

Aug 14, 2002

I was wondering if anybody would have some input on this. I have three paths in my movie, p0, p1 and p2 (instance names). These paths are buttons and when I click on the right button I will get a message saying congratulations, if I click on the wrong button I will get a message saying wrong path. The catch is, a text file will contain the info on which button(path) is the correct one. The text file will contain, p1=true&, nothing else.

View 5 Replies

Professional :: Drag A Word Onto A Picture And Then Hit A Button That Says If Its Correct Or Not Or Something Similar?

Aug 7, 2010

good tutorial for drag and drop quiz style? I have managed to actually create the drag and drop but I need it for a quiz (as quiz templates are no longer available past CS3) so need it to tell the user if they are correct or not i.e. drag a word onto a picture and then hit a button that says if its correct or not or something similar.

View 4 Replies

ActionScript 1/2 :: One Button To URL Works, Second Button Will Not?

Sep 26, 2011

I am relatively new to Flash CS5, using AS2. I have made two buttons on the same frame linking to two separate urls.  I made them the exact same way, however only one of them works when tested in the swf file.  I put the buttons on two separate layers thinking that could have been a problem, but it still won't work.  There is no error, and when the house hovers over both buttons the finger shows, recognizing that it is a button.  Only the second button will actually open up the webpage.

[Code]...

View 1 Replies

Flex :: Can E.target Use To A Button

Oct 22, 2010

Rather than assign to every buttons with MouseEvent, I assign to AIR application with:

private function init():void {
this.addEventListener(MouseEvent.MOUSE_DOWN,mpressKey);
}

[code].....

View 2 Replies

ActionScript 2.0 :: Why Can't Target Button

Jan 9, 2009

I have a problem in the attached files. I've had a fiddle around with the animation of my navigation bar. Now i can't get the buttons to work! Also, you may see what I'm trying to do with the navigation, and do you know a cleaner, better coded way?! i've even posted it! There would be a second movie that gets loaded in, but I can't seem to load that. So, if you know how to trace a button to see if it works, that would be great!

View 2 Replies

Roll Over Hit Button Works Only Sometimes

Feb 13, 2010

OKay, I have a drop down menu. Around the menu I have a button surrounding the outside, so when I roll away from the drop down menu and roll over the outline button, it is coded with action script to make the drop down menu fade away.

View 6 Replies

Professional :: Button Only Works Once?

Nov 25, 2010

Play animation and after clicking the button once it no longer works. The button takes you to the frame labeled "shake". I want it to continue to take you to "shake" each time it is pressed but its not.I've got a button inside of a movie clip - actually its inside of 2. The first MC runs through and stops on the stop(); frame and than you click the button that sends the play head to the frame labeled "shake" which plays the next MC with the same button inside of it. I have put the button's action on its own layer on the first frame. The length of that buttons timeline starting from the first action keyframe is the length of the time of the other 2 MC's.

The Code
mcButton.shakeButton.addEventListener(MouseEvent.CLICK, onClick);
function onClick(event:MouseEvent):void{

[code]....

View 5 Replies

IDE :: Button - Hit State Works Sometimes?

Feb 13, 2009

I created a button in flash. I gave it a different state for 'over' and 'down' - changing the color and scale respectively, so it looks depressed when you hit it.I then assigned an action to the button so that when it is 'hit' you are taken to another scene. However when you hit the button it goes to the scene but you lose out on the 'hit/depressed' part of the buttons state!? Why?

How do you keep the hit state intact with the button whilst simultaneously assign an action?I understant 'the action' is to go to another scene first, but can it not also show the 'hit state too?[URL]

View 2 Replies

ActionScript 2.0 :: Target Button In A Loop?

Jun 27, 2007

I have the below code which attaches a movieclip "btn1" to another movie clip within this loop I wish to setup up different functions for each different button but it only lets me set them up for the last one in the line of buttons. How to I target each button seperatly by using a string and then the value of miniLoop? i.e

subnav.test_mc.item1
subnav.test_mc.item2
code--------------------------------

[code]....

View 3 Replies

ActionScript 3.0 :: Button Not Being Recognized By E.target.name

Nov 22, 2009

Would you mind taking a look at this and possible you can spot

I am getting the error:

TypeError: Error #2007: Perameter url must be non-null.
at flash.display::Loader/_load()
at flash.display::Loader/load()

[Code]....

View 3 Replies

ActionScript 3.0 :: Button Works At First And Then Stops?

Mar 19, 2009

I'm attempting to make a website, using flash with AS3. All of it's going pretty great, I'm somewhat tech savvy with the 3D rendering so alot of the concepts in flash are easy to pick up.

others.. not so much.Okay I don't know the proper setup in flash but I have one layer that has my background. one layer for my buttons. and another for my action script.

In my buttons layer I have a link to a pictures gallery, graphic design, a contact page and then back home button . The problem is, when I click the "contact" button, then click the home button, I can't click the contact button again. It won't work.

Frame 1:

Code:
contact.addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {

[Code]......

View 3 Replies

ActionScript 3.0 :: Button Action Works Only Once?

May 27, 2009

Still working on my slideshow. On the stage I have 4 buttons: Bio, Info, Contact and Back to Slideshow buttons. The first 3 buttons has the follow actions on a separate layer, both starting on frame 250, extends out to 370; 40 motion tween frames for each button.

stop();
bio_btn.addEventListener(MouseEvent.CLICK,bio);  function bio(event:MouseEvent):void{ gotoAndPlay(251);}

[code].....

View 2 Replies

ActionScript 3.0 :: Button To Open MC Only Works Once

Jun 27, 2010

I have a group of buttons that open a MC similar to opening a new window. Each "new window" has a close button that closes that window and goes back to the main window (the main timeline). The trouble is, the buttons to open the new window only work once. For example, if you click on "The Founders" the window opens then you click "close window" and "The Founders" button no longer works unless you refresh the page. I think it has something to do with the way I've coded the close button, but I'm not sure what exactly.[code]

View 5 Replies

ActionScript 3.0 :: Button Works On First Click Only?

Mar 1, 2011

When you click on it, the garage door opens and a tool chest emerges. The tool chest has the word close on top.When you click the close button it returns to the garage and the door closes. If you click on the garage door again nothing happens. This issue came about when I created a button out of the arrow on the road as a secondary button to open the garage door  It has a broad hit area but doesn't overlap the garage door.The garage door plays the first part of an animation

garage.door.addEventListener(MouseEvent.CLICK, openHandler);function openHandler(event:MouseEvent):void{ garage.play();}
The close button on top of the tool chest plays the second half of the animation labeled

[code].....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved