ActionScript 1/2 :: Detect Mouse Is Not Moving In A OnMouseMove Listener?
Jul 10, 2009how can we detect mouse is not moving in a onMouseMove Listener.
View 2 Replieshow can we detect mouse is not moving in a onMouseMove Listener.
View 2 Repliesi am trying to create a listener that will detect if the mouse is outside an area (an imaginary box if you will) and when it goes outside that box I want to put in a gotoAndPlay action, I know i have seen it done, but can't find anywhere it has now and i don't even know how to begin to make a listner, could anybody help with maybe some sample code i could borrow? I am sure this will have to deal with if _x.mouse is less than so and so or greater than so and so and _y.mouse is less than so and so or greater than so and so, then gotoAndPlay,
View 9 RepliesI have an animation that follows my mouse movement (onMouseMove) on the stage. Currently its loaded higher than the rest of my movieclips and I would like to move it below the others if possible.
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I have tried a TON of variations, different levels, etc... BUT all of them end up breaking the whole animation to where it doesn't work. Is there anyway to position it at a lower depth and still maintain its funtionality?
I would like to make a portion of a site that is stimulated from the mouse being moved. So, as the user moves their mouse I want the timeline to change (for an image will load on each new timeline). So, it will be kind of like a flip book that is activated by the mouse moving. Hopefully that makes sense. Each scene a person will be moving (new picture in a new frame) as the mouse moves up or down.
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I want to know how i can moving my scene by moving a mouse over them.
to understand what i want exactly ckeck this link :- [URL]
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
View 5 RepliesI have a map of items and I need to know when a mouse moves over the item. Should I add a event listener for mouse over and mouse out to each item (there may be a lot) or I should add mouse over and mouse out listeners to whole container and do some checking to detect whether the target has item on it or not? In the second way it would mean that the event would occur on entering each map tile in the container i would be listening. This seems a bit pointless, but I heard somewhere that I should add as little as possible.. So what should I do?
View 2 Replies[URL] when you have not clicked on all five dots, and you take the mouse of the stage, the interactive line should be deleted(graphics.clear(); ), and the little animation from the start should come back. my idea is to have a counter that ++ every frame, but when the mouse is moving on the stage the counter is constantly sett to 0. when the counter is, for example, 50 the animation i visible. do anyone have any methods that don't give the 50(for example) frame wait? and i would also like criticism and ideas on the rest.
View 7 RepliesWhat is the correct event listener to detect a child added to the stage? I tried:
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which doesn't work. I also tried ADDED_TO_STAGE but that doesn't fire it either. Do you know the correct way to detect when the child is added? Perhaps I should be attaching the listener to the parent instead?
why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
View 3 RepliesI have this small project HERE. Right now it barely does anything but make the character move.
I move the character by using <s:Move>. Now as you can see on the link to my project page, it moves to where you point the mouse and click. I want to be able to stop the character from moving if it hits another object or in this case, the "tree". Is there a script in AS3 that will let me detect collisions or controls that are overlapping each other?
I have a simple enough Q.. I am trying to ignite an onMouseMove function with an nEnterFrame event ONLY when I rollOver a certain hotspot..Ok,Starting with:..
Code:
My_mc.onRollOver = function(){
var mouse:Object = new Object();
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if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
I was wondering if there is such a thing as a mouse over listener.So that it would execute code when the mouse rolls over(and maybe also execute code when the mouse moves away again)
View 3 RepliesBasically I want my animation to play if nobody is at the computer for a few seconds.Maybe I should do this the other way saying the it the animation plays unless someone moves the
View 3 RepliesI'd like to do tooltip-type popups with some text. Is there an easy way to get the word under the mouse? Right now I'm reading the entire text field into an array where the index of the element is the number of the character, like so:var theString:String = 'This is some text.";and the array looks like this:[code]So the getCharIndexAtPoint function with the mouseX and mouseY is used as an index to the array, which returns the correct word. It works, but it seems like a crude way to go about it. Is there any way to get the html text of the link if the mouse is hovering over a word?
View 5 RepliesOk, the code below does get called when the mouse moves, but its like it doesnt re-run the tween until the the mouse stops moving. how to fix it? click on portfolio and select web or interactive from the drop down and you will see what I mean.
PHP Code:
mouseListener = new Object();mouseListener.onMouseMove = function() (mc_mask.hitTest(_root._xmouse, _root._ymouse, false)) mousePosX = (_root._
xmouse-mc_mask._x); mousePosY = (_root._ymouse-
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I have a flash piece that replaces the mouse with a knife/sword graphic. When the user clicks (anywhere) the knife animates, 'slashing' the background. The click does something like..knife.gotoAndPlay(2);The animation is about 10 frames long... The problem is sometimes the click does nothing, as if it takes a single click just to focus the mouse. Rapid-clicking seems to have the desired effect if it wasn't for the aforementioned bug. I've tried a mouse listener as well as the standard on... methods and I'm still having the issue.Also, unfortunately due to client restrictions I'm having to code this flash piece in AS2 as opposed to AS3.
View 1 RepliesWhat object do I add my Mouse event listener to in order to capture clicks on a video? I've tried the netsream object and the video player object, but I don't get anything with either. Is this even possible?
View 2 RepliesIm tring to remake most of my projects that i've created so far in class's and packages but it seems to be a mission.
I have the gameMain_Controls class which is the linkaged to the actually fla.
then i have a custom cursor class and a char class the gameMain_Controls pulls objects into the stage as children of the background fron the char class.
now my problem is to get the cursor to hittest of mouse over and at least do a trace out put:
code im trying at the moment which is also in a different class ...called the rollOver_Controls:
if (flap_Control.flap.hitTestObject(Dino_Control.layla))
{
trace("lal hit");
}
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but the hittest jsut never occurs im guessing the problem is which the location of the object, the container i mean ...but when i try to link it that way i get even more problems
I have a button and I'd like to have the user right click on the button and then display the menu that will allow them to copy the highlighted text, but I'm getting the infamous 1119: Access of possibly undefined property RIGHT_CLICK through a reference with static type class. What am I doing wrong?
ActionScript Code:
import flash.events.MouseEvent;
stop();
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i need to code something that will restart the movie (or go the the splash screen) after the mouse hasn't moved for a certain period of time
i know i need an event listener to do this, but thats pretty much all i know.
How can I block a mouse listener object when I roll over a button?There's got to be a way to do this w/out removing the listener on roll over, then adding it back on roll out.
View 1 RepliesCan I use a generic Event listener for both mouse and keyboard ?Something like this ?
Code:
private function controlAction(e:Event):void {
if (e is KeyboardEvent) {
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I have one principal menu with six buttons, each button open (in a loader) new menues flash movies, one of them flash movie, for example, has 20 buttons each button open in a loader a new movie. I need to detect inactivity for ten minutes for example and come back to the principal menu. Do I have tu put the code in all movies or there is a way tu put only in the movie with 20 buttons?
View 6 RepliesI would like to know if the mouse button is down, even if another object is being clicked. How do I do that? Simply adding event listeners doesn't work as it does not trigger if something else is on top of the object.
View 2 RepliesI just wrote an "Hello World" in Flash CS5, and now I wont to detect the mouse click.[code]This is the Main class of the SWF.I dont understand why cases 1 and 2 dont work, and 3 does ?
View 9 RepliesI am looking for a script to detect if the mouse has not moved for say 15 seconds or 30 seconds, and if this is the case then, its plays some movie-clip or follows with the next scene.
View 3 Repliesis there a way to detect a mouse stopping?I've created something that reacts to the mouse x & y position, just wondered if there was some way of detecting if it stops moving?
View 9 RepliesIam using flashMx 2004, is there any method to detect mouse right click ?
If user Mouse right clicks i want to execute some actions.How to do this?