ActionScript 3.0 :: Way To Know When User's Camera Is 180° Rotated
Oct 12, 2011Is there a way to know if user's camera is 180° rotated ?
View 3 RepliesIs there a way to know if user's camera is 180° rotated ?
View 3 RepliesFrom a Flash object, I would like to be able to detect the presence of a webcam that the user might grant access to, without actually asking the user whether they want to grant access. This is to streamline a large application that has extra features if a webcam exists — if there is a webcam, the application will present several dialogs that lead up to the normal cam-security prompt, but if the user doesn't have the hardware, I want to skip over them altogether. Requesting access to the cam before those dialogs won't make sense to the user.
It appears not to be possible to call Camera.getCamera() without the security prompt happening. Is there a workaround? (For instance, could I, perhaps, call getCamera in a hidden Flash object and inspect its return value, or does it block until the user acknowledges the security prompt?)
usually i do Camera.getCamera but when this method is called the user is prompted with a dialog box where he can choose to allow or to deny the application access to the camera, or he could not have a camera
how can the application now whether the camera is broadcasting ?
Im working on an app with flash and zinc which requires the use of Webcam...
Now my problem is whenever i run my program it ask for permission that "local is requesting access to your camera and microphone".. well i know that if i give remeber in settings tab it wont ask again.. but my app will be used by many clients where i dont want to show it is made with flash... so can anyone provide solution so that ther permission is override and to show the cam..
I am developing an application running in Flash Player. The applicatiosn requestes access to the camera and/or microphone available on user computer.Is there a way in the application I prevent users from seeing this question? i.e. without having user to change his/her Adobe Flash Player setting?
View 1 RepliesA friend of mine asked for a simple program. Input: Coordinates of some points, spheres, planes etc. (from an excel document (strictly) ) Output: A 3D view of the input which the user can move the camera. The questions is, how can I do that easiest way. I have experience in C++, C#, Flash (AS), Java
View 2 RepliesI am having a problem with correctly detecting a user's camera settings.
If the user has selected "allow" and "remember", then the camera.muted setting is false (not muted)
However, if the user has selected "deny" and "remember", then the camera.muted setting is true. (camera has been muted by the user)
BUT, if the user hasn't selected anything and the "remember" checkbox is unchecked, the camera.muted setting is ALSO TRUE (the camera is again muted, but it's only because someone hasn't "allowed" the camera yet)
Is there a way to differentiate between when a user has chosen to deny a camera forever for a particular site (by checking the "remember" check box) OR when they just haven't allowed the camera in the first place?
Im currently working on a piece for my final year project that takes a webcam and has an old movie effect over it in as3. I have this all working but what I need to know asap though is, Is there a way that i could put a black box layer over it that when the user walks in front of the camera that the black box would disapear. The code I have in the actions panel for the webcam is:
[Code]...
I request my user from mic and camera setting on my website with Flash, but the remember checkbox does not show, so every time my user logs in he's requested once again for permissions, how can I make the checkbox show to avoid this?
View 1 RepliesI have a service that uses computer webcam via Flash. Now I'd like to develop an Android optimized version of the service using HTML5 + Flash and then use some HTML5 wrapper to get an app.
I wonder if it's possible to use the same ability of Flash that provides an access to user's phone camera (frontal) on the Android (tablet pcs, smart phones). I know Android supports Flash since 2.2, but I failed to find any information on hardware access.
currently I use the following workflow for Live video streaming.I have FMLE on a computer streaming the Video feed to my FMS.I currenlty use Dreamweaver to create window with a few instances of a video window and one of the windows is configured to rtmp to my server and the stream name of the stream I have setup in FMLE.This then streams to one of the windows.I then assign a different Stream name to the other windows.
I send an FMLE client to a user in the locations that want to have a video presence on the webpage.I send them instructions and running FMLE and the parameters to use to get their camera up and running.This works fine to a point.Most of the users are not technically minded and so often this leads to issues and delays to get these things to work.
I want to move on and improve this flow.I want to create the video instances on the page where:Below each video window is a text input field where a user can type in their name which will be used as the stream name.Below each video window is a button that the user clicks to connect their camera automatically without having to install FMLE.Once the video feed is running, only that user can click the button again to disconnect it. ( The button changes to "Stop Broadcast" etc).
I have looked at the structure of Ustream for example, and this seems to be the method they use as you can download the XML file of your channe,l and the RTMP URL and stream name can be copied and then used directly in FMLE and you can stream with more control of your camera that way.
I am capturing camera on flex for android using air 3.1,and found that the camera is only showing the a part of of actual camera video.When i view camera using normal camera application in android galaxy tab, it shows full camera area but when i am capturing the camera in flex its showing only the center area for it.I tried using setMode to set the resolution, but its not of any use.Is there any way to get full camera area captured inside flex using camera.getCamera ?
View 1 RepliesI have a video capture device on a machine. I have written a windows application to capture the video from this device. While capturing, if i try to broadcast using flash it does not connect. If i'm already broadcasting and then try to capture then my windows application does not get the capture pin of the device. So, flash seems to be taking the capture pin. Is there anyway to broadcast using the preview pin on the device so that i can capture using my application. Or is there way where i can split the capture pin and give one to my app and one to the broadcaster
View 10 RepliesUsually Adobe Flash applications can access any usb-webcam.I have a USB camera for microscopes which understands TWAIN and DirectShow.Is there a possibility to access the video data from this camera with flash?
View 1 RepliesI am facing a curious issue. Generally when we draw lines in Flash either vertically or horizontally or through exact 45 degrees on either of the sides, they come out as straight and anti-aliased. While if they are drawn deviated from either 0 or 45 degrees, they come out as jagged. I want that to be anti-aliased too
View 1 RepliesWhen I select the text tool in Flash and click on screen to type, my text box is default rotated 90Ëš clockwise. In addition, the text is default bottom aligned so when you hit return, the next line is above the first line. So, simply rotating it back doesn't
Even my properties box align buttons are rotated: I should add that the little rotation button you see for "orientation" is not the fix- it rotates individual letters.I can't find anything in the menus, toolbars or preferences to change this...
this math isn't working well. I'm using it for a rotated drag and drop (of a tone arm on a vinyl, a kind of abstract turntable simulation). Right now it just moves a bit in the middle of the vinyl (values between 21 and 36, is this degree or what unit is this?), but it should move between the two edges. The problem is that I don't know enough about trigonometry functions. Therefore I can't optimize the math for envisaged behaviour. Does anybody have an idea/tip how I can get a bit more control on the math and its effect? (maybe with more trace functions)
[Code]...
I have created a simple text scroll ( on (release) {object.scroll += 1} and it works fine.
Now the image in the background is slightly tilted so I have to rotate the text box a bit and I do this the text disappeares.
Any Idea how to get that rotated text box visible when rotated?
I am currently making a game based on slicing other objects, basiclly when you hold down and drag your mouse and then release it an object that shows the cut will be created.
//Sliceline.as
package
{
import flash.display.Bitmap;
[code]....
I have made an application where you can design your own greeting cards. I use matrices to scale and rotate images, and I always need to know what scale the image has.
It works when the image isn't rotated, by taking the value from matrix.a or .d which are the scaleX and scaleY values. But when I rotate the image, using the matrix.rotate() function, the a and d values no longer corresponds to the scale of the image.
How can I get/calculate the scale value of an object that is rotated? And I don't want to scale the image by using the scaleX and scaleY methods.
I need to rotate the imageClip,then zoom in,then i need to scroll the imageClip fully.ve the tutorial for thisboth horizontal and vertical scroll for Rotated imageClip..
View 0 RepliesI'm using following code:
ActionScript Code:
var bd:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight);
bd.draw(stage, null, null, null, new Rectangle(tmpX - (tmpW/2), tmpY - (tmpH/2), tmpW,
[code]....
Suppose I have a Sprite (A) that is constanly being rotated (as often as the mouse moves).
I have another Sprite (B) that is a child of (A). It makes sense that B is a Child of A because I want B's position to be relative to A's position, and I want B to become invisible when A goes invisible, etc.
However, I would like B NOT to rotate when A rotates. Is there a way to omit B from rotating when A rotates, even though B is A's child?
I know I could do something like B.rotation = - A.rotation everytime A gets rotated, but that feels like a clunky hack to me... there must be a better way?
Currently I'm considering making B a separate object, and not a child of A. But thats not much better because then I have to keep B updated with A's position and visibility, etc...
Quick question which is giving me difficulty, but I'm probably missing something...
How would I create a bounding box for any graphic, which can accommodate the graphic while bring rotated?
Simply making a square with the maximum of width or height doesn't cut it... think for example holding a T..
I am using Senocular transform tool and I have an object on the stage which I can rotate freely using the mouse. What I want to do is "capture" the total degrees I am rotating the object and write in a a text box. For example, if I will rotate the object clockwise 3 times, the text box will show 1080 (360 * 3), if I will rotate the object counter clockwise 1.5 times the text box will show -540 (360 * -1.5).
View 8 RepliesSay I've got a box that is 218 by 86. If I rotate it to 50 degrees then the width and height are reported as 206 by 222.3. I'm trying to take those rotated values back to the original values and I'm having a bad math day and can't figure it out.
View 11 RepliesI managed to have a working sample using the Gyroscope native extension. I followed these steps:
1) Downloaded the extension
2) Added the ANE file to the library path into Flash Professional CS 5.5
3) Coded as shown in the extensions documentation
4) Exported the SWF file
5) Compiled the SWF and extension using ADT
I worked perfectly. I had a 3D cube rotated using the gyroscope data. Well, not exactly perfecty because after some time app seems to have lost right direction. But I read this is normal and that you need to use Accelerator to balance this. I'm not worried about this though right now.
I have a container with masked bitmap in it. The scale and rotation of this container changes at runtime, and I need to draw the masked bitmap but cannot figure out the appropriate matrix calculations to do so.My code works correctly to reflect position, scale, offset for centering without rotation. When rotated, the angle is correct but the positioning is incorrect - I believe because the dimensions change when the rectangle is rotated.how to compensate for this in the positioning - here is some code:
// Adjust the transformation matrix to account for the position of the container
var tMatrix:Matrix = _imgContainer.transform.matrix;
//Offset for container
[code].....
I have a couple of images, representing tents, that look like this: The red and blue parts on each side of the tents are doorways, and several tents can be connected together via these doorways. For example, I want to connect the two blue doorways so that they match up like in this picture: If the first tent is stationary, around which point do I rotate the second tent and how do I calculate where to place it?
Currently, I have the upper left corner of each doorway as an x and a y value, together with the width and direction (in degrees) of the door. I'm treating the doorways as one dimensional, so they don't have heights. Would another representation suit this better? Perhaps a start point and an end point plus direction?
When rotating a bitmap with actionscript, the edges are jagged and not properly anti-aliased. How do you force anti-aliasing of the bitmap ?
this.stage.quality = StageQuality.BEST; // Tried this, but seems useless
var imgFromLib = new imgFromLib ();
imgFromLib.rotation = 30;