ActionScript 3.0 :: 3D Cube Rotated Using The Gyroscope Data?

Oct 17, 2011

I managed to have a working sample using the Gyroscope native extension. I followed these steps:
 
1) Downloaded the extension
2) Added the ANE file to the library path into Flash Professional CS 5.5
3) Coded as shown in the extensions documentation
4) Exported the SWF file
5) Compiled the SWF and extension using ADT
 
I worked perfectly. I had a 3D cube rotated using the gyroscope data. Well, not exactly perfecty because after some time app seems to have lost right direction. But I read this is normal and that you need to use Accelerator to balance this. I'm not worried about this though right now.

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I am facing a curious issue. Generally when we draw lines in Flash either vertically or horizontally or through exact 45 degrees on either of the sides, they come out as straight and anti-aliased. While if they are drawn deviated from either 0 or 45 degrees, they come out as jagged. I want that to be anti-aliased too

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IDE :: Text Is Default Rotated?

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When I select the text tool in Flash and click on screen to type, my text box is default rotated 90Ėš clockwise. In addition, the text is default bottom aligned so when you hit return, the next line is above the first line. So, simply rotating it back doesn't

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Scrolling Text Not Visible When Rotated?

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ActionScript 3.0 :: Bounding Box For Rotated Graphics?

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Flash :: Accurately Draw Rotated Bitmap?

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I have a container with masked bitmap in it. The scale and rotation of this container changes at runtime, and I need to draw the masked bitmap but cannot figure out the appropriate matrix calculations to do so.My code works correctly to reflect position, scale, offset for centering without rotation. When rotated, the angle is correct but the positioning is incorrect - I believe because the dimensions change when the rectangle is rotated.how to compensate for this in the positioning - here is some code:

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Actionscript 3 :: Find Top Right Corner Of Rotated Textfield

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I am using the following to rotate a textfield from its top right corner, I would like to know the best way to find the point of the top right corner.

[Code]....

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ActionScript 3.0 :: Dynamic Text Gets Lost When Rotated?

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What does work : I want to put a dynamic textfield on my stage.Then i change the content of this field with AS3.But : when I rate the textfield on my stage, the text disappears.And I have embedded my font (also 'Export for actionscript')...I prefer not to put any textfields on the stage using ASSo the only code I use is : ActionScript Code:this.trial.text = "this is a test";

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ActionScript 3.0 :: Rotated Dragging On Mousedown And Move Example

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Here attached a simplified, reduced flash file as an example of my earlier problem. With some trial and error I changed the function rotation2. I changed (180/Math.PI) to (45/Math.PI) to get the mc_arm into the half circle, but it just moves a bit in the middle of the circle when you grab and drag it. How can you optimize this behaviour, so that the arm really follows the mouse on mouse down and move, within the borders of that half circle? The formula must be changed somehow, but I don't know how.

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ActionScript 3.0 :: TextField - How To Get Rotated Vertical Text

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I have two sprites that are drawn as rectangles. I want to know if the rectangles are intersecting. I run into trouble when the objects rotate.

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ActionScript 2.0 :: Testing For Collisions Between Rotated Objects

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I'm writing a general physics engine and I've come across the problem I've always had with flash. So far all my hittests in my physics engine have been calculated by using x/y coordinates and the 2 objects dimensions. This has worked fine for the objects so far because they have been very square-ish and do not rotated. How ever now I am trying to detect if 2 rotated objects are hitting. How can I do this ? I would really like to avoid using any .hitTest() functions.

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ActionScript 2.0 :: Making A Rotated Menu System?

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Here is the code

Code:
//############# Breaking Edge Band Website ##############
// Created by Sam Wood. Note that everything written after
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[code]....

As you can probably guess i am making a rotated menu system. It all works fine except the code above.Basically what happens is that when I click the "MUSIC" button, then the "HISTORY" button, then to the "MUSIC" button and finally the "HISTORY" button, it seems to do the opposite clockwise direction to what it did the first time i click on it.....

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ActionScript 2.0 :: When Text In A Movieclip Is Rotated In 3D In CS4 - It Blurs Badly

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When text in a movieclip is rotated in 3D in CS4, it blurs badly - is there a fix to this? it makes what could be a great feature unusable otherwise.

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Flex :: Force Containers To Do Layout After Children Rotated?

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My problem is pretty simple: Flex containers do layout based on un-transformed children, and so rotated children are positioned as if there were no rotation, but then they're rotated around the top-left of that position. I've attached an image to show what I mean. Can I wrap the components in something? Or do I have to resort to custom components or fixed layouts? The image inlining doesn't look like it's working to me. Link to example image: [URL]

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Actionscript 3 :: Get Visual Corner (eg. TopLeft) Of Rotated DisplayObject?

Feb 6, 2010

When rotating a display object (around its center) the visual corner of the element moves (the actual x and y of the "box" remains the same). For example with 45 degrees of rotation the x coordinate will have increased and the y coordinate will have decreased as the top left corner is now at the top center of the "box".

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Update: this is what I mean with the position of a visual corner after rotation -->

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Actionscript 3 :: Algorithm - Scale Rotated Objects Properly?

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This is unfortunately a quite complex issue to explain, so please don't get discouraged by the wall of text - it's there for a reason. i'm working on a transformation manager for flash, written with Actionscript 3. Users can place objects on the screen, for example a rectangle.

This rectangle can then be selected and transformed: move, scale or rotate. Because flash by default rotates around the top left point of the object, and I want it to rotate around the center, I created a wrapper setup for each display object (eg. a rectangle).

[Code]...

Now, to the question: should I use a different kind of setup, system or structure? Should I maybe use matrixes, if so, how would you keep a static width/height after rotation? Or how do I fix my current wrapper system for scaling after rotation?

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