ActionScript 2.0 :: Printing To Multiple Printers?
Apr 19, 2007
Trying to figure out this printJob thingy in Flash. How can i make it send either 1 movieclip to one print and another to another printer, or the same movie clip to both printers?
I am creating a Flash project that involves loading 4 external .swf files (from a library of files), via MovieClipLoader, into one frame of the root timeline, creating a finished layout. Each of these external files sits on its own layer (1 to 4). I want to be able to print ALL 4 layers from this one frame, at once, on one piece of papercan this be done?if so could someone give me example of what the script might look likeI can print just one of the layers using:
How can I print multiple pages in Flash (based on dynamic HTML content that might vary in length)? For instance, how would I grab the text that is beyond the limits of that first page (the printJob.pageHeight)? I can get the text fields text height and subtract the printJob's page height but how would I grab 'the leftover' text.
my problem is that I don't understand/care why anyone would want to print out a flash site in the first place... so it is impeding my ability to find the answer to this problem. all i want to do is be able to let my client print their website out. the whole thing, page by freaking "page" (or in this case content area). The problem is that it's dynamic, has between 4 and 6 levels per content area, dynamically loading html text (css formatted) with jpgs in <img> tags.
The clients are using Firefox on Mac and report that blank pages print out when they use the print function of Firefox. When I print from Firefox on my PC it looks great. In fact - much better than IE because it doesn't squash the site to fit it on the page. I can't use the Print in the context menu because 1. it only prints the bottom level vectors, 2. can't guarantee the Mac people have right-click I have read up on print(), printjob(), printasBitmap() and they all target levels or mc's. is there a way for this to happen? is there a way to push a screen capture into the clipboard and print that? actionscript?
If I try to add ~70 High Resolution Sprites to a PrintJob using addPage() in a loop, I suffer a lot of slow down and performance issues.I am thinking I should perhaps create individual print jobs for each page, or maybe batch them together.
I have a sprite that has a scrollbar that uses the scrollrect feature. The sprite has several bitmaps and textfields. When I print the outer sprite (The one with the scrollrect) all of the textfields outside the scrollrect are cut after the first line. In case anyone else is having problems with printing sprites with scrollrects using the bitmap printing option fixes and prints most of the stuff in the sprite. Excluding all textfields outside of the scrollrect. This however can be fixed partially by embedding your fonts.
So now the only problem left is printing multiline textfields that are outside the scrollrect. P.S. Imho the scrollrect should have nothing to do with the printed area of the sprite because the printJob.addPage has a printarea parameter.
I have been approached regarding building a touch screen app for a client, but as it will be for use on kiosk machine it needs to interface with a bill/coin acceptor and a printer. What are the common the ways of accomplishing this?
I am building a map which has different layers on it, all on top of one another, all 700x700px and all movieclips. I have a print button (PrintUp) which sends the movieclips to be printed, however when I print, they don't sit on top of one another, they come out separately. How can I get them to print on top of each other like they are in the swf?
The two movieclips are "Background" and "Grass" Both 700x700 and exactly the same X&Y.
Here is the code below: PrintUp.addEventListener(MouseEvent.CLICK,Print); function Print(e:MouseEvent):void{ var printJob:PrintJob = new PrintJob(); if (printJob.start()) { if (Background.width>printJob.pageWidth) { [Code] .....
I have a game I'm adding a print button to, for users to print their score at the end of the game. The problem is, is that the printing make some of the buttons look weird, for some reason (color is missing, a white box around the button, that should be empty/transparent). This is the script I'm using to print:
I've tried a number of ways of making it so the buttons are seen normally, even tracing them as bitmap, but it makes everything lock up when I try to print that way and nothing else seems to work. So I want to temporarily make the buttons invisible, while it's printing, and then go back to vissible once it's done.It's easy enough setting the button alpha to 0, with
I am having trouble exporting a movie from within flash player into a .eps for importing into Illustrator. I cannot use the native scene items for export within Flash CS3, since the content is dynamically generated when the movie is played, and would need to save the outcome. I am working in Master Suite CS3, so dont want to do anything that involves exporting into Corel or other suites.
I am trying to print my Flash work out to an EPS/Illustrator compatible file so that it can be opened in illustrator and printed.Used to be able to use the Apple LaserWriter 16/600 PS printer driver but I am unable to find it anywhere. Is anyone else using any other updated drivers/techniques?
Is there any way to print all code and scripts that are inside of (and ideally, even imported into a .fla?? I've been brought on board a project with existing code, and I am having a real hard time discovering all the little hidden code bits inside of the Flash file. There's script attached to objects, script in imported .as files....there's script everywhere...and I don't know of any way to -see- all of it and print it out so I can go over it.For instance, in the Actions window, it'd be nice if I could right-click on "Scene 1" and select "Print" and have all of those little scripts print out.Even a way to do a "Flash-file-wide" (including all imported script files) Find/Search would be nice (something similar to Dreamweaver's site-wide "Find and Replace"). It seems like Flash limits its searches to the exact file window you have open at the time.
In particular, I'm currently looking for a function that is called - but whose code I cannot find anywhere. A "Find" inside the main .fla turns up nothing, and I've tried searching the outside .as files and still can't locate it. Just in case it was a built-in Flash library function I wasn't familiar with, I searched for that, too. No dice.Is there any functionality like this? Is it on anyone else's wish list? How does everyone else locate all the code bits on a large Flash project that has been undocumented?
In s Flex 3 app, I have canvas with a PNG image for a background. The image is the same width & height as the canvas. I also have some other controls in the canvas:
where i developed an app that uses the webcam, adds an image and then takes a picture, well, i implemented textbook style the printjob, and well everytime after printing my swf goes blank. http:[url]...........But now i have been continuing testing, and i found out, that if i print from another application and then comeback, my video stream from the webcam is blank, this has no sense at all, since i am printing from another app. http:[url]....What is going on here i mean, this must be a flash player issue right.
I have a app writing in Flex AS4. Now I have a component and I need to print it using FlexPrintJob. However, every time when users need to print it in landscape mode, he/she has to click the "Properties" button in the dialog of print and change the orientation from portrait to landscape and it is really annoying.
I wander if there is a way to control it in programming? In other words, can I change some codes to set the default properties of printers to print it in landscape mode?
I want to print the entire page from my flash application irrespective of the size which I have given. I know this can be done through scale-to-fit. I have used the following code to print from my flash application. The size of my stage is 1024 x 900 pixels and I would like to print in A4 size and scale to fit while printing. I haven't used any movie clip
I have a page that is loading external variables / images into the swf flash file, then comes to a stop on the last frame.
I need to print this exactly how it is on your screen on that last frame, with all the external images that have been preloaded etc etc. Exactly how you see it.
Is it possible to target just one frame of a movie clip using:
on (release) { print("print_mc", "bmovie"); }
print_mc is a movie clip containing many frames all labeled #p, so that they will be printed. What if I only wanted one frame to be printed, is that possible?
My question is whether you can have a "generate jpeg" or "generate pdf" button within Flash that a user can click on and a .jpg or .pdf is generated from that.For example if I want a user to customize a Postcard to his/her likings and then save it as a jpg/pdf to print it, is that possible?Or to just have a print button that prints at high enough resolution to have it look good on paper (150-300dpi?)
I have a dynamic text field with a UIScrollbar. I am have problems with printing the content of the textField. If I set the print function to print the textField I get the following error -
TypeError: Error #1034: Type Coercion failed: cannot convert flash.text:
I want to print a movieclip in flash. I want that if the size of the movieclip is more than the page size, then it automatically goes to the next page. How can I do this?
I'm doing a kiosk-type flash application. and i have a print function at the end of the application, to print the receipt... but..1) whenever I press the PRINT button in flash, it will pop out a printing preference window and I will have to press OK then it will print. In other words, is it possible to skip selection printer window? I must print "directly" the job in the default printer. I'm develping a kiosk application and need print a "receipt".2) and then is there any code to check if the printing succeed or fail? so that if it fail, i will display a fail msg in flash.. etc..
I'm on to designing my 3rd app. I have two already in the Android and Apple stores. Fairly simple ideas these were. Now, I've come across a bit of a challenge. I want to design an app that contains a database of text files, many also containing pictures. I'd like to have it where you can view these files on, lets say, the iPad, and then print them wirelessly, or send them to yourself in an email, so they can be printed elsewhere.
I have considered just creating an ebook and selling that on the store, but I don't think apple allows you to print from these books. Has to be in PDF, and having an app would be a much better way of distributing and updating it. My idea is creating something quite siimilar to how Apples 'Pages' works, just without any editing capabilities. Select document and print. Sounds simple enough but I can't find any code or tutorials to help me out with this. What I want to know is... can I add a button, that will open up and use the printing options built into iOS? Is this possible to do in Flash with AS3 or would I need to learn how to use Flash Builder and Flex? Could it possibly be done in InDesign?
I am building my website in adobe flex(i am n00b). I have some photographs which I would like to make sure that people cannot print.
I do understand that it is not possible to completely stop users from printing. But atleast disable the context menu or just the print option and the copy option.
I have a flash movie which produces a certificate for participants in an online course.It gets the pageHeight, pageWidth from the printjob then scales the certficate image to fit nicely in the middle.This is working fine on windows and linux, but on the mac it is not behaving. It is chopping of the right and bottom edge of the certificate, I think because it's misreporting the page size - putting in some debugging information about the dimensions reports as expected - the same as on other platforms - but if I put two printouts on top of each other on a lightbox, the mac one is scaled up, mostly horizontally.