ActionScript 3.0 :: Handling Multiple Frequent Collisions Between The Player And Level/environment?

Mar 17, 2011

handling multiple frequent collisions between the player and level/environment. At the moment I'm quite proud of this [URL]. Here the player is using a single if statement as follows to check for hit detection.

Code:
if(player.area.hitTestObject(g1) || player.area.hitTestObject(g2) || player.area.hitTestObject(g3)){
player.y = g1.y;
YS = IYS

[code]....

(This has a slight problem as the player can only be touching one ground at any time and this loops through all of them it ends up making the player fall through the ground anyway.)

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ActionScript 3.0 :: Handling Multiple Frequent Collisions Between The Player And Level / Environment

Apr 10, 2009

I've decided to make a start on a new platformer and I was wondering specifically how each of you programmers would go about handling multiple frequent collisions between the player and level/environment. At the moment I'm quite proud of this [URL] Here the player is using a single if statement as follows to check for hit detection.

[COde]...

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ActionScript 3.0 :: Separate Touching Collisions From Overlapping Collisions?

Nov 22, 2010

I'm working on a game (my first) where objects touching is A-Ok, but I want to detect overlapping collisions ahead of time, prevent them, and react. This seems like a pretty basic and common thing, such as a character walking along a platform (even though by touching it it's 'colliding'), but of all the many many collision detection tutorials I've looked at, none of them have covered this case--they all assume that objects touching should be indistinguishable from overlapping. I've been using a workaround of a slightly smaller hitbox to use for collisions, but it has issues of it's own that make it not so good. So basically I'm looking to redo my CD from scratch.

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[Code]...

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Flash :: Handle Collisions Detection With Multiple Instances Of One Movieclip?

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[Code]...

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ActionScript 3.0 :: Multiple Request Handling?

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[code].....

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[Code]...

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ActionScript 2.0 :: Flash 8 - Variable Global Level And Multiple MovieClips

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[Code]...

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[code]....
 
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Dec 2, 2009

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