ActionScript 3.0 :: Loading Movies From Library Into Movieclip
Feb 5, 2011
I have a series of movies in my library (called page1, page2, page3... page87) and I'm looking to load the first one into a blank movie (called pageHolder).Using 'next' and 'previous' buttons, I then want to unload and load the next in the series of 'pages'. I'm trying to work out the best way to do this using addChild and removeChild, but not having much luck. I've read that the best way to do this entire sequence is to set up an array, but I have no previous experience with arrays.
I have 5 movies in my library, called question0, question1, question2, question3, question4. I linked them with export for actionscript. I have an Array, called questions. Then I have a button that calls the getQuestion function. But I get the following error:
I have an intro.swf file that is basically a movie with sound that is exported for actionscript but not exported in the first frame. I just stuck it in a movie on my timeline and it works great and the preloader works because it doesn't load the sound before the preloader. I use :
musicSound = new Sound(); musicSound.attachSound("music"); musicSound.start(); to play the sound in intro.swf.
However, now this intro.swf gets loaded into an index.swf and everything works fine and the sound plays as long as I have the sound included in BOTH the intro.swf and the index.swf and the sound is exported on the first frame in the index.swf. I was hoping I could remove the sound entirely from my index.swf since it already loads into the intro but so far
I need to load a movie clip to the stage from the library. I also need that movie clip to load with a certain string of actionscript code in it. To load the movie clip, i checked the "export for actionscript" thing in the "linkage" section of the movie clip info, and i named the class "sol1" I then used this code on the first (and only) frame: Code: _root.attachMovie("sol1", "NewInstanceName", {_x: 50, _y: 100}); It seems to work, but the question is, how do i load the movie clip with code in it?
I am basing my site layout all one this one actionscript thingy...when you press a button, a window pops up. The window is from the library. It's called "ContactWindow" and its linkage is "contact".
-I need to load a movie clip to the stage from the library.
-I also need that movie clip to load with a certain string of actionscript code in it.
To load the movie clip, i checked the "export for actionscript" thing in the "linkage" section of the movie clip info, and i named the class "sol1".I then used this code on the first (and only) frame:
Code: Select all _root.attachMovie("sol1", "NewInstanceName", {_x: 50, _y: 100});
It seems to work, but the question is, how do i load the movie clip with code in it?
Basically, I have made a new FLA file, and in it's library I have created two symbols. Both symbols have their own class .as file.The first symbol is a movie called GridBox, and it's class has a package that uses lines to draw a shape, namely, a diagonal box tile.The second symbol is a movie called MainGrid, and it has a class that loads the movie GridBox from the library, in to its self.All my code works fine, the thing is, I would like to load more than one instance of the same movie clip, at a series of different locations, and im lost.Here is the code:
Actionscript Code: package { import flash.display.MovieClip; public class MainGrid extends MovieClip private var myMovieClip:MovieClip;
Not loadMovie(); But how would you loadMovie(); for movieclips in the library? I don't want it on the stage, but rather a blank clip that loads whatever movieclip I tell it.
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
I have a movieClip in the library with the linkage Class name as "LinkClass". I can make it appear on the stage, but there's a dynamic text box inside that is called "linkText" that I can't seem to get working. Here's the code:
myLink = new LinkClass(); myLink.name = "linkButton"; box.boxMC.linksMC.addChild(myLink);
I'm looking into using Flex as a level editor for a flash game project I'm doing for my degree.
However I would like to load the actual game.swf (where all the artwork is done) into the Flex editor, populating a tree/list with all the symbols in the library so they can be visibly referenced in the engine while you are building up your maps and levels.
Is this even possible? I've been doing some research for the past few days and I've found bits. Like this:
Code: var loader:Loader = new Loader(); loader.load(url); loader.addEventListener(Event.INIT, callbackFunction);
[Code]....
This works if you know the instance names of each symbol in the library, is there a way of getting a list of them all so I can loop through something like the code above or simple getting an array of all the symbols?
I am having problems accessing a button after I have attached it to the stage from the library... My code is as such:
[Code]...
On the rollover - the movie recognises nothing as executable. OK >> Yes - I have linked in the properties, an identifier for AS Export .. for the original map_functions, inside it is an MC called close_mc - This MC is linked for AS Export as close_mc Why is this not working? PS. the function calls are from Lacos Tween engine.
I have always the argument with my colleagues which authoring strategy to use. I always attached to the idea of authoring several swf files, and have them all loaded to the main swf when needed. And than attach Preloader to each swf that I load.
Others think that it should be only one swf with one preloader. And have all the navigation to use scenes or goto actions.
So the advantage of using my strategy is that users will not wait too long for one movie when its being loaded. And its more convenient to work on several fla with each have its own layers, symbols, etc
I want to create a website having one main stage file(main.fla) with different swfs(movie1.swf, movie2.swf,movie3.swf) for various sections. Am not sure what I am doing wrong here but somehow when I click the button it does not load the respective flash file
I am creating a presentation which has a main flash and then 3 sub categories to it. Main.fla is nothing but a container to load the other movies into. I could get the the first movie (movie1.swf) to load onto main.swf by using the foll code:
Now the problem is in movie1.swf the menu is like on the 3rd level, i.e. main stage>menu_mc>menu (where the buttons are).
How can I add a code on level "menu" so that when I click button2 or button3 it loads movie2.swf and movie3.swf respectivley onto the main stage. Makes sense or am making it too confusing..
I want to try this breaking a big movie into smaller parts functionality so that I can understand flash more.
i have a photography website, the main 'index.swf' file has two scenes, one for the loader and one with the content.i have a navigation menu:item 1, item 2, item 3, and so on. i have 10 layers, my nav menu is on layer 10, at the very top.i also have a a layer for each one of my navigation menu content. Now i click on item 2, and i load a external movie clip called "fotos_mc" on to the stage and inside this movie clipe i load pic1.swf using: loadMovie ("pic1. swf", 1);it loads fine, except that it loads on top of my navigation menu, logo and so on, even it's on a layer that's under the layer where i have placed my menu and logo. is there a way that i have load my movie so that it displays behind my menue?
is it possible to keep the loaded movies and then attach them to a mc ?The thing is that I have several external resources to load and I wish to attach them pour MCs along the execution of the movie.
i want to load an external swf movie into the main swf movie. now ive been using the loadmovie script and it works fine but the loaded movie comes up in the top left of my site so my ? is, how can i specify the location of where my loaded movie ends up
I got some movies loading in a container, but the movies stay open, I want to be able to "close" the container, or hide it when I click on other navigation buttons that are included in my main timeline.
Basically I have a primary navigation and secondary or nested menu on one menu item. The following load movie script works fine on the primary menu on the root:
I read the tuts on dynamic loading etc (the one about external stuff like mp3s, jpgs, swfs; and the one with the transitions). I'm messing around with it in MX and all works fine, except the problem I have is I cant check it locally! the bandwidth simulator and profiler doesnt seem to work with loading external content, the movie appears immediately.
So I tried loading the swf from the web (i.e. URL = file://[URL]) that gave errors "opening file" (the movie is there though). my only solution so far is to keep uploading my movie everytime I wanna check it!!! which is CRAP! I dont have a network at home, so cant really use those bandwidth simulators I saw on the sticky. basically I juz wanna load an external movie, and see how the parent movie handles it (i.e. progress is kept track of correctly, loaded notifications work etc.) how can I check all this locally?
I got this tutorial about external movie loading. It works but it seems that their is a little problem with it. How do you keep the button from loading an external movie once it's loaded already?
[URL]
Let's BUTTON-1 loaded MOVIE-1, now when you click on BUTTON-1 again it will load the movie even if it's loaded. How do you do it like only when another button is clicked will it load the movie for that button.
is it possible to keep the loaded movies and then attach them to a mc ? The thing is that I have several external resources to load and I wish to attach them pour MCs along the execution of the movie.
I have a bit of an actionscripting dilema... I am trying load a movie ontop of another movie, so they are at different levels. This I can do ok, its just that when the new movie is launched and sits ontop of the old movie the buttons from the old are still active and interfere with the top movie. I know I could unload the old movie underneath, but my problem is that I want the user to be able to close the top movie to go back to the bottom movie at the place that they left it.!
develop a header splash like you see on many sites now.I have a few ideas. One is a list of images or clips with images embedded.On load teh first image loads up, then after a set time (30 secs),the second image fades in, the first fades out,and etc.looping.