ActionScript 3.0 :: Loading Movies From Library According To Array

Mar 16, 2011

I have 5 movies in my library, called question0, question1, question2, question3, question4. I linked them with export for actionscript. I have an Array, called questions. Then I have a button that calls the getQuestion function. But I get the following error:

[Code]....

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I have a series of movies in my library (called page1, page2, page3... page87) and I'm looking to load the first one into a blank movie (called pageHolder).Using 'next' and 'previous' buttons, I then want to unload and load the next in the series of 'pages'. I'm trying to work out the best way to do this using addChild and removeChild, but not having much luck. I've read that the best way to do this entire sequence is to set up an array, but I have no previous experience with arrays.

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i know this code loads movies dynamically:

[Code]...

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I've got about 50 buttons onstage with names like btn1a_mc, btn2B_mc, etc. Each one loads an external swf (called "Monosem1Aslideshow.swf", where the "1A" corresponds to the button name.) into a movieclip holder called slideHolder_mc. I'm trying to use an array instead of writing code for each button. I'm using the following:

Code:
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ActionScript 2.0 :: Array For Naming Buttons And Loading Movies?

Nov 30, 2010

I've got about 50 buttons onstage with names like btn1a_mc, btn2B_mc, etc. Each one loads an external swf (called "Monosem1Aslideshow.swf", where the "1A" corresponds to the button name.) into a movieclip holder called slideHolder_mc. I'm trying to use an array instead of writing code for each button. I'm using the following:

Code:
buttonNumber = ["1A", "2B", "3C", "4D", "1E", "2F", "3G"];
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[Code].....

But I can't seem to get it to work. I'm a little shaky on array syntax and can't find a tutorial that addresses my particular problem.

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I used to put a load of instance names linking to library objs into an array in AS2, then use a loop to add them to the stage..I htought this would work in AS3, alas no.

Code:
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I'm looking into using Flex as a level editor for a flash game project I'm doing for my degree.

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Code:
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[Code]....

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I am having problems accessing a button after I have attached it to the stage from the library... My code is as such:

[Code]...

On the rollover - the movie recognises nothing as executable. OK >> Yes - I have linked in the properties, an identifier for AS Export .. for the original map_functions, inside it is an MC called close_mc - This MC is linked for AS Export as close_mc Why is this not working? PS. the function calls are from Lacos Tween engine.

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[code]....

The thing is, I can' figure out the button script to cycle through this array. I want to click a forward and back button, lets use forward for now, and do something like (don't mind the syntax):

Code:
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Code:
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[Code].....

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[code]....

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Basically I have a primary navigation and secondary or nested menu on one menu item. The following load movie script works fine on the primary menu on the root:

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[code]....

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how can i load 2 .swf movies simultaneously through one load movie action button ?

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IDE :: Keep Buttons From Loading External Movies?

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[URL]

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I have a bit of an actionscripting dilema... I am trying load a movie ontop of another movie, so they are at different levels. This I can do ok, its just that when the new movie is launched and sits ontop of the old movie the buttons from the old are still active and interfere with the top movie. I know I could unload the old movie underneath, but my problem is that I want the user to be able to close the top movie to go back to the bottom movie at the place that they left it.!

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I subscribe for this forum becausethis r the actions i have in my level 1

on (rollOver) {
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[code].....

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I would like to randomly move three movie clips, placed in an array, within a set box. The script below worked with used with one movie clip, but not with all in an array.

var clipSpeed:Number= 1;
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[code]....

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