ActionScript 2.0 :: Flash 8 - Simply Loading Image From XML
Aug 4, 2008
I've been unable to locate and have used other forums and have been unable to recieve assistance doing what I want, and the funny part is, what I am trying to do seems like it would be sooo simple. I'm trying to use an xml file to load a series of images into a movie clip. here is how the stage is setup:
MAIN STAGE -> MOVIE CLIP -> SCROLL PANE -> MOVIE CLIP
The one in bold is where the images need to be loaded, the setup looks something like this: The red outlined white box is where the pictures need to end up, it is a movie clip inside a scroll pane so that the images can scroll. There is no captions, no clicking, no anything, just images that need to sit one above the other. The scroll pane is named apparelcontentbox and the movie clip within the pane is need apparelcontent.
I am developing an ios app, and it is a simple platformer game. I have a 2dimensional sprite that sits in the center of the stage, and never moves.. When the accelorometer is tilted, the stage moves around the main Character, but only horizontally.. How can I get the accelorometer to simply flip the main characters image, so that he faces where he appears to be heading? Again, this game is for the iPhone/iPod platform, so anybody with knolege of coding is greatly needed to explain this to me. This is a simple code I used for moving the stage around the Character
On a few rather cliche'd flash sites, the loading process is preceded by a scrolling bar in which the percentage of loaded bytes or frames is shown. instead of making a new % scroller for every file/movie I make (and want to display separately), could I make a scroller as it's own movie and simply import it from a library? (Dumb question, I know, but I'm the kinda guy who'd prefer Perl over PHP.)
First time posting, and limited experience with Flash, however I have some decent exposure to coding, so I decided to search the web for a nice Flash Gallery Animated Script 2.0. However when I code my gallery everything is non-responsive. Is it because I have a newer version of Flash and the coding is for an older one?
I feel like every time I need to use TextField or anything else related in AS3, it becomes a giant mess of code just for a few lines.I have tried using css as well for text but have encountered some issues where it isn't rendered the same on different servers/clients. Are there any text handling libraries that I don't know of or some other way to manage text in AS3?
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
How would I go about appending (not just changing the entire text area to this img, actually appending) a simple 25x25 image sprite into a text area in a flex project? using actionscript? (not mxml)
(it has to be a spark text area component, mostly because this is a flex mobile project and thats all thats optimized for mobile)
edit: I guess I should have said this, i know html text is the way to go about it. But my real confusion lies with first it being a Sprite, so i dont have a url to link to. It's an actual sprite var (it would be a file sent over the network in bytes, and saved in a sprite object.) and then the second part where im lost is APPENDING it to the text inline, so it doesnt replace any of the text already in the text area, and will be scrollable in the text area.
also, remember im trying to append this to a SPARK TEXT AREA component. I know i could just make a text field instance and thats it, but i cant find any information about appending this to a text area
EDIT AGAIN: SInce there was some confusion about the sprite im trying to append, this is how the image is being transmitted,
it's starting out as just a standard cameraphone image, then..
var fs:FileStream = new FileStream(); fs.open(new File(imageURL), FileMode.READ); var bytes:ByteArray = new ByteArray();
[Code]....
So then finally I have the image in imageSprite... and that brings us to my main problem appending this image in a TEXT AERA spark component. With an end result that will have the look of a picture message sent on an android or iphone.
When I try to load an external image in the same folder with a Loader object, I receive the error SecurityError: Error #2000: No active security context.My code is :
var urlImg = String("img.jpg"); var imgLoader:Loader = new Loader(); var _lInfo:LoaderInfo = imgLoader.contentLoaderInfo;
what is the code needed to create a simple .swf file that once double-clicked on opens and all it has inside it's window is an iframed website (scrolling and resizing are optional), basically a simple flash mini-browser if you will, with no navigation features of any kind just the ability to click inside and maybe refresh the page...
Got a client that says that Flash ( a panel that is pulling information from a database and simply displaying it in text field.) is not working in IE7. I told them that this is impossible as Flash is completely crossbrowser compatible. Am I missing something?? Is it a possibility?
I have made a jigsaw puzzle game, that can be scaled up to have lots of pieces. Now I want to implement it so it can be played by more than one person at a time on a large multi-touch screen. I'm not sure how is best to proceed.
Ive had a look at some development kits and some tutorials and they seem to go into too many gestures etc. I literally only need the capability to move more than one piece at a time. So is it possible for flash to simply deal with this as multiple mouse down events rather than going into multi-touch gestures etc. Or do I need to do it another way?
I'm trying to use the infinite scroll AS3 I discuss in this SO question. I'm developing this using the FlashCS5 IDE.The absolutely last thing I need to do is load the large background image ("header_bg_vert.jpg") externally after the rest of the movie has loaded, instead of requiring the entirety of the animation to load beforehand (or preloading the header animation in).My AS3 is below. The "infinite loop" works by placing two copies of the same seamless image end-to-end, then moving the second image to the front after it scrolls off screen -- currently, this code only displays one copy of the image.[code]
It seems that this should be a simple thing but I can't figure it out. I would just like my visitors to see a beautiful, still, jpg image in the space where my flash movie is loading...until it is fully loaded. I tried putting a background image in the cell (using Dreamweaver MX) but once I import the swf file, I can no longer see what's in the background.
When I select the flash movie in MX it only allows me to select a background color, not an image. I know that I can use a preloader of some sort to let people know there is flash content loading but I would rather use the opportunity to show a professional photo. Do I have to set this up the same way a preloader is set up but with a single frame maybe or is there an easier way.
Flash and Flex do a great job preloading themselves... however, they are big enough that they take forever to even get to that point... so the user on a slower connection sits and waits with a blank screen not knowing that the SWF is loading.
Is there a way to get an image "Loading..." underneath the Flash Object? I've tried it with a div background-image but it doesn't seem to work...
I am creating a plug-in for photoshop using javascript. I am trying to display a photo within my flash plugin window, but when I pass the address of the file to the mxml code, it uses a home directory indicator, and not a full file path.For example:C:Users***DesktopPicspicture_name.jpgis passed as ~DesktopPicspicture_name.jpgAnd the mxml can't find that file because it is not in full path format.
I have some 3rd party Flash SWFs on my site that are up to 100KB in size. e.g. the Flash video player "JWPlayer" SWF is 98KB.
That's fine for people with Broadband, but not so good for the slow dial up bandwidth visitors. e.g at 40 kbits/s, we're talking 20 seconds to download.
The problem is that on slow connections, all the visitors are seeing is a static white screen, and so may close the page thinking it's dead. If I right click the area where the SWF is to go, an Adobe Flash Player Object is occupying the space, but the 3rd party SWF has not finished loading in yet.
I would like the website visitors to see a loading spinner GIF or something similar.
Unfortunately, none of the 3rd party SWFs have "preloader" element. And they are not open source, so I cannot add a preloader to them.
Is there any way to display a loading image, prefereably a GIF animation, while the SWF is loading?
For example, is there any way to force the Adobe Flash Player to show an image while it is loading in the SWF?
I don't have any Flash coding skills, so a solution that doesn't include creating an extra SWF or a SWF within a SWF would, probably isn't best for me, but might be worth adding to the post in case other people have a similar problem.
I am attempting to make an app in which you can load an image file from your computer or from a URL. I have the computer file part working fine, but am having an issue when I'm trying to load an image from a URL. Here is the code:
[Code]...
The problem: After the load is requested, it doesn't call any of my events. There are no errors and there is no loading. You can see from this code a snippet of things I've tried to see if there is an error. urlFile.text is a string returning from my flex textInput. I put in a hard coded string instead of the urlFile.text and that did not work. I changed to a URLLoader instead of a base Loader, and that sort of worked (it completed the load) but I couldn't do the image manipulation afterwards that I wanted to do, and I saw in other posts here that a Loader is the correct thing to be using.
I am having problems loading an extenal jpg in the same folder as my__site file into flash 5 into a draggable mc called 'draggable'. I can create a draggable mc called 'draggable'. Within that I have another mc called 'slide' (what I will want the external jpg to load into) on a seperate layer from the graphics that make up the draggable window. Everything works up to this point. Do I give the mc 'slide' an action to load the external jpg? or the layer 'slide' is in? I have been puzzling over the right code to write to get the external jpeg 'CH1_1.jpg' to load into the mc 'slide'
I made a scrolling image gallery following the XML photo gallery tutorial found on this site and it works fine on its own. But when i load the .swf file into another flash file using a holder, it loads but it doesn't scroll anymore; its just a static image. I tried turning it into a MC and placing the MC into my flash but have the exact same problem.
I'm building an AS3 multi-photo gallery. In this project I have several buttons that take me to each respective gallery, each gallery shows the images side by side, each one loading sequentially from an array. If the first image is completely loaded, the loading process starts to the second image, then the third etc.
It works well but this failure: if the user clicks any gallery button while another gallery stills loading it gets crazy, mixing images from different galleries or shuffling the order of the images.So when I click a button, I need a function that tells to flash that something stills loading or not. If there is something loading, it closes the active loading process, remove the listeners and then starts a new loading process.That's my code until now, the code that refers to the loading process is highlighted in green:
Code: var xmlLoader:URLLoader = new URLLoader(); xmlLoader.addEventListener(Event.COMPLETE, whenLoaded); xmlLoader.load(new URLRequest("XML/roiaXML.xml"));
Not loading images in the movieclip only last image is loaded...... public function processXML(evt:Event) { myXML = new XML(evt.target.data); trace("MyXml::"+myXML.Movie.length()); myXMLlength=myXML.Movie.length(); vidmcWidth=libraryItem.width; [Code] .....