ActionScript 2.0 :: Animating An Abject From Small To Big?
Dec 26, 2007im just looking to animate an object from small to big using actionscript, i understand moving objects and fading them in and out with alpha
View 2 Repliesim just looking to animate an object from small to big using actionscript, i understand moving objects and fading them in and out with alpha
View 2 RepliesI have about 4 or five objects moving around the screen. when I rollover one of the objects, I need all the objects to stop moving... when i move the mouse away from the abject, all objects on the screen need to start moving again.
View 1 RepliesI have imported the gif which has now split into different snapshot screens of each frame.Down the right hand side I can see "draw" tools which I want to use to edit the clip. When I click on a tool like a paintbrush then I click on a frame to paint on the frame...... it doesn't let me do it. It lets me draw, but when I release my finger off the mouse it dissapears.
View 1 RepliesThere are 3 menu buttons that are functioning: Home (no content), webdesign, prints.In the web design and print menus you can browse with the arrows left and right.If you click just on the menu buttons the animate on and of works perfect, but as soon as you use the browse buttons, and later on you are trying to go for example from the prints to the webdesign, the animate off function stop working.
This is the code on the the main time line:
var currentPage = "contentHome_mc";
_root.onEnterFrame = function() {
animateOn("contentHome_mc");
[code]....
I'm trying to make an animation of a drawer in a cabinet opening. These are the two images I have:
I can't work out how to animate it. I tried a shape tween with shape hints on the corners, and that didn't work.
I've been given a complete soundtrack, about 15 minutes long, complete with background music and dialog.I'm animating the whole thing as once scene so that I can keep all the dialog synced up. My question is, what's the best way to organize my animation?The way I've been doing it, I try to keep my objects on their own layers organized into folders, but even so I end up with a very large and confusing amount of stuff in the layers.But should I just be cutting the soundtrack into scenes and animating the movie using scenes instead?I've never actually used scenes.If I cut the soundtrack how would I avoid audio glitches when the whole animation plays back?
View 1 RepliesI have the attached image of a bioreactor. I want to animate the area marked with the red outline (and a cross) to be filled with a bluish transparent liquid. I am trying to create an animation for students to show how the residue in the bioreactor behaves and I have to show the animation in a real picture (cant draw).
View 9 Replieshey i ahev these 4 buttons that i am moving up the page when i mouse over them and i want them to start going back down imediately as i moue out but as you see there is something missing from my code
var bt_arr:Array = new Array (BZ_MC,PL_MC,NS_MC,CR_MC); var ld_arr:Array = new Array (BZ_MC.b_loader,PL_MC.p_loader,CR_MC.c_loader,NS_MC.n_loader); var img_arr:Array = new Array ("bus_img.jpg","per_img.jpg","car_img.jpg","new_img.jpg"); /*var img_arr:Array = new Array ("currency_exchange_images/bus_img.jpg","currency_exchange_images/per _img.jpg",
[code]....
I was wondering if it was possible to motion tween an flv while it's playing? So far I can mask the flv with an animated object, animate objects behind the video, and in front. I tried animating the video itself and as soon as the movie plays in preview the animation stops.
View 2 RepliesI have a html file that is referencing a swf.This swf, in turn, is referencing a php file to get prices etc, and display them inside the swf animation.This works fine in Firefox and Chrome, but for some reason won't work in IE.[URL]
View 10 RepliesMy Newest Animations Are Not Animating. They are running in the timeline but are displaying as static images as animated shockwave files.
View 1 RepliesI have multiple animated mc's in a mc. When I click on one mc it pulsates in color, a simple animation. When I click on another mc in the main mc how do i get the first mc to stop animating?
View 9 RepliesI have a mc in the library, with an ID = dada.I use this code to attach it to a mc, and I want to run an animation inside the attached MC. It does not work, and I don't understand what I am doing wrong.
Code:
this.createEmptyMovieClip("holder", 2);
holder.attachMovie("dada", "dada_mc", 3);
[code]....
I am trying to create a sliding photo gallery, this involves two buttons left and right. I have converted the photos to one movie clip so in effect i just want to animate a single object. At the moment the when you click the right arrow the clip jumps, i would like it to animate to a certain point, so far i have this code
on(press){
setProperty(this.gallery_mc, _x, +10);
I have 4 mcs which are my buttons. eg. [1] , [2] , [3] and [4] what i am trying to do here is to shift mc [1] and mc [2] to the left side and mc [3] mc [4] to the left side when click on mc [2]. how do i do that with just purely AS instead of motion tween?
View 7 RepliesI am working on animations for my game. I am having trouble understanding how to control what animations to play using AS3 (such as running, idle, etc.)I have an MC called player and inside player I have a lot of motion tweens that make up all the animations... for example frames 1-20 is an idle animation, frames 21-40 is running, etc.How do I play these sequences in AS3...
View 3 RepliesI would like to animate an object (a circle for example) in motion tween, but with the effect of leaving trace/trail as it progresses throughout the stage. I'd like it to look exactly as in the last frame when the option "onion skin" is pressed/marked (with "onion all" checked/marked, for all the frames). So, once again, I'd like to get this effect but in motion, because it occurs/is viewable only in last frame.
View 2 RepliesHow do i animate a drawing line? I mean like from point A to point B, the flash will show it is "drawn" itself.Can I do it simply without actionscript? Is it possible? Because I have many lines to draw, to make it into a diamond.
View 14 RepliesCode below is fine and shows a nice eased button when you rollover it brightens and rollout and if fades back. If you change the alpha property on the glowfilter to '1', I have a nice glow around the thumbnail button that fades in and out.... so... how do I get the alpha of the glow to start at 0 and fade to full strength while the main thumbnail image works as it is at the moment???
[Code]...
how to animate the movieclip opacity using Tweensy engine.
View 1 RepliesI have copied a new image in to the flash, and i tried to rotate it.Rotation is working, but the image is not looking good in flash (i can see some distractions while rotating).
View 8 RepliesHow do you call a movie clip to animate but only while the cursor is in the stage area?
View 5 RepliesI'm trying to create an accordion menu that contains three submenus. The idea is that when you mouseover one submenu (or rectangle, to keep it simple) that the rectangles which were previously covering it will move to reveal it. Menus of this type can be found at the bottom of nvidia's site [URL] for reference.
At first I tried creating each function, which will make the rectangles move, separately but this resulted in three very repetitive functions and there seemed like there should be a better way, especially since I'd like a good way to add and remove submenus. The animation did work then. I tried to clean it up by creating a for loop that would move each rectangle but now, for some reason, it doesn't work. It is still missing some key points such as utilizing the mOver variable to figure out when each rectangle is moused over and act appropriatly
[Code]...
I have scoured google for every phrase combination I can think of. Right now, my ninja moves left, right, and jumps how I want him to. Unfortunatly the movement code is located under an onEnterFrame event, so it only plays the first frame of his walking/jumping animation. I found a tutorial at [URL] that looks like it has promise, but I cannot get it to work with my current setup. (Not to mention it has SERIOUS flaws itself) How can I make it so the ninja animates all the way through during his walking phase??
View 1 RepliesI have a scene with water and 2 boats and I need to get the boats moving as if they are swaying in the water at the dock. The user will be able to click one of the boats and that will lead to another scene that have similar motion to make it look alive. This is only one part of a broader project I am working on. There is going to be many such scenes like I described with the boats where some objects will give slight motion to make it look alive. Each scene leads to another scene. The way I figured I would do this is animating the scene in flash without much programming if any at all, ie, using the timeline. And then my concept what to export that as some kind of flash and then be able to use that flash in my overall flash project. Does that make sense?
For an example kind of how the scene will feel I have included a link here to a site: [URL] So my question is, is what I described above a good way to go about it? If so does someone more understand how they would do it? or is there a better way to go about it?
I have 6 movie clip symbols on my timeline and each movie clip symbol has a short animation contained within itself. When I bring it to the timeline, they all animate simultaneously. I want them play sequentially but when I play them in on different layers in different keyframes it doesn't work.
View 5 RepliesI have not got to Action Script 3 yet, but I intend to. I am trying to animate two objects (they are single digits) on different layers. They are the only things on their respective layer. The first object animates just fine. When I add the second object (to its own layer), I can view it as long as the cursor remains in text mode, but just as soon as I try to convert to a symbol, it disappears from the screen(just like it is invisible). There is no way to motion tween it. But when test out the movie clip, I get the first object moving as it should, but the second one just sits there(as text) where I created it.
And ... I get the following error message.
Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.text::TextField@30a8c101 to flash.display.MovieClip. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at Untitled_fla::MainTimeline()
What should I do? I need two objects to move simultaneously and independently. Both objects are dynamic digits.
I'm building a retro airport scene and would like a marquee that reacts like a flip clock: [img] [URL] In theory, when the user clicks on the "Arrivals/Departures" screen, the entire screen turns into this flip clock-looknig screen and all the letters and numbers form when the machine gets to their letter. The entire animation will only last a couple of seconds, so the user is not waiting on the computer to deliver all the information, but the different letters take different amounts of time to load depending on where they are in the alphabet.
View 2 RepliesI am working on a project where I need to show a wooden board and have the user pick a place on the board and somewhat realistically (at least believable) simulate the board breaking and shattering at that point. The final product will need to run on a mobile platform so performance is an issue.I have already experimented a bit and have a movie clip board which is composed of predetermined pieces and I used a tween to move the pieces apart. The main problem is that the way the board breaks and where it breaks are predetermined
View 2 RepliesThe character will then be moving along a circular path. (A motion guide)ow I need to set it so that it plays the animation of moving up-left when the character is moving in the up-left direction and load the coresponding animations depending on the direction the character is moving. How do I go about doing this?
View 3 Replies