ActionScript 3.0 :: Add EventListener To Classes?

Jul 4, 2011

How to add EventListener to classes, when the main movieclip is in stage.

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ActionScript 3.0 :: Passing An EventListener Between Classes?

Feb 2, 2010

I've got an XMLLoader that works fine, but I can't figure out how to integrate it with my main class. I've been going in circles for hours trying to figure out what's the common way of doing this?

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ActionScript 3.0 :: Add EventListener To Classes, When The Main Movieclip Is In Stage?

Jul 4, 2011

How to add EventListener to classes, when the main movieclip is in stage.

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Auto-import As3 Classes (internal/intrinsic Flash Player Classes At Least) Using Emacs?

Aug 23, 2011

Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?

Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)

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ActionScript 3.0 :: Unexpected Errors, Multiple Helper Classes, Extended Classes?

Jan 9, 2010

The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

I save it in test.windows

[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

[code]...

Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.

EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.

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Actionscript 3 :: Inside The Library Use Of A Bunch Of Classes/packages - Expose One Of These Classes?

Feb 3, 2012

I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.

I guess my questions are:

1) How are libraries commonly distributed in AS3?

2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?

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Actionscript 3 :: Classes In Project Override Classes In A Flash CS3 SWC File?

May 6, 2011

I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).

[Code]...

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ActionScript 3.0 :: Protocol For Importing Classes From Sub Classes?

Feb 8, 2011

I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..

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ActionScript 3.0 :: Inheritance And Building Classes From Other Classes?

Feb 4, 2009

inheritance and building classes from other classes.

I have 3 classes:
gfxRoomText - changeable colour
gfxRomInter - changeable colour - interactive
gfxRoomImg - interactive - only image / no colour

The first two incorporate the same text field and functions to change colour. The second and third incorporate another class to interactive with. What is the best way of creating these classes using inheritance and how?

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ActionScript 2.0 :: Editor - Enumerate The Elements Of Classes After Pressing "." Like Flash's Built In Classes?

Dec 21, 2005

I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?

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ActionScript 3.0 :: Passing Classes Through Other Classes?

Nov 30, 2009

how to pass one class that holds all my math for a betting game though all my other classes that hold the pages.

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ActionScript 3.0 :: How To Assign Classes And Sub Classes

Sep 15, 2011

I am new to classes and I am just starting to follow tutorials on how to assign classes and sub classes and I am wondering when you assign a base class or class to an object(Symbol e.g movieclip) through the properties, are all instances on the stage no matter how many and what they are named influenced and is the Stage/main timeline always the parent? and just one more question, is the parents objects display list all the movieclips that are used on the stage or all the instances on the stage?

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ActionScript 2.0 :: Importing Classes In To AS3 Classes?

Oct 18, 2006

I am not sure how to import multiple classes into an AS3 class. Also I am bit confused on how "package" works now.[code]

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Actionscript 3 :: Class - Reading All Classes Under A Package Or Reading Classes With Same Metadata

Jun 19, 2011

I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.

[Code]....

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(AS3) :: One EventListener Be Used Again With Small Changes?

Jun 13, 2010

I had a quick question, I have a movieclip with 15 frames in it with an image on each frame, and a stop action on each frame. On my main stage I have 15 different buttons, which when pressed will change the movieclip to that particular frame (so pressing button 3 would make the mc go to frame 3). I'm still rather new to AS3, but I figured the most simple way to do this was a function which was called when the buttons are pressed

[Code].....

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Using An If Statement With A Eventlistener?

Jun 11, 2009

Is it possible to use a if statement with a eventlistener in it?
 
eg
if(myBut_btn.addeventlistener(MouseEvent.CLICK)){

[code]....

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ActionScript 3.0 :: Add EventListener To Textfield?

Feb 17, 2009

I want to add an event listener to a textfield that triggers when the user is "in" the textfield and hits enter. Think like you're at google and youre gonna search for something - you enter the keyword in the textfield and then hit enter, instead of clicking on the search button.

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CS3 - EventListener For Button In MovieClip

Oct 26, 2009

I want to have a class(Generator) generating MovieClips and inside these Clips are buttons with Listeners. Another class(Main) can get the Clips generated and add them to the stage. The problem is if I add the Listener to the Button in the Generator class, i don't get the event. I do get the Event if I get the Button from the Generator and add the Listener in the Main class.

[Code]...

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ActionScript 3.0 :: Using ADDED EventListener

May 10, 2010

Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load.I am using this for some press loader functionality before a database is queried.[code]The above if statment works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.

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Add Some Sort Of EventListener To SoundChannel?

Jun 30, 2009

I am trying to build a simple player inside my swf file. The code is a bit messy but it seems to work.I´m using a soundChannel for Playback..I´m trying to figure out how to have the player play the next song once the previous one has reached its end.Do I add some sort of EventListener to the soundChannel?[code]...

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Professional :: Using The ADDED EventListener?

May 10, 2010

Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load. I am using this for some press loader functionality before a database is queried. My code looks like this....

loadingicon = new loadIcon();gridCradle.addEventListener(Event.ADDED, loadiconAdded);gridCradle.addChild(loadingicon); public function loadiconAdded(e:Event) { if (e.target == loadingicon) { troot.debugger.htmlText+="icon loaded" gridCradle.removeEventListener(Event.ADDED, loadiconAdded); inizRequestOfData(); } }

The above if statement works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.

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ActionScript 3.0 :: How To Remove This EventListener

Jul 17, 2010

I've got a text field that initiates a function when the link is clicked, but after it's clicked I want to attach a different function to the text field, but It doesn't initiate with this one still active.

fullText.htmlText = '<a href="event:fullText"><u>Full Image</u></a>';
fullText.addEventListener("link",function(e:TextEvent){fullSize(num,fu llText); },false,0,true);

[code].....

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Add EventListener On Return To 1st Frame?

May 23, 2011

I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).

I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

The line executes just fine when the whole thing initializes, so I don't know why it's not working when it restarts. Is the code getting read before the stage is populating when I return the user to the main menu using gotoAndPlay(1) from the click listener? It doesn't make a difference if I use gotoAndStop(1). What's a good workaround?

Or is it because the button is in a layer lower than the actions? (I've always put my actions in the highest layer, and don't remember ever having this problem before). But why then would it still work at the very beginning but not with the restart?

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Actionscript 3 :: Add An EventListener To A Function?

May 14, 2010

I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this:

SomeClass.getMethod("methodName").addEventListener(afterMethodExecuted, function() {
//run code
});

This way I can run code after (or before) any method in any class has run, allowing numerous new possibilities.

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Actionscript 3 :: How To Return EventListener Value

Jul 15, 2010

If I have code that looks like this:[code]how can I return the value of list from getNetStreamPublishClientList?

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Actionscript 3 :: Add EventListener To Function?

Mar 8, 2012

Is is possible to attach an EventListener to a function? Such that if at any point in a function's execution an Event is Dispatched the EventHandler will get fired?

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ActionScript 3.0 :: EventListener And Dispatcher Again?

Jan 22, 2009

Ok I have 3 classes as an example. Main.as

AutoSlide.as
ControlPac

Main looks like this.

Code:

package com {
import flash.display.Sprite;
import flash.events.Event;[code]....

But I also though other objects could be setup to listen for an event that has been dispatched. This is why I put a listener on ControlPac

Code:
controlPac.addEventListener(AutoSlide.CALL_SLIDE, callNextSlide);

But its not hearing the dispatched event. I tried to extend ControlPac as an evnt and also as a Sprite but its still not able to receive dispatched events from another object

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ActionScript 3.0 :: Address Eventlistener From Fla?

Jan 31, 2010

I have an eventListener called Update, in an action script file called "game". Whilst on the timeline of my fla I would like to to remove the eventlistener that's located in the as. file. What I'm looking for is how to address the eventlistener from the fla.

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ActionScript 3.0 :: Add An EventListener To An UILoader?

May 10, 2010

can add an EventListener to an UILoader so that i can click on it?

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ActionScript 3.0 :: EventListener Is Not Being Hit By DispatchEvent?

Feb 14, 2012

I am making a class that is used to load levels, and while making the skeleton I thought I'd make some events for things like if there is an error while loading, or for when the loading finishes. So I did that and decided to test the event, via a test function that dispatches the event...but it just wont get picked up.

Here is the main class (a part of it anyway) where I'm adding the event listener.

ActionScript Code:
public function Game() {
this.addEventListener(Event.ADDED_TO_STAGE, Start);
this.addEventListener(LoadEvent.LOAD_COMPLETE, Bam);

[Code]....

why the dispatchEvent in the Load class and it's internal dispatcher class, is not getting to the eventListener in the Game class.

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