ActionScript 3.0 :: If Statement Does Not Work?
Jan 3, 2011the problem is that for some reason my if statement doesn't work
Code:
if( key.isDown( Keyboard.UP ) )
{
[code].....
the problem is that for some reason my if statement doesn't work
Code:
if( key.isDown( Keyboard.UP ) )
{
[code].....
why this code won't work
[Code]...
I'm sure you can put if statements inside other if statements, seriously I can't figure it out
have a very common function i use in educational quizes that self rate the user depending on their score (resulting from answering multiple choice questions). So I have set up a variable called score no trouble...but when i implement my trust "if else" heuristic from AS2...i get all these errors and my flash file does not work.
stop();
if (score <= 5){ endMsg.gotoAndStop("score1");} else if (score > 6 and score <= 11){ endMsg.gotoAndStop("score2");} else { endMsg.gotoAndStop("score3");}
[code]....
im trying to make a website based on a tutorial. when a certain button is clicked a selected page will load when the previuos page plays the OUT:label and hits the end label which are situated on the every pages mc timeline. Tyhe problem is that the function doesent work
the function is like this
Code: Select all
kontakt_btn.addEventListener(MouseEvent.CLICK, newPage);
function newPage(e:MouseEvent):void
[code]...
I am executing a hittest when a chicken meets a crocodile; the chicken is afraid for the crocodile and turns back flying up in the air and back on the ground. In fact most of it works, allthough I can't get the wings to stop fluttering. As soon as the chicken returns on the ground, this must happen.This is the piece of code where it is about: (the function winger() is called once at the hittest)
[flash=]function winger()
{
var counter:int=0;[code].......
without the counter it works. changing it into an if-statement with the counter af the 2nd tweener, doens't work either.
I am using Flash 8, and for some reason, my if statement won't work. I have a scrollbar which scrolls a movieclip (that contains AS loaded material (eg. attachmovie). I want it so that only when the material is longer than the scrollbar do I see the scroll bar.For some reason, it doesn't work. The traces don't even work!
if (scrollbar._height < menu_mc._height) {
scrollbar._alpha = 100;
trace("works");[code].....
I'm doing a simple array test...I thought I could have values in an array and then run it through a loop and have a IF this value equals "x" do whatever, ELSE do this.
I have the value on a button and it doesn't work.The loop runs but the IF ELSE statement doesn't do what I THOUGHT it should do. It runs every value through the script as if the IF ELSE statement doesn't matter. Am I missing something?Here's the flash code (see below):
var myArr:Array = new Array;
myArr = ["red", "green","blue"];
function checkArr (checkTest){[code].....
Is it possible to have switch statement work with hasOwnProperty :
[Code]....
building an IF statement to work with PixelBreakers swfmacmousewheel, I cant quite get my head around it. Heres where I am at.
Actionscript Code:
MouseWheel.addListener(this);function onMouseWheel(delta:Number):Void { this.emptyScroller._y += delta * 3;}
I want to stop scrolling once emptyScroller._y = 0, so the content doesnt get scrolled right off the edge of the browser. I want to say something like: if emptyScroller._y < 0... "stop scrolling upwards, but allow the user to still scroll downwards until y = someVar"
I have written a nested if statement that refuses to work properly. My fla file consists of the main timeline and a movieclip. The problem lies in the pwrbtn function. I need the pwrcomp Boolean to prevent the call to firstpage() from happening more than one time. However when I test it keeps cycling so my traces are frame2, true, frame2, true, so on and so forth. Have I just made some small mistake that Im not seeing?
[Code].....
I have the following code in the main timeline:
[Code]...
how to make the final trace statement work?
I recently built a preloader using the MovieClipLoader object. I used the following events: OnLoadComplete, OnLoadProgress and onLoadStart. I registered my listeners etc and then I decided I wanted to get a bit fancy. So I decided that within the onLoadProgress I would add an"if" statement, this if statement would basically say if the loaded content equals 70 then animate the preloader graphic off the screen using tweening (very simple). The onLoadProgress is continuously called while the content is being loaded but it seems that it does not want to correctly execute my if condition.
Here is the code for the onLoadProgress.
loadListener.onLoadProgress = function (target:MovieClip, bytesLoaded:Number, bytesTotal:Number) {
trace("onLoadProgress");
txtLoaded.text = String (Math.floor (bytesLoaded / bytesTotal * 100)) + "% loaded";
mcProgress._xscale = bytesLoaded / bytesTotal * 100; // address the bar
[Code] .....
Code:
_global.picWmax = 436;
But when I call the imageSize function with the if statement it doesn't work.
Code:
function image(){
[Code]...
Having a few problems with what I thought was a simple if statement. Here is the code:
[Code]...
I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.
if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code
[Code]...
I dont want to copy the code from the first into the second and the first and second into the third.
My mind isn't working and there is probably an extremelly simple way to get this working.
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.
The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);
Heres the code:
Code:
runCode_btn.onPress = function() {
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = function(success) {
[code]....
The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.
I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.
View 13 Replieswhat I'm trying to do is create an else if argument for each object in an array based on a user set number
Code:
for(var i:int=0; i < numberOfElseIfs; i++){
GENERATE AS3 CODE
}
to which I want it to GENERATE THE FOLLOWING CODE:
Code:
}else if(baskets[i].used == false){
baskets[i].used = true;
drawButton(i);
}
the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?
I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...
example:
if(bla == bla) {
<------------how would I write another if statement here?
}else if (bla == bla){
}
I have a movieclip on the screen called "mc_bg". Within this movieclip are 7 movieclips called "barrier1" through "barrier7".From main.as I want to be able to do this call:
for (var i: int = 1; i < 3; i++ ){
trace("got here")
trace(mc_bg["mc_barrier" + String(i)])
[code]....
I am trying to defeat my psychological block with dynamically loaded fonts in AS3, and I have an annoying problem. I am creating a clock with a textfield and I am loading fonts from a SWF library: the available classes/linkages are "Arial", "ArialBold", "MyriadPro", "MyriadProBold" and "Verdana".This is the line where I get the class from the SWF, and it extracts the class correctly
Code:
clock = new Clock( { fontClass: assetsLoader.getFontClass("skin", "Arial") } );
The constructor...
[code]......
I have run across a strange problem. When I load products2.swf by itself, I can call the two "copy" files and everything works. When I open 0342.swf (the index page), I can switch between the home and products2 pages, but I can't view the "copy" pages.I'm guessing there may be some sort of conflict with variable names, but I have been messing with it for most of today.I have uploaded all of the FLA files to here:[url]....
If you make an swf file out of each of the attached items, and open the 0342 file, you will see what is supposed to be happening.
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "home";[code].....
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
Code:
navigatorDown_btn.width = 410;
navigatorDown_btn.x = (stage.stageWidth/2)-(navigatorDown_btn.width/2);
trace(navigatorDown_btn.width); // output: 410
I am using Flash CS4 with actionscript 2 to create an interacitve portfolio.I have 2 text buttons that work when I test them with "enable simple buttons." When I publish to IE these buttons won't work. I have created over 50 buttons using the same methods, they all work.
View 8 RepliesIs it possible to use a if statement with a eventlistener in it?
eg
if(myBut_btn.addeventlistener(MouseEvent.CLICK)){
[code]....
So I've been reading a lot today about the with statement performance, readability and stuff like that but i'm still not sure whether i should or should not use the with statement in AS3.
Using the with statement seems the same as creating local var which would carry the reference.
I am sending my header location to some variables in flash from my php page.For example when i am in the homepage then the header is:
&from=sitemap&product_id=1
What i want to do is tell the flash to go to one frame if it is the homepage and to another for any other value of products_id.What i have in my actionscript is this:
Code:
var prod_num = product_id;
if(prod_num == 1){
gotoAndStop("s1");
} else{
gotoAndStop("s2");
}
It is getting the product_id....but for some reason it always goes to frame name "s2".
ive got an array of cards 2-10 plus jack, queen, king, ace and i'm pulling members from the array at random--in order to score it, i decided to check the first character of the string and see if it returns a number or not.if it's a number, add the number to the score, but if it returns 'NaN' (not a number) then it will just add 10 to the score--so even tho NaN is defined as a variable in flash, somehow my if statement 'char==NaN' isn't working...
PHP Code:
[code]....
I'm using a for-statement to add a series of movieclips.
for (var i:Number = 0; i<10; i++) {
attachMovie("myMC", "myMC"+i, this.getNextHighestDepth());
}
Inside the movieclips I have some code. In this code I need the index-number of the movieclip. I'm staring the code off with: var indexr:Number = _root.i; The for-statement is so fast that all the movieclips get number 9 in the index-variable! Is there any trick to manage this, like can I get the index from the name in some way? Or do I have to work around it in some more or less complicated way?
Is it possible to have more than one condition on an if statement?eg. if something is black and if it is 40cm then do the following..both conditions must be fulfilled before the action can occur.
View 3 Replies