ActionScript 3.0 :: Stop The Event Listener And Move Into My Second If Statement?

Jan 17, 2012

How can I stop the event listener and move into my second if statement I just can't get it to work

Code:
var step:int = 1;
if (step == 1)
{

[Code]....

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Ok I have this 100% width/height Flash embedded and when the user moves the mouse I want to display a panel, which disappears after x seconds if there is no more mouse movement.

I think I need an addEventListener, but I am not sure MOUSE_MOVE is the correct one. When the mouse stops moving I need to start x seconds to hide the panel, so I think with a timer?

[Code]...

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Im having some trouble getting the syntax right. I have a movie clip that adds sounds to an array when it is touching other movie clips. I have a stop button than i want to remove the event listener of the bar and send back to the original position. My code is:

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ActionScript 3.0 :: Event Listener Stop Listening?

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I have built a flash movie that is located here: http:[url]......For some reason after the timeline plays through completly (after the "headshots and potfolios" slide) the listener on the "child and family portraits" button stops listening or responding. Why is that? All the other event listeners are behaving themselves except this one? Here is the actionscript:  

McChild.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler);[code]...........

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ActionScript 3.0 :: Stop Or Remove An Event Listener?

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I am currently using a mouse move event listener to check the x and y coordinates of the mouse on the stage, but I am wondering how in god's name I can stop this once the function has exited. I am using the even listener inside of a drag and drop function, specifically inside of the drag function, but when I call dragging.stop(), I would also like to remove the event listener.

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ActionScript 3.0 :: Get An Enterframe Event Listener To Stop?

Nov 19, 2009

I am trying to figure out how to get an enterframe event listener to stop. I created a simple example below, where a line spins around on stage until the user clicks on it. When they click on it, the user should be jumped to frame 2.

Code:
stop();
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[code].....

However, when I run that code, I get the following error:

at test_fla::MainTimeline/rotateIt()
TypeError: Error #1009: Cannot access a property or method of a null object reference.

Which tells me that the event listener is not being removed. I also tried putting the removeEventListener code on frame 2, which didn't work either.

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Jul 6, 2011

I have created a music site with audio and video content in AS 3.  So far my audio content works well, and my video content works well.  Video continues playing when the home or music buttons are clicked.   I am having trouble locating code for an event listener that will stop video play when the home button or music button are clicked.  Here's what I have been trying so far...to no avail. 
 
stop(); 
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Mar 19, 2012

so i have an event listener a mouse click in a movie clip name "em_contact" i also have an event listener after an animation plays out on an object called contactbtn_mc, How do i tell Flash once em_contact is clicked dont listen for that event any more?

my code is below
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[code]......

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I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again

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myTimer.addEventListener(TimerEvent.TIMER, tweenone)
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ActionScript 3.0 :: Event Listener - Error #2007: Parameter Listener Must Be Non-null?

Feb 4, 2009

this is the error I am having:

TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener()
at project1_fla::MainTimeline/btnName()

here is my code:

ActionScript Code:
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I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.

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ActionScript 3.0 :: Detect The Finished Event Listener And Fire Out Another Sets Of Event

Nov 17, 2011

if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
 
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My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.

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I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.

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[Code]..

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how can i access event.target outside event listener method.say for example

my_mc.addEventListener(MouseEvent.CLICK, onC);
function onC(e:MouseEvent):void
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I am doing this inside a module containing viewstacks and their childs.Calling onInit() on creationComplete of module.When I am inside one of the childs of a viewstack of this module and press Enter, it doesnt not invoke the listener function at all (bp inside this does not get hit).

private function onInit():void{
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}[code]..........

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This might be more of a subjective question, but is it generally best practice to have one dedicated method per event-types that you add an event-listener?

Such as:

myButton.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
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[Code].....

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I have these buttons in a movie clip and I would like to have only one event listener for the parent, using event.target to point to the children. I have also tried event.currentTarget, and it didn't work.here is the code that works:

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Jul 22, 2009

why this MC always jumps to frame 76...here is my code

function goQuestion(e:Event){
if(e.currentTarget.frame <=(60)){
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[code]....

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how to add an event listener to an event from a custom class. Here are the relevent lines of code (I think) from the class:

[Code]....

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I have a code in AS3 that works when you rollover it. I need to use the same code but not with an eventlistener for a mouse event but a frame event when the timeline plays the clip

var coordX:Number = shaker_mc.x;var coordY:Number = shaker_mc.y;var timer:Timer = new Timer(10); shaker_mc.buttonMode = false; shaker_mc.addEventListener(MouseEvent.MOUSE_OVER,startShake);shaker_mc.addEventListener(Mous

[code]....

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I have editable grids which are 2-way binded to my model. What I want is to validate my data when user edits any cell before it get updated in model. I have applied my validation at ItemEditEnd handler, but, I want to apply validation in between itemEditBegin and itemEditEnd events.

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I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...

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So basically, I have an if statement, and if the condition is true, then stop checking the condition.

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ActionScript 2.0 :: Add An Else Statement To Tell It When To Stop?

Jun 4, 2004

On a movie clip I have the following:

Code:
onClipEvent(load){
this._alpha = 0;[code]....

This only increases the alpha one step. Seems like the (enterframe) isn't repeating. Should I add an else statement to tell it when to stop?

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Flex :: Mouse Move Listener Reacting Outside Of Application?

May 30, 2009

I'm getting an unusual behavior that I can't seem to get to the bottom of. When I run this, if I move in the swf area it traces normally on mouse move. To be expected.

But it's tracing for the move event when I click anywhere on screen. If I click and drag, it traces as if I were moving in the swf area of the browser.

Here's the code. I've simplified to it's barebones. Just put this in in an empty AS3 project in Flex called "Engine" - sans quotes obviously.

package {
import flash.display.Sprite;
import flash.events.MouseEvent;
[SWF(width='640', height='360', backgroundColor='#888888', frameRate='31')]

[code]....

As a workaround I've add the MOUSE_MOVE one MOUSE_OVER and remove it on MOUSE_OUT. But the behavior still seems quite unusual and I'd be interest in understanding why it's happening.how I can keep the events constrained to the actual stage of the application?

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I have an animation that plays from the beguining to the end. I would like to add a conditional statement that IF the animation is Playing and the ANIMATION BUTTON is clicked, it stops and goes back to frame one. ELSE (if the animation is on frame one (not playing) it starts playing to the end.
 
My script goes like this -
 
animation_btn.addEventListener(MouseEvent.CLICK, startplaying);
function startplaying (event:MouseEvent);void{
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animation is the name of the animation time line.

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I made a multibutton menu and I have a sound set to play when you click each of the buttons but the sounds play over one another if buttons are pressed one right after the other. I know theres a way to make each sound stop using an if statement just cant figure it out.

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