ActionScript 2.0 :: Stop An If Statement?

Apr 25, 2011

So basically, I have an if statement, and if the condition is true, then stop checking the condition.

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ActionScript 2.0 :: Add An Else Statement To Tell It When To Stop?

Jun 4, 2004

On a movie clip I have the following:

Code:
onClipEvent(load){
this._alpha = 0;[code]....

This only increases the alpha one step. Seems like the (enterframe) isn't repeating. Should I add an else statement to tell it when to stop?

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ActionScript 3.0 :: Play Or Stop Conditional Statement?

Aug 3, 2011

I have an animation that plays from the beguining to the end. I would like to add a conditional statement that IF the animation is Playing and the ANIMATION BUTTON is clicked, it stops and goes back to frame one. ELSE (if the animation is on frame one (not playing) it starts playing to the end.
 
My script goes like this -
 
animation_btn.addEventListener(MouseEvent.CLICK, startplaying);
function startplaying (event:MouseEvent);void{
play();
animation.play();
}
 
animation is the name of the animation time line.

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ActionScript 3.0 :: Make Each Sound Stop Using An If Statement

Sep 11, 2010

I made a multibutton menu and I have a sound set to play when you click each of the buttons but the sounds play over one another if buttons are pressed one right after the other. I know theres a way to make each sound stop using an if statement just cant figure it out.

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ActionScript 2.0 :: If Statement Stop An Object From Moving?

Feb 8, 2010

I am trying the get the center movie to stop remaining centered with the scaling movie when It gets less than 200 pixels of the left hand margin. x.200 and stop being centered on the y axis also at 100 pixels y.100 Here is the current code I was trying to write that is positioned on the object: Just avoid the comments, just left them there for reference to what's in my movie. Also need an if statement made for the y axis. (explained earlier)

onClipEvent(load){
this._x = Stage.width + 250;
this._y = Stage.height/2;
// This function will Position the object in Place

[code]....

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ActionScript 3.0 :: Stop The Event Listener And Move Into My Second If Statement?

Jan 17, 2012

How can I stop the event listener and move into my second if statement I just can't get it to work

Code:
var step:int = 1;
if (step == 1)
{

[Code]....

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ActionScript 3.0 :: If Statement - Make The Clip Stop When It Reaches A Certain X Value On Stage

Sep 20, 2008

I hope the following is pretty self explanatory. There is a ball movie clip "mc1" on stage. The addEventHandler simply starts a tween and the ball rolls from left to right until it's off the stage. I'm simply trying to make the clip stop when it reaches a certain x value on stage. I'm trying to teach myself simple techniques for the if statement and loops.

[Code]...

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ActionScript 2.0 :: If Statement - Start At One Frame And Play To It Then Stop Then When Click On It Again

Jul 3, 2006

I have a animation in my loader_mc that I want to start at one frame and play to it then stop then when you click on it again I want it to play from a certain point. But what is happening is that it will initially do everything it is supposed to but than mess up after the initial 2 clicks. Check out the onRelease event and you will see what I am currently trying to do. [URL]

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ActionScript 2.0 :: First Requirement Of The If Statement When Type In The Proper Input And Go Straight To The Else Statement

May 14, 2009

Having a few problems with what I thought was a simple if statement. Here is the code:

[Code]...

I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.

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ActionScript 1/2 :: Execute Code In Previous If Statement If Second If Statement Is Executed?

Aug 31, 2011

if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code

[Code]...
 
I dont want to copy the code from the first into the second and the first and second into the third.
 
My mind isn't working and there is probably an extremelly simple way to get this working.
 
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.

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ActionScript 2.0 :: Loading Data From XMl File And Uses It To Run An If Statement. If Statement Fails?

Oct 10, 2008

The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);

Heres the code:

Code:
runCode_btn.onPress = function() {
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = function(success) {

[code]....

The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.

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ActionScript 2.0 :: If Statement Inside If Statement Won't Work

Mar 30, 2011

why this code won't work

[Code]...

I'm sure you can put if statements inside other if statements, seriously I can't figure it out

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ActionScript 3.0 :: Another 'if' Statement Inside An 'if' Statement?

Sep 22, 2010

I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.

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ActionScript 3.0 :: Use A For Statement To Create An If Statement

Jul 12, 2010

what I'm trying to do is create an else if argument for each object in an array based on a user set number

Code:
for(var i:int=0; i < numberOfElseIfs; i++){
GENERATE AS3 CODE
}

to which I want it to GENERATE THE FOLLOWING CODE:

Code:
}else if(baskets[i].used == false){
baskets[i].used = true;
drawButton(i);
}

the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?

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ActionScript 3.0 :: Write Another "if Statement" Inside Another If-else Statement?

Sep 22, 2010

I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...

example:
if(bla == bla) {
<------------how would I write another if statement here?
}else if (bla == bla){
}

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ActionScript 3.0 :: MyTimer.stop(); In The Fuction The Listener Called (to Stop It) It Dosent Stop?

Jun 12, 2009

I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again

......Wait its placing the first image in (a couple of lines before the start), so Its restarting the whole movie, not just the function?

myTimer.addEventListener(TimerEvent.TIMER, tweenone)
myTimer.start();
function tweenone (event:Event):void[code]...........

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ActionScript 2.0 :: Stop() Or _root.stop() Doesn't Stop?

Aug 26, 2009

I have a contact form for which I have a tween. That contact form consists of two keyframes, first the form, I tried putting the code stop(); in the first keyframe but it didn't stop. I then changed stop(); to _root.stop();, which didn't work either. I have to stop it because otherwise users would see a thank you note before they even enter their details. What can I do? Converting to movieclip didn't work either, besides it puts a funny character when I press AltGr

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Flash :: "IF" Statement, Within A For Statement, To Control Movieclip Within Movieclip?

Dec 18, 2011

I have a movieclip on the screen called "mc_bg". Within this movieclip are 7 movieclips called "barrier1" through "barrier7".From main.as I want to be able to do this call:

for (var i: int = 1; i < 3; i++ ){
trace("got here")
trace(mc_bg["mc_barrier" + String(i)])

[code]....

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ActionScript 3.0 :: Get Main Timeline To Stop In The Beginning On Button Press To Play And At The End Stop Again?

Feb 1, 2008

I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.

The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.

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ActionScript 3.0 :: Stop Class File From Automatically Starting And How To Stop It After It Starts?

Oct 13, 2011

How do I stop a class file from automatically inserting itself into the .fla file. I want to insert it manually into a frame, and then tell it to stop after I leave the frame.The following is the code included in my .as file.

ActionScript Code:
package {
import flash.display.*;
import flash.events.*;[code].........

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Actionscript 3.0 :: Movie Doesn't Stop At Any Of Stop Commands And Keeps Looping Through Itself Over And Over Again

Jan 5, 2010

Im attempting to make a preloader. I am very new to action script so this is what i have.

Code:
ifFrameLoaded ( "UC" ) {
gotoAndPlay ( "home" );
}

as simple as it gets, right? Wrong, the preloader works however is get this error 1087: Syntax error: extra characters found after end of program. The preloader it self works it plays and when the movie is loaded it begins the movie, however the movie doesnt stop at any of my stop commands and keeps looping through itself over and over again till i exit the window.

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ActionScript 3.0 :: MovieClip Will Not Stop, Dispite Multile Stop Functions?

Jun 21, 2009

I've tried a couple dozen things to try and stop this movie clip, even down to the bare bones basics and its not working.I have an imported TIFF sequence that i imported onto the stage of a movie clip. Its 73 frames long, i want it to stop on frame 73.So i add the usual stop(); command but it doesn't stop, it keeps looping.On the main layer i put this movieclip in i have an AS layer that also has stop(); and moviclip.stop();But it doesn't stop at all. it just keeps repeating.I put it down to this bare basic setup just to see if i could even stop it. But its not stopping.Layers -> and stuffScene 1Content - movieclipMCActionScript - stop(); movieclipMC.stop();Movieclip - keyframes consisting of image sequence 1-73. frame 73 has stop();

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ActionScript 3.0 :: Stop Movieclip - SjunkBomb[x].stop(); Doesn't Work?

Aug 27, 2010

I have some bombs like this :

var sjunkBomb:Array = new Array;
for (var i:int = 0; i < sjunkBombMaxAntal; i++) {
var bomb = new sjunkbomb;[code]....

Each movieclip sjunkBomb contains an animated movieclip. When the bombs reach the bottom I want to stop the inside animation.I guess it's better to stop them so they affect the rest of the game if there are a lot of bombs. I know how to hide them with sjunkBomb[x] .visible = false; but if I want to stop them? sjunkBomb[x].stop(); doesn't work!?

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ActionScript 2.0 :: Stop Scaling - Stop It Going Back To It Original Value And Scale Again And Again?

Jun 8, 2005

I have a movieclip that I want to be scaled to 400.After that I don�t want it to scale anymore.How can I stop it going back to it�s original value and scale again and again.I have the as in "On enter frame",I dont want a button to be pressed to start scaling.

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ActionScript 2.0 :: Sound - Stop Button To Allow The User To Stop Mid Song

Mar 13, 2007

i have programed a play button using:

[Code]...

now i am trying to program the stop button to allow the user to stop mid song....

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ActionScript 3.0 :: Timeline Won't Stop On Stop() Frames In Reverse?

Jan 29, 2010

my reverse button causes the timeline to ignore the stop() function on its keyframe and play backwards all the way to the start. Since it keeps trying to play the previous frame, it's frozen at frame 1.

Code:

stop()
// Reverse button //
var reverse:Boolean;
rev_btn.addEventListener( MouseEvent.MOUSE_DOWN, down );

[Code].....

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ActionScript 3.0 :: Stop Movie By Using Stop(); But Keep Buttons Working

Jul 1, 2009

I'm making a website using flash,And on my movie it says Welcome to Blah Blah Blah,And then a button appears, To make sure my button works,The writing turns to bold and goes bigger,When the button appears it works and goes bigger, Until it reaches the point in the timeline where it has stop();It stops my movie from looping or restarting which is what i want, But it stops my buttons from working aswell, How to keep my button working but movie stops,If you want me to explain more just ask

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Professional :: Flashplayer Stop Doesn't Stop All Animations?

Nov 1, 2010

When my animations are playing in the flashplayer and you rightclick and uncheck the play command only the animations in the main timeline stop playing. All the child animations continue to play. How do I make it so they all will stop playing when play is unchecked?

Is there a event listener that monitors if the movie has been stopped?

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ActionScript 3.0 :: SoundChannels Will Not Stop Sounds When Stop() Is Called

Sep 10, 2011

On a recent project I am working on, I created an event-based sound engine. Different components within Flex will be registered, and then the controller will listen to events and handle the information correctly. So, it just takes a custom SoundEvent or ChannelEvent to alter one of the channels, or play a sound.
 
I can not quite figure out what is wrong with my code, and I am finding myself snow-blind to the issue at hand. At first, I was going to rewrite it but I figured it would be better to learn from my mistake. Also, I realize that this is not correct for streaming sounds, but I am working off a local sound library until I get it up and running smoothly.
 
Here is the code for the SoundEvent:

package code.events
{
import flash.events.Event;
public class SoundEvent extends Event

[code]....

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ActionScript 3.0 :: Write SoundChannel.stop And Stop All Channels?

Dec 9, 2009

i have mp3 player that i've written now i load that swf file into my new project bu i can't stop it when i go to another menu

could i write SoundChannel.stop and stop all channels?

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