ActionScript 3.0 :: Write SoundChannel.stop And Stop All Channels?

Dec 9, 2009

i have mp3 player that i've written now i load that swf file into my new project bu i can't stop it when i go to another menu

could i write SoundChannel.stop and stop all channels?

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ActionScript 3.0 :: Save The SoundChannel.position Number (and Also Call SoundChannel.stop()) In Correct Time

Dec 6, 2008

I just finished a simple music player... For testing purposes. I upload it in the following address:http:[url]....with 10 music songs that I had recorded from radio stations(added the last 2 twice for testing).The problem is that when a song has totally loaded, stop action taken needs about 1 second to be applied!I.e. When I press "STOP", the sound continue to play for 1 sec before stop. When I push "pause" it takes one second for the music to stop!

However when using resume (second time pause) the sound starts instantly! Thus I guess there is an issue with stop()function of the SoundChannel object that I am using to stop the sound. Also notice that when unpause the music, it continue ~one second before the last sound - which means that I saved the soundChannel.position number (and also call soundChannel.stop()) in correct time, but it didn't stop immediately - bug!?

This only happens when the application runs through a browser(plugin v. 10) - programmed in CS3.

PS1. Notice that ,this also happens when I change Volume too. Thus because Stop and Volume are parts of SoundChannel, I guess there might be a bug with SoundChannel in online plugins..... :/

PS2. Notice that ,this also happens when I close the browser (firefox). Even if browser is closed the music continue for 1 sec the same way as when pressing stop!.. Thus I guess it's flash bug!...

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ActionScript 3.0 :: SoundChannel Doesn't Stop Properly

Oct 22, 2010

I made a few functions that should fade between tracks very simply. I start with track1, then call my initial function to fade to track2 -- works just fine. Then later when I want to call it to fade back to track1 it will fade track1 in but keep track2 playing (when the first time it properly fades the already playing track out) --Here is the code (all variables are defined earlier):

ActionScript Code:
/* trans is my SoundTransform
channel is my SoundChannel
newSong is a holding var*/

[code]....

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ActionScript 3.0 :: SoundChannel Stop() Function Not Working?

Dec 3, 2010

I am trying to stop a sound from playing after the user clicks the next button, and I have followed what I was told from others on how to use the SoundChannel but can't seem to get the stop() function to work?

here is the code:

ActionScript Code:
nxt1_btn.addEventListener(MouseEvent.CLICK, next1);
var grad:Sound = new graduationMusic();
var gradChannel:SoundChannel = grad.play(0,int.MAX_VALUE);

[Code].....

Error that keeps popping is : 1120 Access of unidentified property gradChannel.

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ActionScript 3.0 :: MyTimer.stop(); In The Fuction The Listener Called (to Stop It) It Dosent Stop?

Jun 12, 2009

I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again

......Wait its placing the first image in (a couple of lines before the start), so Its restarting the whole movie, not just the function?

myTimer.addEventListener(TimerEvent.TIMER, tweenone)
myTimer.start();
function tweenone (event:Event):void[code]...........

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ActionScript 2.0 :: Stop() Or _root.stop() Doesn't Stop?

Aug 26, 2009

I have a contact form for which I have a tween. That contact form consists of two keyframes, first the form, I tried putting the code stop(); in the first keyframe but it didn't stop. I then changed stop(); to _root.stop();, which didn't work either. I have to stop it because otherwise users would see a thank you note before they even enter their details. What can I do? Converting to movieclip didn't work either, besides it puts a funny character when I press AltGr

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ActionScript 3.0 :: Get Main Timeline To Stop In The Beginning On Button Press To Play And At The End Stop Again?

Feb 1, 2008

I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.

The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.

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ActionScript 3.0 :: Stop Class File From Automatically Starting And How To Stop It After It Starts?

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How do I stop a class file from automatically inserting itself into the .fla file. I want to insert it manually into a frame, and then tell it to stop after I leave the frame.The following is the code included in my .as file.

ActionScript Code:
package {
import flash.display.*;
import flash.events.*;[code].........

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Actionscript 3.0 :: Movie Doesn't Stop At Any Of Stop Commands And Keeps Looping Through Itself Over And Over Again

Jan 5, 2010

Im attempting to make a preloader. I am very new to action script so this is what i have.

Code:
ifFrameLoaded ( "UC" ) {
gotoAndPlay ( "home" );
}

as simple as it gets, right? Wrong, the preloader works however is get this error 1087: Syntax error: extra characters found after end of program. The preloader it self works it plays and when the movie is loaded it begins the movie, however the movie doesnt stop at any of my stop commands and keeps looping through itself over and over again till i exit the window.

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ActionScript 3.0 :: MovieClip Will Not Stop, Dispite Multile Stop Functions?

Jun 21, 2009

I've tried a couple dozen things to try and stop this movie clip, even down to the bare bones basics and its not working.I have an imported TIFF sequence that i imported onto the stage of a movie clip. Its 73 frames long, i want it to stop on frame 73.So i add the usual stop(); command but it doesn't stop, it keeps looping.On the main layer i put this movieclip in i have an AS layer that also has stop(); and moviclip.stop();But it doesn't stop at all. it just keeps repeating.I put it down to this bare basic setup just to see if i could even stop it. But its not stopping.Layers -> and stuffScene 1Content - movieclipMCActionScript - stop(); movieclipMC.stop();Movieclip - keyframes consisting of image sequence 1-73. frame 73 has stop();

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ActionScript 3.0 :: Stop Movieclip - SjunkBomb[x].stop(); Doesn't Work?

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I have some bombs like this :

var sjunkBomb:Array = new Array;
for (var i:int = 0; i < sjunkBombMaxAntal; i++) {
var bomb = new sjunkbomb;[code]....

Each movieclip sjunkBomb contains an animated movieclip. When the bombs reach the bottom I want to stop the inside animation.I guess it's better to stop them so they affect the rest of the game if there are a lot of bombs. I know how to hide them with sjunkBomb[x] .visible = false; but if I want to stop them? sjunkBomb[x].stop(); doesn't work!?

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ActionScript 2.0 :: Stop Scaling - Stop It Going Back To It Original Value And Scale Again And Again?

Jun 8, 2005

I have a movieclip that I want to be scaled to 400.After that I don�t want it to scale anymore.How can I stop it going back to it�s original value and scale again and again.I have the as in "On enter frame",I dont want a button to be pressed to start scaling.

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ActionScript 2.0 :: Sound - Stop Button To Allow The User To Stop Mid Song

Mar 13, 2007

i have programed a play button using:

[Code]...

now i am trying to program the stop button to allow the user to stop mid song....

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ActionScript 3.0 :: Timeline Won't Stop On Stop() Frames In Reverse?

Jan 29, 2010

my reverse button causes the timeline to ignore the stop() function on its keyframe and play backwards all the way to the start. Since it keeps trying to play the previous frame, it's frozen at frame 1.

Code:

stop()
// Reverse button //
var reverse:Boolean;
rev_btn.addEventListener( MouseEvent.MOUSE_DOWN, down );

[Code].....

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ActionScript 3.0 :: Stop Movie By Using Stop(); But Keep Buttons Working

Jul 1, 2009

I'm making a website using flash,And on my movie it says Welcome to Blah Blah Blah,And then a button appears, To make sure my button works,The writing turns to bold and goes bigger,When the button appears it works and goes bigger, Until it reaches the point in the timeline where it has stop();It stops my movie from looping or restarting which is what i want, But it stops my buttons from working aswell, How to keep my button working but movie stops,If you want me to explain more just ask

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Professional :: Flashplayer Stop Doesn't Stop All Animations?

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When my animations are playing in the flashplayer and you rightclick and uncheck the play command only the animations in the main timeline stop playing. All the child animations continue to play. How do I make it so they all will stop playing when play is unchecked?

Is there a event listener that monitors if the movie has been stopped?

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ActionScript 3.0 :: SoundChannels Will Not Stop Sounds When Stop() Is Called

Sep 10, 2011

On a recent project I am working on, I created an event-based sound engine. Different components within Flex will be registered, and then the controller will listen to events and handle the information correctly. So, it just takes a custom SoundEvent or ChannelEvent to alter one of the channels, or play a sound.
 
I can not quite figure out what is wrong with my code, and I am finding myself snow-blind to the issue at hand. At first, I was going to rewrite it but I figured it would be better to learn from my mistake. Also, I realize that this is not correct for streaming sounds, but I am working off a local sound library until I get it up and running smoothly.
 
Here is the code for the SoundEvent:

package code.events
{
import flash.events.Event;
public class SoundEvent extends Event

[code]....

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ActionScript 2.0 :: Play And Stop A Number Of Frames Later Without Using Stop?

Jan 2, 2004

Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button..

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ActionScript 2.0 :: Play And Stop A Number Of Frames Later, Without Using Stop()?

Jan 2, 2004

Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button.

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I have a MC that follows the mouse. I want to do so the MC will smoothly/softly stop when i stop moving the mouse. Is it hard to code, And it would be very nice if someone could do some code for it

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ActionScript 3.0 :: How To Stop Spray When Mouse Stop

Jun 5, 2010

how to stop spray when the mouse is stop

import com.greensock.*;
import com.greensock.easing.*;
stage.addEventListener(MouseEvent.MOUSE_MOVE,spray Flowers);

[Code]...

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ActionScript 2.0 :: Stop Scene Loop Without Stop();

Feb 8, 2007

I have an interactive flash application that I'm building, but it's gotten kinda large (~200k) because of one large png file. So, I want to build a preloader for it, but I seem to have some difficulty getting it to a) stop looping back to scene 1, or b) look good if I use stop();

for some reason, the folowing scene's moving elements look crappy if I use stop(); in it's first frame in order to stop it from going back.

I don't want scene 1 to continuously reappear, but stop messes with the moving elements in scene 2.

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ActionScript 3.0 :: Can't Stop A FLV With MyFLV.stop();

Aug 29, 2009

I have my Flash piece with three tabs...HOME, VIDEO and PHOTOS. If you go to VIDEO I will have several buttons that you can choose to play different videos. Right now I just have one setup. Once I click the button I jump to a new frame where i have the FLV player ON THE STAGE. The video runs great.....until I go to another frame label like Photos or HOME. The FLV player is NOT on the frame where these others are but yet it still keeps playing.

When I started to try and stop the movie I put "myFLVplayer.stop();" within my button code for the PHOTOS button. This stopped the FLV ONLY if I had went to the VIDEO section and started a movie. If I click the PHOTOS tab before the movie was played I get an error message "TypeError: Error #1009: Cannot access a property or method of a null object reference.at fish_2009_AS3_fla::MainTimeline/photos_clicked()"

Here is my code on Frame 1 of my file with the code in each button...this DOES NOT WORK....why?

ActionScript Code:
stop();
home_btn.addEventListener(MouseEvent.CLICK, home_clicked);
video_btn.addEventListener(MouseEvent.CLICK, video_clicked);

[Code].....

I also tried taking the "video_player.stop();" code and placing it on each of the three frame where I jump to for each section. That did nothing. In the old days when I did this I would have one FLV player on the stage spanning several frames. I wold then jump to specific frame and just load the new FLV into the player. Once I left that frame the movie stopped.

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ActionScript 3.0 :: Stop Moving MC - Fish To Stop Swimming After Clicked It And Start Swimming After Another Click

Jan 1, 2012

what wrong with the functin 'stopFish' Without this function the fish in the tank swims but when I add it, it doesnt anymore. I just want the fish to stop swimming after I clicked it and start swimming after another click.

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ActionScript 2.0 :: Bar - Play And Stop Button To Play And Stop Frames In A Flash Movie

Dec 1, 2004

give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck

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ActionScript 2.0 :: Stop Action At End Of Movie On Last Keyframe / But Movie Doesn't Stop

Nov 19, 2003

I put the "stop" action at the end of my movie on the last keyframe, but the movie doesn't stop!

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ActionScript 3.0 :: Video Won't Stop Using Same Command That Made Video Stop

May 7, 2011

I have a website that plays video1 when it opens. When you navigate to next page the video stops. One of the buttons on the second page plays video2. The problem is that video 2 won't stop using the same command that made video1 stop.

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ActionScript 2.0 :: Movie Clip With A Stop Command On Frame 1 And A Stop Command On Frame 20

Jul 21, 2007

I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.

The actionscript on button #1-
PHP Code:
on(rollOver){    gotoAndPlay(_currentframe +1);} 
The actionscript on button #2-

[Code]...

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ActionScript 3.0 :: Merge Two Alpha Channels?

May 4, 2010

What is the best way to merge two alpha channels? What I want to do is, given channel values, use the value which is greater.

I tried using .merge(), but it appears to only blend channels with a linear value between current and destination value.

I looked into .draw(), which would work well using a blendmode like LIGHTEN, but it doesn't allow drawing per channel so I can't target the alpha channel only. The ALPHA blendmode didn't seem to do anything when used with .draw(), and ERASE gives an unwanted hard edge.

I also looked into .copyChannel(), but it doesn't allow any blending logic, merely copying a rectangular region from one BitmapData to another.

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ActionScript 3.0 :: Disable Sound In All Channels?

Aug 26, 2011

I am using an application which load games as an external swf file(total 10 games). When I click on the game icon it loads the game and also the sounds related to that game.

But when I close the game in that app, ideally it should also stop the sound for that game. It happens for few games, but for some games the sound still plays in the background even if the game is closed.I have used

import flash.media.SoundMixer;
SoundMixer.stopAll();

In some games the sound is embedded in the game swf file and in some games sound is called from the external mp3 files.Is there a way in which if i close the game. ie any game , the sound should stop.

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