ActionScript 3.0 :: Disable Sound In All Channels?

Aug 26, 2011

I am using an application which load games as an external swf file(total 10 games). When I click on the game icon it loads the game and also the sounds related to that game.

But when I close the game in that app, ideally it should also stop the sound for that game. It happens for few games, but for some games the sound still plays in the background even if the game is closed.I have used

import flash.media.SoundMixer;
SoundMixer.stopAll();

In some games the sound is embedded in the game swf file and in some games sound is called from the external mp3 files.Is there a way in which if i close the game. ie any game , the sound should stop.

View 3 Replies


Similar Posts:


ActionScript 3.0 :: FLV Preloading And Caching And Sound Channels?

Sep 26, 2011

We are working at a complex AS3.0/Flash game project, where we need to preload and cache around 70 movie files with sound. But somehow the preloaded videos all seem to block a sound channel and so some sounds are not played in the game, as we seem to exceed the 32 sound channels. I cannot provide any technical details at the moment, but I will add them as soon as the developer in charge is back in the office.

View 1 Replies

Flash :: Actionscript - Synchronizing 2 Sound Channels?

Sep 9, 2011

I am using 2 sound channels to play 2 separate, externally loaded mp3 files at the same time. Right now I have the play button tied to a function that starts the first mp3, then the 2nd. The problem is - the 2nd mp3 starts a few milliseconds after the first. Is there a way that I can make sure these 2 start playing at the exact same time?

[Code]...

View 1 Replies

ActionScript 3.0 :: Multiple Sound Channels At Different Vols?

Jul 14, 2009

is it possible to have multiple SoundChannels? And have a volume control control multiple volumes?

i have a site that uses .flv's with sound all throughout. Volume control is attached to a sound transform that affects the stream. I also added a piece of code to this function that creates a new soundtransformation object, adds it to a soundfactory object i have in a private var and adjusts that volume by 40% of the .flv's volume. This seems like it should work - but doesn't so i am wondering two things. a) can i have multiple sound channels (in this case the stream and the channel i made for bkg music) b) if i can why do my sound transformations not get implemented on this music track. I also tried to explcitly set the music volume to 0.4 via a sound transform right after i load it - which does not work either.

heres the code

ActionScript Code:
trace("current vol is :" + currentVolume +  " And 40% of that is: " + (currentVolume * 0.4));
var st:SoundTransform = new SoundTransform(currentVolume, 0);
stream.soundTransform = st;

[Code].....

View 1 Replies

Actionscript 3 :: Analyze Sound By Channels In Flash Player 11?

Oct 31, 2011

referring to my old question AS3: Analyzing sound spectrums one by one, one channel at once , with flash player 11 and using Sound.extract,is it possible to extract a single channel and manipulate/visualize it's spectrum? I mean, if i mix 2 sounds into one file, can i control them separately, acting on thing like their soundwaves or volume?

View 1 Replies

ActionScript 3.0 :: Retrieving Sound Frequency And Mono/stereo Channels?

Sep 28, 2011

Can I figure out somehow sound's frequency (primarily .mp3s) and if it is mono or stereo?

View 4 Replies

ActionScript 3.0 :: Disable Sound On An Externally Loaded .SWF?

Oct 16, 2009

I�m creating a .swf that loads another .swf using a Loader and a URLRequest in AS3. The problem is that the external .swf has music in it and I can�t figure out how to disable it. I don�t mind just disabling all sounds, but I haven�t been able to get this to work either.

View 2 Replies

Professional :: Disable Sound In Flash Player (Windows)?

Jan 12, 2009

I would like to completely disable the soundin Adobes Flash-Player in case of "nerving"Websites. Is there a way to disable the soundin Flash-Player, but without disabling the sound in

View 3 Replies

ActionScript 3.0 :: How To Completely Disable Sound In Flash File

Dec 19, 2009

How do I completely disable sound from my flash file?

View 1 Replies

ActionScript 2.0 :: Disable Arrow Key Until Sound Finishes Playing?

Mar 10, 2008

I'm trying to make the UP arrow key disabled until a sound has finished playing. Is this possible?This is because other keys also play sounds and I don't want the sounds overlapping each other. Thus I'd also be trying to disable those keys as well whilst a sound is playing.

[code]...

View 1 Replies

ActionScript 2.0 :: Create Loader For External Swf That Will Have Features To Enable / Disable Sound

Dec 24, 2009

To create loader for external swf that will have features to enable/disable sound and to enable/disable external link requests.I don`t have source files for that external swfs.

View 2 Replies

ActionScript 3.0 :: Merge Two Alpha Channels?

May 4, 2010

What is the best way to merge two alpha channels? What I want to do is, given channel values, use the value which is greater.

I tried using .merge(), but it appears to only blend channels with a linear value between current and destination value.

I looked into .draw(), which would work well using a blendmode like LIGHTEN, but it doesn't allow drawing per channel so I can't target the alpha channel only. The ALPHA blendmode didn't seem to do anything when used with .draw(), and ERASE gives an unwanted hard edge.

I also looked into .copyChannel(), but it doesn't allow any blending logic, merely copying a rectangular region from one BitmapData to another.

View 5 Replies

ActionScript 3.0 :: Operator In Channels For Perlin Noise?

Jul 9, 2009

got this code from herehttp:

[Code]...

View 1 Replies

Flex :: Create Channels At Runtime Using BlazeDS?

Aug 12, 2010

So as you may or may not know, BlazeDS (open source version of LiveCycle Data Services) is a nice way to get your server-side Java and client-side Flex application to play together. Unfortunately, it does have several pitfalls that need to be corrected. I'll try to explain one of them here.

All of BlazeDS's configuration is written via XML files in the flex/ folder of your webapp. The default names are separated for clarity, such as services-config.xml, remoting-config.xml, messaging-config.xml, etc. In these configuration files (particularly services-config.xml), Channels are defined; these setup URIs and objects used to capture and send information between the server and the client. In these config files, it is quite common to use a syntax like so:

[Code]...

Unfortunately, what they don't tell you is that some of these key-in replacements (ie: {context.root}) are not replaced dynamically upon execution but upon compilation of the WAR file you intend to distribute. Obviously not a good idea when switching domains.

So, instead I seek to dynamically define these channels. According to the documentation, that's all good and fine, but it only works if the channel already exists when the webapp is launched. I feel like that sort of defeats the point. So my question is, how do you truly create channels dynamically so that both the client and the server recognize their existence?

View 1 Replies

Actionscript 3 :: Working With Multiple Sounds & Channels

Nov 17, 2011

Are there any audio management libraries for ActionScript 3? The more tailored they are for game development the better.I'm finding it hard to understand and work with multiple channels, which is making a lot of my audio sound screwy and cancel each other out, etc. I've been working on an RPG that can at a given time have quite a number of sounds playing such as environmental noise (like opening doors, thunder, rain, etc), walking enemies, inventory sounds (for events like dropping an item into your inventory), passive spell-casting sounds, voice clips, weapon swinging etc. Alternatively, if there are any good resources that explain how to use multiple sound channels strategically.

View 1 Replies

ActionScript 3.0 :: Convert RGB Channels To Between 0-1 For Pixel Bender?

Nov 20, 2010

Simple question here, lets say you have a color in RGB, white:255, 255, 255Pixel bender needs values between 0-1 not 0-255.So white = 1, 1, 1What about:134, 132, 123I dont know how to work it out.

View 3 Replies

Actionscript 3 :: Merging Two Bitmapdata Objects' Alpha Channels?

Aug 22, 2011

i have the following situation:

one drawing layer (graphics object with lineTo, etc.)

one png with an alpha channel (supposed to serve only as a mask)

now i want to be able to only draw lines within an area restricted by the png mask.

i am trying like this:

var bitmapData:BitmapData = new BitmapData( 320, 320 );
bitmapData.draw( drawingLayer );
bitmapData.copyChannel( maskBitmapData, new Rectangle( 0, 0, 320, 320 ), new Point( 0, 0 ), BitmapDataChannel.ALPHA, BitmapDataChannel.ALPHA );

now the borders get cut off fine, but i get a black background, since the drawing layer has an alpha between the drawn lines (and it should remain like this) and the mask bitmap has an alpha outside the shape. so naturally the mask's alpha replaces the drawing layer's.

i tried it with merge, copyPixels and also with just setting the mask property on the drawing layer (i set everything to cacheAsBitmap) but to no avail.

ADDITION:

when trying to use a mask i tried it with

<s:BitmapImage id="mask" source="@Embed(source='...')" cacheAsBitmap="true" />

and also as

[Embed("...")]
private const BodyMask:Class;
var maskBitmap:Bitmap = new BodyMask();

and assigned them to the mask property of a s:Group element (cacheAsBitmap=true) where the operations on the graphics object occured. i also tried reassigning the mask after each draw operation.

View 1 Replies

Media Server :: When Using RTMFP Protocol FMS Doesn't Operate In Channels

Nov 26, 2010

I'm developing an online meeting system with audio/video sharing, using Adobe Flex 4 and Flash Media Server 4. I'm using the RTMFP protocol to make the transmission of audio/video which increases considerably the performance. The trouble now is that i must record the audio/video transmitted, but i figured out that when using the RTMFP protocol the FMS doesn't operate in the channels. So, how could i make FMS record this channels?

View 1 Replies

Java :: Support Both HTTP And HTTPS Channels In Flex/BlazeDS?

Jun 17, 2009

I've been trying to find the right configuration for supporting both http/s requests in a Flex app. I've read all the docs and they allude to doing something like the following:

<default-channels>
<channel ref="my-secure-amf">
<serialization>[code]..........

I'm running with Tomcat 5.5.17 and Java 5.The BlazeDS docs say this is the best practice. Is there a better way? With this config, there seems to be 2-3 retries associated with each channel defined in the default-channels element so it always takes ~20s before the my-amf channel connects via a http request. Is there a way to override the 2-3 retries to say, 1 retry for each channel?

View 4 Replies

ActionScript 2.0 :: Define HitArea Of External Assets With Alpha Channels (for Example PNG)?

Nov 14, 2010

I copied this from some other forum because it's explain well "...Let�s say you are loading in an external asset that has an alpha channel, such as a PNG. Now let�s say that you want that asset to act like a button, with rollover and click actions. No problem. No reason you can't do that. But, actually, there is a problem. The hit area for that external asset will be its entire bounding box. Take this octy image for example: Even if you rolled over the top left of the image where it�s totally transparent, it will still trigger rollover actions, which is certainly not ideal and could potentially be very confusing for a user..."

[Code]....

View 2 Replies

ActionScript 3.0 :: Extracting The Alpha And Color Channels From A Png To Create A Two Separate Images?

Jun 6, 2011

I'm trying to take a png and create two images, one that represents the color data and the other a grayscale version of the alpha channel.

Extracting the correct data was no problem, i'm just embedding the png, creating a new instance (as a Bitmap) and then extracting the relevent channels of it's bitmapData to two new bitmapData instances.

ActionScript Code:
[Embed(source='/../deploy/images/alpha_test.png')]
public var image  : Class;

[code]....

The problem that i'm having, is that when i assign the colors bitmapData to a bitmap instance to display it, the background color is showing as black, even though the default fillColor of a bitmapData instance is white. how i can use the alpha channel data to create an 8 bit, grayscale image, that's the reverse of the channel?

View 1 Replies

ActionScript 3.0 :: Write SoundChannel.stop And Stop All Channels?

Dec 9, 2009

i have mp3 player that i've written now i load that swf file into my new project bu i can't stop it when i go to another menu

could i write SoundChannel.stop and stop all channels?

View 1 Replies

Actionscript 3 :: Sound Latency - Set It For Any Silence Before The Actual Sound By Calling The Sound

Apr 16, 2011

I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:

[Code]...

All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?

View 1 Replies

Loading With Sound Only Played Once But Keeping Hover Over Menu Item Sound Intack?

May 21, 2010

I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.

I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)

I want to know if my flash header can support the following additional functionality/changes:

1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?

2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.

3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.

4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?

I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.

View 2 Replies

ActionScript 1/2 :: Make Button On Rollover Starts Sound And Rolloff Stops Sound?

Jul 28, 2009

I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.

View 6 Replies

Flash :: Dynamically Create New Sound Objects Based On Raw WAV / DATA Or Other Sound Object?

Jan 31, 2012

Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:

An existing Sound object; A ByteArray object;

For example, say you have a "dry" sound of a gun-shot. You could:

[Code]...

View 1 Replies

IDE :: Loading With Sound Only Played Once But Keeping Hover Over Menu Item Sound Intact?

May 21, 2010

I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. I want to know if my flash header can support the following additional functionality/changes:

1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?

2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.

3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.

4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?

I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.

View 4 Replies

Media Server :: Get Sound Level Of Each Clients Who Are Streaming Video And Sound?

Oct 20, 2011

I am using a flash app. I can send and receive streaming data to FMS by using this app, like the chart I attached. [URL] This app uses RTMP to access to FMS. I want to upgrade this app to display sound level of each client. Is it possible by using Actionscript and FMS? If so, which class should I use?

View 3 Replies

Actionscript 3 :: Flash: Generate/display Sound Waveform For Uploaded Sound?

Mar 14, 2011

I have a project that requires me to display the waveform for a uploaded sound. The sound is always an MP3, most of the time 22.05 kHz mono, with speech only. The project are written with Flex/ActionScript 3. It's meant to run in the browser, but might also consider converting to AIR if that can help.

All examples I've found and looked at for generating a wave, are either doing some visualization in real time as the sound is playing, or, the most promising, as3soundeditorlib, keeps the wave already generated, but does it very slowly, seemingly using as long time as playing through the audio would've taken.Is there any way to generate the wave faster than real time?

View 2 Replies

Actionscript 3 :: Sound.extract Method Empties Sound Object Data

May 20, 2011

I am using the following to extract the byte info from a sound object - however if I go back to the same sound object and run this again, The byteArray has no bytes available.

var data:ByteArray = new ByteArray;
sound.extract(data,sound.length*44.1);
data.position = 0;
return data;

Is this the correct behavior? Is there not a way to do this multiple times on the same sound object?

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved