ActionScript 2.0 :: Way To Make A Statement Run Justnce O
Nov 16, 2004
whats the best way to make a statement run just once? at the begining of my movie i have a few default values i wish to be set, but only the 1st time thru, i have done this before by doing something like this [code]but this no longer seems to work with AS2.0 since it produces a NaN error.
whats the best way to make a statement run just once?at the begining of my movie i have a few default values i wish to be set, but only the 1st time thru, i have done this before by doing something like this
Code: xxx=xxx+1 if(xxx==1){ ///some stuff here }
but this no longer seems to work with AS2.0 since it produces a NaN error
I made a multibutton menu and I have a sound set to play when you click each of the buttons but the sounds play over one another if buttons are pressed one right after the other. I know theres a way to make each sound stop using an if statement just cant figure it out.
I have a large group of functions.The function to be called depends on the value of a var (which is a int);I could make a long case statement along the lines of this
I hope the following is pretty self explanatory. There is a ball movie clip "mc1" on stage. The addEventHandler simply starts a tween and the ball rolls from left to right until it's off the stage. I'm simply trying to make the clip stop when it reaches a certain x value on stage. I'm trying to teach myself simple techniques for the if statement and loops.
I'm just trying to make a simple function that will return all the data from my SQLITE database as an array. But it looks like when my function is returning the array, the SQL statement is actually still executing... so it's empty... Does anyone have a suggestion? Or am I just going about this whole thing wrong.I know I could just have the event listener functions outside this function, and they could then set the data. But i'm trying to make a AS3 Class that holds all my SQL functions, and It would be nice to have everything for this particular function just in one function, so it can return an array to me.
public function getFavsGamesArray():Array { getFavsArraySql.addEventListener(SQLEvent.RESULT, res);
Having a few problems with what I thought was a simple if statement. Here is the code:
[Code]...
I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.
The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);
The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.
I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.
the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?
I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...
example: if(bla == bla) { <------------how would I write another if statement here? }else if (bla == bla){ }
I have a movieclip on the screen called "mc_bg". Within this movieclip are 7 movieclips called "barrier1" through "barrier7".From main.as I want to be able to do this call:
for (var i: int = 1; i < 3; i++ ){ trace("got here") trace(mc_bg["mc_barrier" + String(i)])
So I've been reading a lot today about the with statement performance, readability and stuff like that but i'm still not sure whether i should or should not use the with statement in AS3.
Using the with statement seems the same as creating local var which would carry the reference.
I am sending my header location to some variables in flash from my php page.For example when i am in the homepage then the header is:
&from=sitemap&product_id=1
What i want to do is tell the flash to go to one frame if it is the homepage and to another for any other value of products_id.What i have in my actionscript is this:
ive got an array of cards 2-10 plus jack, queen, king, ace and i'm pulling members from the array at random--in order to score it, i decided to check the first character of the string and see if it returns a number or not.if it's a number, add the number to the score, but if it returns 'NaN' (not a number) then it will just add 10 to the score--so even tho NaN is defined as a variable in flash, somehow my if statement 'char==NaN' isn't working...
Inside the movieclips I have some code. In this code I need the index-number of the movieclip. I'm staring the code off with: var indexr:Number = _root.i; The for-statement is so fast that all the movieclips get number 9 in the index-variable! Is there any trick to manage this, like can I get the index from the name in some way? Or do I have to work around it in some more or less complicated way?
Is it possible to have more than one condition on an if statement?eg. if something is black and if it is 40cm then do the following..both conditions must be fulfilled before the action can occur.
I'm about to start a game/quiz project where the user must click several buttons, one after another (though not in any special order) to answer a question:[code]Is this the right approach and way to add variables in an if statement?
I have been asked by a local web development company to code some flash banners for use with there banner ad site they are doing. I have been sent a banner to add the actionscript and also the actionscript as well. What I have is a fla doc with a button that covers the whole banner. Then on the banner I have this actionscript:-
on my main timeline i have a movie clip called "screen" within that i have a dynamic text box for inputing a number. var for text box is txt_1
on the same timeline i have another mc called "animation" withing that i have a mc called "prizes" there are 2 animations in the prizes movie clip that are supposed to run based on the if statement...i have an action assigned to the prizes as below:
//this.onEnterFrame = function () { if (_root.screen.txt_1 == "11111") { prizes.gotoAndPlay('prizes1');[code]........
but this is not working...basically i want to say that is the text that was inputed was "11111" play the first prize animation inside the "prizes" mc, and if its "22222" play the second prize animation in the "prizes" mc.what am i doing wrong?
Now i need to hide the sample_mc that is already on stage only if a clip is loaded... on the else statement sample_mc should be visible again..So...i dont know how to say that in AS2 language...
Actionscript Code: If clip is loaded , sample_mc._visible = false; else sample_mc._visible = true;