ActionScript 3.0 :: Use Mouse Position In It?
Jan 12, 2009How can i use mouse position in as3?
View 1 RepliesHow can i use mouse position in as3?
View 1 RepliesBasically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).
View 2 RepliesI have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.
View 8 Repliestween from one position to mouse position
View 1 RepliesI have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.
I have this code...
function focusMousePosition(){ onMouseMove = function (){ Stage.width = _root._xmouse; Stage.height = _root._ymouse; updateAfterEvent(); }}
var mouseWheelListener = new Object();var wheelNum:Number;
mouseWheelListener.onMouseWheel = function(wheelNum){ focusMousePosition(); if (wheelNum > 0){ map._xscale *= 0.9; map._yscale *= 0.9; }else{ map._xscale *= 1.1; map._yscale *= 1.1; }}Mouse.addListener(mouseWheelListener);
Code:
addEventListener(MouseEvent.MOUSE_WHEEL,mouseWheel);
function mouseWheel(event:MouseEvent) {
Map.scaleX = Map.scaleX + event.delta*.01;
Map.scaleY = Map.scaleX;
}
The problem with this code is that it scales from the registration point (0,0). Due to the other transformations I'm doing to this image at various times, it isn't possible to move the registration point. The image is larger than the stage and the user is able to drag it around. I want the mouse wheel to zoom in on the place the mouse is hovering over (or at a minimum...the center of the "view" they have...aka the stage)I tried doing this:
Code:
internalPoint = new Point(Map.mouseX, Map.mouseY);
externalPoint = new Point(stage.mouseX, stage.mouseY);
var matrix:Matrix = Map.transform.matrix;
[code]....
Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
View 5 RepliesI am trying to get the mouse's position even when it is outside of the flash window. How can I do this?stage.mouseX/Y only returns the mouse position on the stage, not when the mouse is outside. Is there another way?
View 5 RepliesThe closest I have come to is the basic mouse hide and then mouse show, however this only gives the illusion of the cursor not being there, however you can still use it. I would like the cursor to be 'disabled' within the flash movie for a limited time. Either by it disapearing and then reappearing, or by it being frozen in place
View 2 RepliesI have a panning background with buttons in it. It would be nice if when the button is pressed i could move the position of the mouse so that the movie pans and catches up with the new position. Is this possible?
View 4 RepliesI want to do something which is probably pretty simple but I've got absolutely no idea how to do it!What I want is for the Alpha value of an object (movie clip) to change depending on the x position of the mouse. So when the mouse is at 0 the alpha of the object will be 0%, and when it's at 100 the alpha will be 100%
View 4 RepliesSo I'm working on my portfolio and I got this problem. The code posted scrolls the sprite "cellContainer" based on the position of stage.mouseY. Perfect.Problem is that I want stage.mouseY to equal the entire cellContainer height. Kind of like how a small tablet equals a huge monitor. So when stage.mouseY = 0,cellContainer.y = 0 and when stage.mouseY = stage.stageHeight, cellContainer.y = stage.stageHeight - cellContainer.height. Right now, it scrolls, but it takes a while to scroll throught the entire height of cellContainer. I want it to be proportional to stage.mouseY.
Actionscript Code:
private function scrollStart(e:Event)[code]....
I have 16 MC on stage when they are clicked they can be draged but how do i make the one being clicked above all the others?
View 8 RepliesMy question is fairly straight forward: Is there a way to move the position of the mouse?within confines of the stage)I tried changing the value of mouseX/mouseY but it shows the following errors:I:FlashFlash ClassesMazegameMaze.as, Line 98 1178: Attempted access of inaccessible property mouseX through a reference with static type game:Maze.I:FlashFlash ClassesMazegameMaze.as, Line 98 1059: Property is read-only.
View 6 Repliesi wan to change my mouse coordinate to x->0, y ->0, possible?
View 3 RepliesIs there a way to lock the mouse X and Y position?, I mean, I want to move my mouse but I want that the mouse position to be locked on.. let say, the center of the screen. Btw, I need to do this using Flash.
View 2 Repliesim currently developing a website and would like to learn how to make this Effect Here
View 1 RepliesIm trying to follow an example and get a simple arrow sprite to rotate to the mouse position. This example comes out of the book 'Foundation Actionscript 3.0 Making things move' however when I build the following .as files, open a new as3.0 document, assign the document class to RotateToMouse, run the movie the swf's stage is blank and lacking the arrow sprite im telling it to create.
Code:
Code: Select allpackage
{
[code]....
i want to make my thumbnails move opposite of where the mouse is.so for example, if i move the mouse up the thumbnail moves down, if i move the mouse left, the thumbnail goes right etc...im trying to google this but i dont even know what its called so im not getting good results, or rather TOO many varied results lol. i was told on another forum that its called parallax menu or something like that but when i research it, i get millions of pages refering to this type of effect (they have other that move vert/horiz too)
View 5 RepliesI'm trying to make a movie clip play when the mouse is in a certain position on the screen without using invisible buttons, coding this myself so far I've got
[Code]...
now i know how to attach a mc to the mouse position and how to offset an mc to the mouse position. however i would like to make an mc lag behind the cursor. im guessing this is done by creating a var that reads a previous position.
View 4 Replieshow to get a movie clip to play without using a transparent button. Basically, say i have a stage set at 200x200, whenever the mouse xy value is within 0,0 to 200,200 i'd like to trigger a clip to play, and stop when the mouse leaves the stage.
View 12 RepliesIm trying to create a spraycan that when the user holds down the left mouse button, creates foam movieclips at its point.
Im using startdrag to enable the can to be a cursor.
I was trying to put some script to the actual foam MC and have it triggering on mousedown. I guess Im not getting the code right:
onClipEvent(mouseDown) {
mc_foam.duplicateMovieClip("newfoam"+i, i);
_root["newfoam"+i]._x=_xmouse;
_root["newfoam"+i]._y=_ymouse;
}
im talking about the way the MC moves from left to right while stationary...based on mouse movement, anyone have any ideas what this function is called but more effectively, WHEre i can find a tut or something?
View 1 RepliesI've had a brief look around but couldn't find anything on this. I'm wondering if it is possible in flash ( I use CS3/AS3) to set the mouse position in the window, mouseX and all that are just read-only. Moving the cursor off the screen can become quite a problem for the game I'm making, so for example I'd like to be able to snap the cursor position to the centre.
View 6 RepliesI'm making a simple puzzle-building game. It's working, but I have just spotted an odd in-game behaviour...When I pick up a piece of the puzzle and move to the left side of the swf, the game runs at a playable frame rate. The farther I move the mouse to the right, the frame rate (or at least update rate) seems to drop.The only code it's running at that point is a method that checks which piece is carried and moves that piece's x and y coords to match the mouse.I've already tried using 'updateAfterEvent' with no change.
View 5 RepliesI've got a slider on my navigation bar that rides along with the mouse; movies play perpendicular to it as I scroll. If I click on the movie, I link out to another page (easy enough). However, the actual slider doesn't do anything more than look nice. I know that if I don't make this thing child proof, I'm going to catch grief about it. So I tried to set up a switch that links out according to range values y<0 && y>125. As it stands, I don't get any errors, it just always goes to default. I'm missing something.I could always try a gia-normous 'if' statement, but I thought that I'd give the switch a try.
View 4 RepliesI'm stuck trying to define the y mouse position inside a mask.How does one set boundaries in which to find a mouse position?
View 1 RepliesI have a question about moving and animated player symbol to the mouse location on a MouseDown event. Right now I have it set up to do an easing so that I can control how fast the player moves to the location. Problem is that it is done with easing. I don' t like the easing because the velocity of starts really fast and then slows down before it reaches the mouseX and mouseY location. I would like just a plain ol' stroll from the player location to the mouse location on the MouseDown event. Here is my code:
[Code]....
I am looking for the a code to make my background image move horizontally both ways, when the mouse position is on the left or right of the screenDoes anyone know the Action Script 3 that is used?
View 3 Replies