ActionScript 3.0 :: Mouse Updating Dependent On Position?

Aug 26, 2009

I'm making a simple puzzle-building game. It's working, but I have just spotted an odd in-game behaviour...When I pick up a piece of the puzzle and move to the left side of the swf, the game runs at a playable frame rate. The farther I move the mouse to the right, the frame rate (or at least update rate) seems to drop.The only code it's running at that point is a method that checks which piece is carried and moves that piece's x and y coords to match the mouse.I've already tried using 'updateAfterEvent' with no change.

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[code]...

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[Code]....

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[Code].....

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[Code].....

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