ActionScript 3.0 :: Various Lines Size Dependent Of Speed
Apr 18, 2011
I have a function which makes the line size change dependent of the speed of the cursor. Faster movements = thicker line. It works as it should, but im trying to call it thru external Interface an a .Js. The line size changes but not when drawing, it looks like it bases the line size on the speed the cursor had before the mouseDown is fired. So it changes speed but not while drawing.
ActionScript Code:
var prevPt:Point=new Point(mouseX,mouseY);
ActionScript Code:
var THICKNESS:Number = 1;
function mouseDown(_x:Number, _y:Number):void {
I created an multiline TLF editable text field in my fla file. How can I format different alignments and font size for different lines in the same text field?
I have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.
I've got a Flash site that uses a loadvars object to load a csv file that I then parse into arrays. The swf works great locally and on two hosts I have tested it on. However, I can't get it to work on the host server I own (er..rent). The HTML file, swf and csv are all stored on the same level and I've even included a policy file just in case. Additionally, I have changed the path to the csv in the Flash file several times to see if that was the issue. I created a trace that indicates my data is loading, but the functionality isn't working, leading me to believe the parsing is at issue. Any ideas why this file would work fine on two other servers but bomb on a third?? I'm completely stumped.
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
I'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
My code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:
function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new
I'm making a simple puzzle-building game. It's working, but I have just spotted an odd in-game behaviour...When I pick up a piece of the puzzle and move to the left side of the swf, the game runs at a playable frame rate. The farther I move the mouse to the right, the frame rate (or at least update rate) seems to drop.The only code it's running at that point is a method that checks which piece is carried and moves that piece's x and y coords to match the mouse.I've already tried using 'updateAfterEvent' with no change.
Hopefully this is a straight forward question but as far as resources when compiling a flash project is flash more cpu dependent or gpu dependent? Trying to spec out a machine and need to determine what flash is going to use more.
I'm building a Flex/AIR application that connects to a remote server, the URL of which changes depending on the environment (development/production, and possibly others). For now, this URL parameter is hardcoded in my root application MXML file but it means I have to change it everytime I build my app for a different environment.Is there a way to externalize such a parameter so that when Flash Builder automatically builds my app (in development mode), it uses the development URL
I'm working on a flash project and wanted to rename an .as file. When I changed the name, the .swf breaks. Is there anyway I can remap the .as file to the .fla from CS5.5?
just wanted to know where is it preferred to keep your .as files? I've seen examples where people store them in a separate folder (ex. Actionscript/MainTimeline.as) but I've also seen examples where people just keep all the .as in their .fla file.
I have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.
How can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
We have a flash vector type map with pan and zoom ability and need to have layer1 which features a simple flash vector map visible from the initial overview until when the user has zoomed in to a certain amount when a more detailed layer2 flash vector map then appears and layer1 disappears. I would imagine a code turning off or on visibility of a layer dependent upon the zoom is what we need.
I'm trying to make an online advent calendar, and I want to know whether it is possible to add an actionscript code to a button in flash, so that it wont be visible or active until a certain date?
What does this mean? "Minimize the Flash movie size by limiting the glyphs embedded in the movie" in sIFR3 to improve rendering speed What is the meaning of "limiting the glyphs embedded in the movie"?
I am writing a type of mail form in AS2 of Flash CS4. I collect two variables (nameCli and messageCli) I setup a "sending button" to appear only when there is a minimum of characters (2) under nameCli AND a minimum of 10 characters in messageCli. When that button is pressed I POST these two vars tru email_lv to email2.php. I do this check to be absolutely sure that these vars have contents.
It works and tests well on several computers (PCs) under XP, Vista and 7. I haven't tested on a Mac Under IE and Firefox 3.0.xx I get the email with the correct values.
The problem: somehow, now and then I get (and worse, my client, to whom I wrote this app, gets) an "empty" email. That is, the subject of these emails are: "Request from" and blank. No name. The message is also blank. Since I know, with no doubt that these vars have content, otherwise the send button wouldn't come up, I am puzzled. I have no idea of what OS or Browsers these users have. Would be possible that some browsers would "block" the vars sent via POST?
Flex's new States re-parents visual items that are marked with includeIn/excludeFrom. If I have a Group (MainGroup) with 5 children/elements that are state controlled, is there still a way to get a reference to MainGroup's children? mainGroup.numChildren and mainGroup.numElements don't work since the children are re-parented. At best, they show 1.
I'd like to have a double click event on a datagrid in Flex3. The following example only works if the Accordion (id = "mustBeSecond") container comes after the DataGrid. Why is the order of the components important and what can I do to prevent this behavior? (The example does not work. If you change the order of "mustBeSecond" and gridReportConversions" the example works fine)
if I have a dynamic textbox named 'myText' and have this kind of code..
Code: myText.text = "I want to stretch the text box dependent on the text";
At the moment all I can see is 'I' - I want the textbox to stretch based on how much text is in it, and not to go to a new line - So the one line just keeps gettin bigger.
I am trying to create a mindmap where the user can drag points about the screen. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent?
var line:MovieClip = new MovieClip(); line.graphics.lineStyle(1,1); line.graphics.moveTo(ptOne.x,ptOne.y);
So ive been asked to build a page for a real state company and the guy told me it should be similar to these [URL] Ive been trying a couple of weeks so far, but i dont seem to find a way to do somthing similar, i mean, i want to have the welcome screen as those two:
- the gradient background - flash occupies whole screen no matter what size it is - gradient expands sideways infinately - no matter what height my explorer window is, gradient is always in the same position relative to top, and if i keep expanding downwards the background keeps last colour of the gradient. - the brand logo looks as if it had top, left and right anchors, and it also limitates the minimum width of the explorer window
i though of addind a 3000 x 3000px square with the gradient and centering it, but i know there has to be a professional way of achieving that.
I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.I have found this solution [URL].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
Now my problem is that if i put my content inside the movie-clip (centerrectangle) with all the animation require, link and other stuff, the movieclip (center rectangle ) never have the exact same center, thus making the script go wild trying to always adjust the location to the variable size of the movie clip.
I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.
I have found this solution [url].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
Now my problem is that if i put my content inside the movie-clip (centerrectangle) with all the animation require, link and other stuff, the movieclip (center rectangle ) never have the exact same center, thus making the script go wild trying to always adjust the location to the variable size of the movie clip...
I need it to stay exactly at the same position whatever the size of the movie-clip. [code]...
I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.