how to get a movie clip to play without using a transparent button. Basically, say i have a stage set at 200x200, whenever the mouse xy value is within 0,0 to 200,200 i'd like to trigger a clip to play, and stop when the mouse leaves the stage.
I have created an animation which has frames with the head drawn in the various positions it needs to be in to look in all directions. Each frame is unique as it shows the head look up down sideways etc.What I need to do now is to make the movie clip play certain frames depending on the mouse position.I am having some trouble with the logic of how to do thisIs the best way to detect the mouse position then tell the movie clip to gotoandstop a certain frame depending on the mouse position?
Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).
I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.
I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.
I have this code...
function focusMousePosition(){ onMouseMove = function (){ Stage.width = _root._xmouse; Stage.height = _root._ymouse; updateAfterEvent(); }} var mouseWheelListener = new Object();var wheelNum:Number; mouseWheelListener.onMouseWheel = function(wheelNum){ focusMousePosition(); if (wheelNum > 0){ map._xscale *= 0.9; map._yscale *= 0.9; }else{ map._xscale *= 1.1; map._yscale *= 1.1; }}Mouse.addListener(mouseWheelListener);
The problem with this code is that it scales from the registration point (0,0). Due to the other transformations I'm doing to this image at various times, it isn't possible to move the registration point. The image is larger than the stage and the user is able to drag it around. I want the mouse wheel to zoom in on the place the mouse is hovering over (or at a minimum...the center of the "view" they have...aka the stage)I tried doing this:
Code: internalPoint = new Point(Map.mouseX, Map.mouseY); externalPoint = new Point(stage.mouseX, stage.mouseY); var matrix:Matrix = Map.transform.matrix;
[code]....
Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I have a movie clip working where on rollover it sends it to scene 2 to play an animation but I don't know how to bring it back to scene one once you roll off of the clip. I have so far:
R1.addEventListener(MouseEvent.MOUSE_OVER, do1); function do1(event:MouseEvent):void { gotoAndPlay(2) stop(); }
what needs to be added to send it back to scene 1 after you MOUSE_OUT?
I am trying to get the mouse's position even when it is outside of the flash window. How can I do this?stage.mouseX/Y only returns the mouse position on the stage, not when the mouse is outside. Is there another way?
The closest I have come to is the basic mouse hide and then mouse show, however this only gives the illusion of the cursor not being there, however you can still use it. I would like the cursor to be 'disabled' within the flash movie for a limited time. Either by it disapearing and then reappearing, or by it being frozen in place
I have a panning background with buttons in it. It would be nice if when the button is pressed i could move the position of the mouse so that the movie pans and catches up with the new position. Is this possible?
I want to do something which is probably pretty simple but I've got absolutely no idea how to do it!What I want is for the Alpha value of an object (movie clip) to change depending on the x position of the mouse. So when the mouse is at 0 the alpha of the object will be 0%, and when it's at 100 the alpha will be 100%
So I'm working on my portfolio and I got this problem. The code posted scrolls the sprite "cellContainer" based on the position of stage.mouseY. Perfect.Problem is that I want stage.mouseY to equal the entire cellContainer height. Kind of like how a small tablet equals a huge monitor. So when stage.mouseY = 0,cellContainer.y = 0 and when stage.mouseY = stage.stageHeight, cellContainer.y = stage.stageHeight - cellContainer.height. Right now, it scrolls, but it takes a while to scroll throught the entire height of cellContainer. I want it to be proportional to stage.mouseY.
Actionscript Code: private function scrollStart(e:Event)[code]....
My question is fairly straight forward: Is there a way to move the position of the mouse?within confines of the stage)I tried changing the value of mouseX/mouseY but it shows the following errors:I:FlashFlash ClassesMazegameMaze.as, Line 98 1178: Attempted access of inaccessible property mouseX through a reference with static type game:Maze.I:FlashFlash ClassesMazegameMaze.as, Line 98 1059: Property is read-only.
Is there a way to lock the mouse X and Y position?, I mean, I want to move my mouse but I want that the mouse position to be locked on.. let say, the center of the screen. Btw, I need to do this using Flash.
Im trying to follow an example and get a simple arrow sprite to rotate to the mouse position. This example comes out of the book 'Foundation Actionscript 3.0 Making things move' however when I build the following .as files, open a new as3.0 document, assign the document class to RotateToMouse, run the movie the swf's stage is blank and lacking the arrow sprite im telling it to create.
i want to make my thumbnails move opposite of where the mouse is.so for example, if i move the mouse up the thumbnail moves down, if i move the mouse left, the thumbnail goes right etc...im trying to google this but i dont even know what its called so im not getting good results, or rather TOO many varied results lol. i was told on another forum that its called parallax menu or something like that but when i research it, i get millions of pages refering to this type of effect (they have other that move vert/horiz too)
I'm trying to make a movie clip play when the mouse is in a certain position on the screen without using invisible buttons, coding this myself so far I've got
now i know how to attach a mc to the mouse position and how to offset an mc to the mouse position. however i would like to make an mc lag behind the cursor. im guessing this is done by creating a var that reads a previous position.
im talking about the way the MC moves from left to right while stationary...based on mouse movement, anyone have any ideas what this function is called but more effectively, WHEre i can find a tut or something?
I've had a brief look around but couldn't find anything on this. I'm wondering if it is possible in flash ( I use CS3/AS3) to set the mouse position in the window, mouseX and all that are just read-only. Moving the cursor off the screen can become quite a problem for the game I'm making, so for example I'd like to be able to snap the cursor position to the centre.
I'm making a simple puzzle-building game. It's working, but I have just spotted an odd in-game behaviour...When I pick up a piece of the puzzle and move to the left side of the swf, the game runs at a playable frame rate. The farther I move the mouse to the right, the frame rate (or at least update rate) seems to drop.The only code it's running at that point is a method that checks which piece is carried and moves that piece's x and y coords to match the mouse.I've already tried using 'updateAfterEvent' with no change.
I've got a slider on my navigation bar that rides along with the mouse; movies play perpendicular to it as I scroll. If I click on the movie, I link out to another page (easy enough). However, the actual slider doesn't do anything more than look nice. I know that if I don't make this thing child proof, I'm going to catch grief about it. So I tried to set up a switch that links out according to range values y<0 && y>125. As it stands, I don't get any errors, it just always goes to default. I'm missing something.I could always try a gia-normous 'if' statement, but I thought that I'd give the switch a try.