ActionScript 2.0 :: F8 Use Loaded Text Data On Runtime?
Feb 17, 2009
I have just started with creating Drawing Pad, which can save and reload the image drawn once. I have completed the basic interface which includes drawing and erasing part. I am storing the co-ordinates in a text file. I am using MultiDimensional Array to store X,Y co-ordinates. But now I am facing a problem that how to load these variables into the flash back and using these redraw the image. I tried using 'loadvars', but it didn't helped me as it doesn't return string data. Can somebody help me in this so that I can load co-ordinates from text file and redraw the image.
I'm having a problem adding numbers that are loaded to dynamic text boxes. I'm using AS 2 (Flash 8). The numbers are loaded to the textboxes from a text file using a loadVars command. The text boxes have instance names of TELEMATICS and BOOK - I have a third textbox called (instance name) RESULT - the text file is called TEST1.txt. My problem is that after trying (and trying) several solutions in tutorials I am unable to add the values in TELEMATICs and BOOK to get a (sum) total in RESULT. My code to load the numbers is as follows:
Here's my problem:I have a project with loads of text ergo I am loading textfrom external files with html formating. Now I have to insertvideos linked to the text file too (as in "dolor ipsum ... press here to view video"). All I need is a code that lets my textinteract somehow with the movie.Can I do it somehow through Javascript/Coldfusion/anything ordo I have to scrap my text and make things manually ?
I'm pulling around 200 records from a mysql.1. What should I do to make the dynamic text box automatically fit the data inside? Please show me an example.2. Can this text box be inside an scrollpane? (so all 200 records could be red)
I need the use of the chars â„¢ and ® but only the latter appears. I'm using a loadVars object and an external .txt file which is loading with success, but where I need the phrase "Soo Bahk Doâ„¢ Moo Duk Kwan®," I only get "Soo Bahk Do Moo Duk Kwan®" Why doesn't "â„¢" load?
Edit: I'd like to add that I have chosen to embed all uppercase,lowercase, and punctuation marks, and I additionally added â„¢ and ® to ensure they'd appear, but, the trademark logo still does not appear.
I have a scrolling text field, data on a text file (externalVariables.txt) and buttons. Data loads upon pressing the buttons using the following method: on the main timeline:
loadVariables ("externalVariables.txt", "_root"); on each button: on (release) {
I have a question about movie clips and levels. I have a small contact form. Everything is working fine. The client wants to add more content so I need to make the whole SWF scrollable. My first instint is to just make the entire swf an MC and then add the ScollPane. My problem is that once I make the various input elements into an MC they stop working. I figure this has something to do with levels. I am afraid to play around with _root too much as this swf is loaded into another swf at runtime.This is just a little chunk pulled out form the code. contact_us is the name of the stage MC.
[AS] for( var elem in inputs) { contact_us.inputs[elem].border = true;[code].....
I've a file named, Load.SWF in which I am loading RFC.SWF on first frame with following code... container_MC.loadMovie("RFC.swf");Simple code. 'container_MC' is a movieClip instance on the stage in Load.SWF. The file RFC.SWF contains 4 frames with a stop() action on 1st Frame. Now I want to create a button in my Load.SWF file to send the RFC's playback to frame 3, but I am unable to do this. I am using the following script on a button in Load.SWF, but its not working... on (press) { container_MC.RFC.gotoAndStop(3) }
My problem specifically I am designing a user interface with controls on it. 5 buttons rotate left, rotate right, zoom in, zoom out, and auto rotate. The interface in itself works fine, I can trace out button clicks, toggle the auto rotate button etc...
My program reads an xml file. Loads some images, fills an array with links for each image, and when the image is clicked a loader loads a swf from a URL and displays it on screen. No problem.
Now I originally had the zoom controls user interface in the runtime_loaded.fla library, and the mouse listeners in the same linked document class. The interface works with the movieClip in runtime_loaded.swf when it is in the same code.
I have an AS file that declares and sets data for a bunch of objects. Specifically, they are locations for a business, as well as phone numbers, addresses, etc, associated with each location. Ultimately, they will appear as pins on a map, and clicking a pin will reveal information like phone number, etc.I need to come up with a way for a separate SWF file to draw in the data from the AS file so it can be implemented on the map. The trouble is that the AS file will be frequently updated, and it will not always contain the same number of objects. me, the swf needs to reference the AS file, and generate a pin on the map for each object within the AS file.I've already set up my SWF to "#include" the AS file, and I can successfully use the data within using dot notation, but I don't know how to set it up to automatically go through the AS file and process each object, especially since the total number of objects is subject to change
Is there a way to pass data from a PHP script to an SWF at run-time without first writing the data to a file (through PHP) and then making your SWF read that file?
I'm now writting a little drawing tool, that will allow users to save their drawings and the redraw them. Now I'm only concerning myself with diferent colored lines with diferent thickness. So now I only need to store the values, that will be used later on when calling the canvas object's graphics.lineTo(....); method. I'm planning to save all of my drawings in XML, but I still need to load them up when I want to use them.
Given my situation, what's the best way to load up my data (after loading it in chunks): Arrays, Dictionaries, anonymous objects. We're talking about loading up, let's say ~ 1000 Point instances for a very simple shape, since I want the drawing to be pixel-perfect, since I will be modifying it to a more sophisticated tool later.
I'm trying to load a swf compiled by the Flex SDK into a swf exported by the Flash IDE and instantiate the assets by way of getDefinition(). Normally this works fine with assets exported from the Flash IDE then loaded into another swf also from Flash IDE.This is how I could normally do this using only the Flash IDE:Loader - > Using same ApplicationDomain - > getDefinition(class)Now, using the 'Test.as' compiled from Flex SDK using the [Embed] metadata tag:Loader - > Using same ApplicationDomain - > getDefinition("Test_" + class)The problem is I'd rather not have to keep track of the asset libraries loaded to prefix the class name I'd like to get (('Test_" + class) vs (class)). Is there any way of doing this without referencing the library the class is being pulled from or without accessing the original loader? This way I don't need to know which swf the asset is coming from, just the class name that I could instantiate from the current ApplicaitonDomain.
Is there a way to use 9-slice scaling with images loaded at runtime? To clarify, let's say that I build an application that lets a user skin a button with whatever image they want. This would be an image that's not embedded with the swf. Is there a way to set that runtime image as a background and use 9-scaling?
I have a main.swf which loads a module.swf and the module.swf loads some assets.The module.swf works standalone and also needs to work when loaded by main.swf.But unfortunately the module.swf can't find the assets when loaded by main.swf because the assets aren't located relative to the main.swf, but are located relative to the module.swf.As I can't touch the module.swf and I'm also unwilling to change the directory structure, I am looking for a solution close to the a "base" parameter which can be used when a swf is embedded into html
I want to load my styles (in swf format) at run time for my flex mobile application. For that requirement, I have compiled my css files into swf format and I loaded for my application using "StyleManager.loadStyleDeclarations("style.swf");". I get my styles for application when I run it on my desktop, but after building my files into apk format, I couldn't get the styles applied for my application in device. When I debug my application from my android device, I got the following error message.
Error: Unable to load style(RSL app:/framework_4.5.1.21328.swz failed to load. Error #2032: Stream Error. URL: app:/framework_4.5.1.21328.swz): style.swf. at Function/<anonymous>()[E:dev4.5.1frameworksprojectsframeworksrcmxstylesStyleManagerImpl.as:1551] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() [Code] .....
Can someone explain why the text of a dynamic text object disappears at runtime when rotated?It happened when I rotated a MovieClip object via actionscript that contained a dynamic text object. So, to test whether this happens all the time, I created a movie clip again with a dynamic text object in it, populated the dynamic text object with a single letter, and rotated it by hand and ran the movie - the letter disappeared.
LOL in a happy, rare accident, I discovered the answer myself. Page 432 of the Flash 8 Actionscript Bible says, "Aside from just allowing text to look the way you want it to look, embedded fonts actually enable your Textfield objects to do some things they wouldn't otherwise do. For example ... a TextField object that uses device fonts (nonembedded fonts) cannot be rotated nor can you change the alpha. But once you embed the font, you can do both of these things."
How: (for dynamic or input text objects) clicking the Embed button in the Property inspector.Note, this will increase the size of your swf. Just embedding the lowercase and uppercase letters from a-z of one font increased the swf filesize from 3-9KB.
I'm looking to make a library that can be either merged into a swf at compile time or loaded into a swf at runtime. The way I understand it, .swc files are generally merged into a swf at compile time, and .swf files are generally loaded into a swf at runtime. Is there a way I can have one file that can do both?
I ran into the 'fontswf' utility to embed TTF fonts into SWF and I am struggling to load them at runtime from my app. All the examples I find online refer to loading the font via [Embed] but I am actually loading them with a flash.display.Loader and from what I gather, once the Loader.contentLoaderInfo fires an Event.INIT I need to register the font, like so:
public function handleLoaderComplete( event:Event ):void { var FontClass:Class = event.target.applicationDomain.getDefinition( fontName ); Font.registerFont( FontClass ); }
The problem is I don't know what to pass in as fontName. I am generating my SWF through:
$ fontswf -a belshaw -o belshaw.swf belshaw.ttf
But when I try to call getDefinition( 'belshaw' ), I get an error saying 'Variable belshaw is not defined'. Any suggestions on how to accomplish this?The alternative is to generate my on SWF files through templating an .as file and compiling them, but I would rather use a built in tool like fontswf if it's already there.
I'm making a game for the browser that has a lot of assets, but not all of them are needed at once. I'm deciding whether to embed my assets at compile time or load them at run time. I'm not concerned about loading time -- only the performance of the game during run-time.
If I load these assets and store them into memory for eventual use later in the game, will they consume system resources just being latent in an AssetLoader? Will that affect performance?
If I embed these assets, will they consume system resources just being latent in the compiled SWF?
Is there a difference in performance between these 2 methods?
I can't get my text to show in a text field created at runtime within a movieclip on _root. I use a trace statement and it loads into the Output box but is not visible in the textField area..there are no masks in the movieClip.
My function for creating it...
// Call the function to create textField printBtn.onRelease = function() { makeTxtBox("text/print.txt");
How can I save data to a text file and also append a record to data in an existing text file? I've used Authowrware previously and it was quite easy to create a large string of data (a comma separated list) and export that to a text file (and create the text file if it didn't already exist). I could then easily append additional rows of data (records) to the text file. We want to build a questionnaire that will store the data locally on the computer in a text file. Each record may have a few hundred data points in a comma separated list.
I'm having a little trouble using URL links in text. If I select a part of the text and give it a URL link (I'm using mailto: links here), strange things are happening to all the text in that text box at runtime in some cases the leading changes, other times some or all of the text disappears. But it only happens at runtime, so I have no way of knowing if or how to compensate. And simply removing the offending link or linked text doesn't fix the problem once the link has been created the only way to fix it is to create a new text box with no links.
I am getting runtime error #2136 'The SWF file at %1 contains invalid data' (I know, %1 is a reference to the file producing the error) All I did was change some button graphics to movie clip types and have solved all the type mismatch and other syntax errors. This is a file I have been working on and posting about. This is getting annoying. What would be causing this type of error??
Typically you create a Vector (strongly typed array) specifying a data type like:
new Vector<PictureBox>();
However I need to create a utility method that should be able to create a vector of any given datatype. Is it possible to specify a type using a variable instead of hard-coding it?
I am trying to create a simple login page but coming across a number of problems. Firstly I have a text field - in the properties section it is classic text and Input text. However when I runt the flash file. I am not able to input anything in the text input, Why?
I should mention I am using CS5 - I get a silly runtime warning: Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts.
I have am new AS3. I am writing a small application which would run on desktop NOT within a browser. I am trying to set focus on a text field named "name" on runtime. So when movie is loaded the "name" text field is in focus and user can just simple type in the info without having to click in the text field first.