Actionscript 3.0 :: Storing Lot's Of Data At Runtime?
Oct 11, 2010
I'm now writting a little drawing tool, that will allow users to save their drawings and the redraw them. Now I'm only concerning myself with diferent colored lines with diferent thickness. So now I only need to store the values, that will be used later on when calling the canvas object's graphics.lineTo(....); method. I'm planning to save all of my drawings in XML, but I still need to load them up when I want to use them.
Given my situation, what's the best way to load up my data (after loading it in chunks): Arrays, Dictionaries, anonymous objects. We're talking about loading up, let's say ~ 1000 Point instances for a very simple shape, since I want the drawing to be pixel-perfect, since I will be modifying it to a more sophisticated tool later.
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[URL]
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Code
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[code].....
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okay, so i have a basic drawing app based on
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[code].....
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