Professional :: Method Of Storing/receiving Data?

Jul 29, 2011

I'm goofing around with developing a Flash game that would be accessible via a Facebook application but am still trying to figure out how I want to organize the game itself. The game essentially is an educational game with competitive components - completing tests faster results in more points with which you can customize your avatar and other items in the game. Also, passing certain "lessons" open up new lessons. So the major components I see are:- Player data storage (scores, progress, etc.)- Social connections - transference of rewards, comparing high scores, etc.- Lesson data (what questions to ask, possible answers, etc.)How is this best controlled? PHP and SQL? XML? Should I use datagrids as an intermediary? I'm having a lot of problems finding good information, both on the internet and at the bookstore about how to manage this.

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[code].....

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[code].....

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[URL]

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[Code]...

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Code

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[code]....

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[code].....

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[code].....

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I am making app that works as stand alone, do some calculations and sting formating. Also it need to save data localy, and be able to reload it when needed.I have read that Shared Objects do that but also have limitation. For example the data can be deleted without user doing it. I need the data to somehow persistend and been able to delete only by the user of the app. As extra exporting data for other user will be usefull, but is not requared

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