ActionScript 2.0 :: Storing Data On Server (in MX)
Jul 23, 2003
I was wondering what the easiest way to store a small amount of data on the server would be.
Basically I wanna keep a hiscore table for a flash game, and would need to store juz a couple of names and a couple of score in a little file, but i havent the faintest idea how to go about it.
I am trying to work out if FMS is the solution I am looking for. I am trying to create a system that will store data, and upload it to a database when the user leaves the page. I thought the best way to achieve this would be to send a data object to the media server, check on an interval to see if the user is still active and then somehow upload the data when their "session" times out.
i am looking for some kind of library which does CRUD easily using PHP and MYSQL.My goal is to make some app in flash AS3.0 , where i will be receiving some data from user and storing in data base , and perform CRUD opertaions. I dont want to be so much involved in writing php and sl query.My scenario is:
Data types : [ like user_profile data, etc]
add under data types 1 to many fields with various types..
Database tables and realtions etc should be done by my DREAM library, then user when select a Dtat Type, he is presented with related fields to fill up data.
I will be using Flash AS3.0 ( Builder or IDE ) to perform .If only i can find some php library i think AMFPHP can connect flash with php
What is the best way to store data gathered from a flash file, and load it into another flash file? Would xml or php work? and could it be instantaneous? Here is a diagram of what i am trying to do...
I need some help with my code please. I have a for loop that creates sprites and loads images into the sprites theough XML. I have additional nodes for each image and sprite that get created that I want to store and call when I roll over the thumbs. What would be the best way to do this? I had to "improvise" and have the for loop create text fields to hold the data and then call it when I roll over throught "evt.target.
When a key is pressed, data is sent to PHP to be stored in a MySQL database. For each key press, only one entry should be posted. it re-posts exponentially (e.g., 1st key press = one post, 2nd key press = two posts, 3rd key press = three posts; thus, totaling six posts).Initially, the event listener for key press existed alone on a single frame. When that was the case. This issue did not occur. I added an additional frame so that I could set to clear out all variables and start fresh.
so frame 4 will have :
KeyListener = new Object(); KeyListener.onKeyDown = function(){ if (Key.isDown(69)){ // if key pressed is "E"
There is a combo-box by the name "cbJobs" and it gets its value from the XML file named "data.xml".. I want to store the value transferred from this XML file into a variable.. so basically someone told me to use the code
on (change) { _root.subject = this.getValue(); }
the only problem with this code is that it gets activated only after I "change" the value in combobox by pulling it down.. I want to use this value obtained from _root.subject as a subject in the script
I'm now writting a little drawing tool, that will allow users to save their drawings and the redraw them. Now I'm only concerning myself with diferent colored lines with diferent thickness. So now I only need to store the values, that will be used later on when calling the canvas object's graphics.lineTo(....); method. I'm planning to save all of my drawings in XML, but I still need to load them up when I want to use them.
Given my situation, what's the best way to load up my data (after loading it in chunks): Arrays, Dictionaries, anonymous objects. We're talking about loading up, let's say ~ 1000 Point instances for a very simple shape, since I want the drawing to be pixel-perfect, since I will be modifying it to a more sophisticated tool later.
I'm currently having abit of problem with splitting some data and inserting it correctly.On screen I am going to have 3 movieclips (with a dynTextfield already placed inside them).Using data imported from PHP I plan to put the project names of the returned results inside the movieclips. The problem with this is if the results are more than 3 then there aren't enough movieclips. To over come that I was thinking of using a 'more' button where the project names would get pushed out of the movieclips and the new set loaded in/along.
At the present moment I can split the data (received from PHP) and trace it accurately, although I'm not sure how to go about storing it now. I was going to use and Array and store to store the info and call it in the buttons, however I haven't used arrays before.
Code
Code: function fetchInfo(){ //Query DB for existing projects: fetchProjects = new LoadVars(); fetchProjects.userID = _global.UserID;
[code]....
At the moment in my test there are 2 results that are returned.
i'm trying to make it easy for artists and level designers to implement game entities without writing a drop of code.
for instance, 5 different monsters are similar but with different attack speeds. i'd like to embed stats (for instance attack speed, health, etc.) in each of their movieclips.
the only way i can think is to embed textfields with instance names of "attack speed" and "health", and then delete the textfields at runtime. is there a more legitimate way of doing this?
I'm goofing around with developing a Flash game that would be accessible via a Facebook application but am still trying to figure out how I want to organize the game itself. The game essentially is an educational game with competitive components - completing tests faster results in more points with which you can customize your avatar and other items in the game. Also, passing certain "lessons" open up new lessons. So the major components I see are:- Player data storage (scores, progress, etc.)- Social connections - transference of rewards, comparing high scores, etc.- Lesson data (what questions to ask, possible answers, etc.)How is this best controlled? PHP and SQL? XML? Should I use datagrids as an intermediary? I'm having a lot of problems finding good information, both on the internet and at the bookstore about how to manage this.
i'm trying to find a solution to this problem: in the frist frame of the project i have 3 radiobuttons (Mambasradio, Amaronradio, Mastajbuonradio). In the second frame i have a ComboBox (Centers). I created 4 Arrays (mambascenters, amaroncenters, mastajcenters, nothing) and i tried to change the Array of the Centers.dataProvider with the RadioButtons selections. So if i selected Mambasradio, the dataProvider will beCenters.dataProvider = new DataProvider(mambascenters)I tried a lot of things but i didn't figured out of this. It gives me a Null Object Reference error in second frame. Here's my code.
how "you" would do it and then deciding my strategy from there.What I'm setting out to do is as follows:I have a UI with about 10 sliders and 10 buttons.I'm using Senoculars Virtual Mouse class to record all of the users interactions into arrays (basically [x,y, action, time, value]) and then after a decided time (say 3 minutes) I play the users interaction back to them.All of that works fine but now the data is not persistent.I would like to be able to store the interaction data somewhere and then a user can log out, log in and view their previously saved interaction.how would you go about saving this data? I was thinking about storing it in a XML file but I'm concerned that the file would wind up being ridiculously huge. If a user drags a slider from left to right just once thats saving [x ,y action, time,value] 42 times.
I am making app that works as stand alone, do some calculations and sting formating. Also it need to save data localy, and be able to reload it when needed. I have read that Shared Objects do that but also have limitation. For example the data can be deleted without user doing it. I need the data to somehow persistend and been able to delete only by the user of the app. As extra exporting data for other user will be usefull, but is not requared.
I am making app that works as stand alone, do some calculations and sting formating. Also it need to save data localy, and be able to reload it when needed.I have read that Shared Objects do that but also have limitation. For example the data can be deleted without user doing it. I need the data to somehow persistend and been able to delete only by the user of the app. As extra exporting data for other user will be usefull, but is not requared
I have a input text field on the first frame. I want to use the data from that text field in the next frame how do i do that using an array or a string.
I need to hold a couple of variables in an outside file that can be incremented by user activity -- not just during one interaction with the swf, but with every one.I have no problems with using loadVars and I get the loadandsend process; it is just that I have no background in cgi or asp for holding the variable and being able to update it.I know I cannot write to a txt file -- that is what I have been using thus far with loadVars for importing values, but this will not help me here. I know it should be a fairly simple script -- I also know I ought to pick up php, but for the moment -- until a greater amount of time comes my way -- I turn to you.
I want to make a simple tick box questionaire in Flash (AS2) that stores data to a local text file when the user has submitted the form. So simple stuff like are you Male of Female. Is it possible for flash to store this information somewhere. It is for touch screens in an exhibition space so ideally it wouldn't be on the internet.
1. How could I make it where some images/text in a flash file is taken from another outside file. For example lets say I have a image and text that would need to change constantly. The image could probably be done by using a url and changing the image set to that url, but I would rather have it search for a images file name on my computer. For the text is there a way I could use a text document, and have it set up to take the text in that document and display it.
2. How can I make it so when I click a link to an outside url it doesn't confirm that I want to visit it.
i have some problem which i dont think of a reason why it happening. I have some Flash (swf) that send variables to aspx/aspx.cs page. the aspx files are on Web Server, when im testing the swf file local (on my computer) the variables are send and store in SQL. When im upload the swf + html file to Webserver (not on the same server when the aspx files) it does not working. i was tryin to upload the swf file to the same webserver where the aspx file and its working! when the swf on one server and the aspx on other server its not working...
I have some binary data and I can't store it in a string, as such I'm using a ByteArray. The problem is that I need some functionality that comes with strings, to be specific I need the charAt, substr, indexOf and substring methods.
Here's my scenario: in my product info MC, user can select from 4 categories which gotoAndStop a nested MC. Each of the 4 categories has 5 hit areas on an "imagemap". The problem that I'm running into is that on each of those hit areas (mc's), I have actionscript - so that's 5 x 4 of essentially the same actionscript. Only difference is text information and _x & _y co-ord's (code is for caption/images boxes) Could I store all that data in an array in the product info MC rather than having 20 blocks of actionscript?
My rtmp client connects to the server ok and rtmp data flowing ok for about 4hours, in the wireshark trace I can see that the server just stops sending data roughly after 4hours. The server version is 3.5.1, and I also try it on a 4.0 server the data stops coming from the server as well after 5+hours. There are no errors or any indication of session disconneciton in the diagnostic logs. I have also looked thru the settings in applicaiton.xml and server.xml I just don't see any obviious reason for the issue. I do send rtmp Acknowledgement to server after the client receives "window size" bytes, and the client sends ping response to server.
I made a server connection with AC3 and C, I need the client(AC3) to be able to send a 3 byte message to the server (C) and have the server return a resopnse. So far everything works except for the fact that the feedback isn't fast enough becuase AC3 just tests for data once and moves on instead of waiting like in C. I'm using a binary socket at the moment but I was wondering if there was any way to wait for new data before moving on
What the directory location of the default webpage data when the Adobe Interactive FMS 4 video is installed at?When the page loads it has all of the Adobe products and featurs on the page, I just need to know the location so I can edit it.