Flash :: Storing Several Gigs Of Data Using Its Filesystem / Cache?
May 13, 2011Is there anything preventing a Flash website from storing several gigs of data using its filesystem / cache?What are the limitations?
View 1 RepliesIs there anything preventing a Flash website from storing several gigs of data using its filesystem / cache?What are the limitations?
View 1 RepliesI want to store a filesystem tree into MongoDB within a Ruby application, so we are talking about json/bson representation of something like:
/
/foo
/foo/one
/foo/bar/two
/foo/bar/three
/four
my aim is to store it efficiently and to serve it via json to an Adobe Flex application which will display it in a Tree component. which is the best solution in your opinion? this document suggests some options. i'd like to go for something like the first pattern (keeping in mind the limit of 16Mb document size) with this format:
[Code]....
Suppose you have a slideshow movie that loads content such as images or Flash movies itself and continually replaces content with new images or movies as a viewer browses through content. Is there a way to store images or movies that have been loaded so that if the same content is selected they do not have to downloaded again? Presumably once content has been unloaded or something has ben loaded into the same level the data is wiped from memory and has to be downloaded if it is displayed again. How could content be stored in Flash or does the content stored in the browser cache take care of this?
View 1 Repliesi am looking for some kind of library which does CRUD easily using PHP and MYSQL.My goal is to make some app in flash AS3.0 , where i will be receiving some data from user and storing in data base , and perform CRUD opertaions. I dont want to be so much involved in writing php and sl query.My scenario is:
Data types : [ like user_profile data, etc]
add under data types 1 to many fields with various types..
Database tables and realtions etc should be done by my DREAM library, then user when select a Dtat Type, he is presented with related fields to fill up data.
I will be using Flash AS3.0 ( Builder or IDE ) to perform .If only i can find some php library i think AMFPHP can connect flash with php
What is the best way to store data gathered from a flash file, and load it into another flash file? Would xml or php work? and could it be instantaneous? Here is a diagram of what i am trying to do...
[URL]
I've got XML data in AS3 that needs to be compressed, validated on my Java Google App Engine servlet then saved to a file in Google Cloud Storage. Later that file will be opened and decompressed by the AS3 client. The process works if I do it with plain XML or text, but if I ByteArray#compress the data, it dies during ByteArray#uncompress with "There was an error decompressing the data".
I've tried setting the content type and mime type at various points, as well as encoding with Base64, but every attempt seems to break in a different way and I never get the same XML back that I sent in. Do I need to use multipart? Should I compress on the server? [code]...
i have some problem which i dont think of a reason why it happening. I have some Flash (swf) that send variables to aspx/aspx.cs page. the aspx files are on Web Server, when im testing the swf file local (on my computer) the variables are send and store in SQL. When im upload the swf + html file to Webserver (not on the same server when the aspx files) it does not working. i was tryin to upload the swf file to the same webserver where the aspx file and its working! when the swf on one server and the aspx on other server its not working...
View 3 Repliesdoes flash cache images and text loaded in AS3 by default? The code does not have any LSO's or any other read write senarios in it Just supposed to load the flash app when the page is loaded, and re-load again clean when reloaded.ut I noticed today that the images were not completely loading in FF5/Win Chrome/Win but did in IE8. I cleaned out the cache on these web browsers and everything seemed to be OK again. But I need to trust the user wont find an issue.
View 3 RepliesI am new to Flash and ActionScript platform. Presently, I am using ActionScript 3.0.I know only basics of Flash but not in depth. My issue starts here: For example, In Windows Operating System, Paint-brush uses Clipboard for temporary storage. My question is: Does Flash have Cache(i.e., buffer for temporary storage)? If Flash has Cache, then where does the temporary data gets stored, in what form, is the data accessible or atleast viewable?
[Code]...
When retrieving external variables from the server URLVariables my Flash get stuck on first compilation values. Whenever I update server values flash compiles the first old values. Only after i restart CS4 IDE values are updated. Is there an internal cache?
There is nothing wrong with my code, because it works fine on my mac, but not on pc.
Does anyone know if adobe flash player cache data is available to other users on a system? For example: A user logs onto Windows XP, then uses my adobe flex application... and in the process of doing so downloads the signed flex lib... He then decides to mow the lawn and log off. At about 3pm the same day, his Mum can't hear the TV over the sound of the mower, so she decides to log in using a different XP user account. She proceeds to use the very same flex application. Does she also need to download the flex lib again, or would the data already be cached in the flash player?
View 2 RepliesI need some help with my code please. I have a for loop that creates sprites and loads images into the sprites theough XML. I have additional nodes for each image and sprite that get created that I want to store and call when I roll over the thumbs. What would be the best way to do this? I had to "improvise" and have the for loop create text fields to hold the data and then call it when I roll over throught "evt.target.
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When a key is pressed, data is sent to PHP to be stored in a MySQL database. For each key press, only one entry should be posted. it re-posts exponentially (e.g., 1st key press = one post, 2nd key press = two posts, 3rd key press = three posts; thus, totaling six posts).Initially, the event listener for key press existed alone on a single frame. When that was the case. This issue did not occur. I added an additional frame so that I could set to clear out all variables and start fresh.
so frame 4 will have :
KeyListener = new Object();
KeyListener.onKeyDown = function(){
if (Key.isDown(69)){ // if key pressed is "E"
[code]....
There is a combo-box by the name "cbJobs" and it gets its value from the XML file named "data.xml".. I want to store the value transferred from this XML file into a variable.. so basically someone told me to use the code
on (change) {
_root.subject = this.getValue();
}
the only problem with this code is that it gets activated only after I "change" the value in combobox by pulling it down.. I want to use this value obtained from _root.subject as a subject in the script
getURL("mailto:abc@abc.com?subject="+_root.subject);
I'm now writting a little drawing tool, that will allow users to save their drawings and the redraw them. Now I'm only concerning myself with diferent colored lines with diferent thickness. So now I only need to store the values, that will be used later on when calling the canvas object's graphics.lineTo(....); method. I'm planning to save all of my drawings in XML, but I still need to load them up when I want to use them.
Given my situation, what's the best way to load up my data (after loading it in chunks): Arrays, Dictionaries, anonymous objects. We're talking about loading up, let's say ~ 1000 Point instances for a very simple shape, since I want the drawing to be pixel-perfect, since I will be modifying it to a more sophisticated tool later.
I'm currently having abit of problem with splitting some data and inserting it correctly.On screen I am going to have 3 movieclips (with a dynTextfield already placed inside them).Using data imported from PHP I plan to put the project names of the returned results inside the movieclips. The problem with this is if the results are more than 3 then there aren't enough movieclips. To over come that I was thinking of using a 'more' button where the project names would get pushed out of the movieclips and the new set loaded in/along.
At the present moment I can split the data (received from PHP) and trace it accurately, although I'm not sure how to go about storing it now. I was going to use and Array and store to store the info and call it in the buttons, however I haven't used arrays before.
Code
Code:
function fetchInfo(){
//Query DB for existing projects:
fetchProjects = new LoadVars();
fetchProjects.userID = _global.UserID;
[code]....
At the moment in my test there are 2 results that are returned.
I was wondering what the easiest way to store a small amount of data on the server would be.
Basically I wanna keep a hiscore table for a flash game, and would need to store juz a couple of names and a couple of score in a little file, but i havent the faintest idea how to go about it.
i'm trying to make it easy for artists and level designers to implement game entities without writing a drop of code.
for instance, 5 different monsters are similar but with different attack speeds. i'd like to embed stats (for instance attack speed, health, etc.) in each of their movieclips.
the only way i can think is to embed textfields with instance names of "attack speed" and "health", and then delete the textfields at runtime. is there a more legitimate way of doing this?
I have a simple Flash slideshow that reads XML
The XML files contains a few settings and several data entries
I want to make it read from a database instead
I can't make my mind up how I should use the database and how many tables I need
IMPORTANT: I will have several instances of the same slideshow on several different places - how to best store the data
I'm goofing around with developing a Flash game that would be accessible via a Facebook application but am still trying to figure out how I want to organize the game itself. The game essentially is an educational game with competitive components - completing tests faster results in more points with which you can customize your avatar and other items in the game. Also, passing certain "lessons" open up new lessons. So the major components I see are:- Player data storage (scores, progress, etc.)- Social connections - transference of rewards, comparing high scores, etc.- Lesson data (what questions to ask, possible answers, etc.)How is this best controlled? PHP and SQL? XML? Should I use datagrids as an intermediary? I'm having a lot of problems finding good information, both on the internet and at the bookstore about how to manage this.
View 3 Repliesi'm trying to find a solution to this problem: in the frist frame of the project i have 3 radiobuttons (Mambasradio, Amaronradio, Mastajbuonradio). In the second frame i have a ComboBox (Centers). I created 4 Arrays (mambascenters, amaroncenters, mastajcenters, nothing) and i tried to change the Array of the Centers.dataProvider with the RadioButtons selections. So if i selected Mambasradio, the dataProvider will beCenters.dataProvider = new DataProvider(mambascenters)I tried a lot of things but i didn't figured out of this. It gives me a Null Object Reference error in second frame. Here's my code.
Frame1
import flash.text.TextField;
import fl.events.DataChangeEvent;
[code].....
how "you" would do it and then deciding my strategy from there.What I'm setting out to do is as follows:I have a UI with about 10 sliders and 10 buttons.I'm using Senoculars Virtual Mouse class to record all of the users interactions into arrays (basically [x,y, action, time, value]) and then after a decided time (say 3 minutes) I play the users interaction back to them.All of that works fine but now the data is not persistent.I would like to be able to store the interaction data somewhere and then a user can log out, log in and view their previously saved interaction.how would you go about saving this data? I was thinking about storing it in a XML file but I'm concerned that the file would wind up being ridiculously huge. If a user drags a slider from left to right just once thats saving [x ,y action, time,value] 42 times.
View 3 Repliesokay, so i have a basic drawing app based on
drawing = false;
data = '';
_global.linethickness = "2";
[code].....
I am making app that works as stand alone, do some calculations and sting formating. Also it need to save data localy, and be able to reload it when needed. I have read that Shared Objects do that but also have limitation. For example the data can be deleted without user doing it. I need the data to somehow persistend and been able to delete only by the user of the app. As extra exporting data for other user will be usefull, but is not requared.
View 1 RepliesI am making app that works as stand alone, do some calculations and sting formating. Also it need to save data localy, and be able to reload it when needed.I have read that Shared Objects do that but also have limitation. For example the data can be deleted without user doing it. I need the data to somehow persistend and been able to delete only by the user of the app. As extra exporting data for other user will be usefull, but is not requared
View 2 RepliesI have a input text field on the first frame. I want to use the data from that text field in the next frame how do i do that using an array or a string.
View 1 RepliesI need to hold a couple of variables in an outside file that can be incremented by user activity -- not just during one interaction with the swf, but with every one.I have no problems with using loadVars and I get the loadandsend process; it is just that I have
no background in cgi or asp for holding the variable and being able to update it.I know I cannot write to a txt file -- that is what I have been using thus far with loadVars for importing values, but this will not help me here. I know it should be a fairly simple script -- I also know I ought to pick up php, but for the moment -- until a greater amount of time comes my way -- I turn to you.
I need to store data locally (not in shared obj), can I write xml file directly without dialog box or any other methods..?.
View 2 RepliesI want to make a simple tick box questionaire in Flash (AS2) that stores data to a local text file when the user has submitted the form. So simple stuff like are you Male of Female. Is it possible for flash to store this information somewhere. It is for touch screens in an exhibition space so ideally it wouldn't be on the internet.
View 1 Replies1. How could I make it where some images/text in a flash file is taken from another outside file. For example lets say I have a image and text that would need to change constantly. The image could probably be done by using a url and changing the image set to that url, but I would rather have it search for a images file name on my computer. For the text is there a way I could use a text document, and have it set up to take the text in that document and display it.
2. How can I make it so when I click a link to an outside url it doesn't confirm that I want to visit it.