While a for loop runs through all the elements in an array I want to get the width of each element and add it to the sum of the width of all previous elements.
I'm trying to get a quick replay command, "pressing space returns the scene to the previous frame".
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The current function returns me to a previous frame (40), however the event does not stop, rather it keeps on adding new events ontop of each other once it returns to main frame. The main frame being where the actionscript is executed.
I have a very nice picture gallery made in CS3 / AS3. I managed to personalize it and all. But, I have difficulty with (or no clue... actually), how to add a precious and next button to it(image).
This is the link for the zip file, containing all the neccesary files: [URL]
And in the attachment I pointed out where I prefer to have these two buttons.
I have a very nice picture gallery made in CS3 / AS3. I managed to personalize it and all. But, I have difficulty with (or no clue... actually), how to add a precious and next button to it(image).This is the link for the zip file, containing all the neccesary files: URL...And in the attachment I pointed out where I prefer to have these two buttons.
playing around w/flash cs4, i currently have the following code:[code]What i want to do now is add an action to each button, i need it to call another swf.
I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]
I'm working on a pretty basic interactive children's book. I have it set up so that each page has audio relating to that specific page. Going forward, there is no issue with sound overlapping from the current and next pages. Going backward, however, there is an issue with sound playing on both the current and previous pages. How do I stop this?
I am new with ActionScript but not entirely new to programming so I haven't had many problems with it.However I am trying to make a slideshow like slide.com's. I have 3 layers:Actionscript Preloader Images
This is the ActionScript in the Images layer:
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On the stage there is 20 pixels before the thumbnails are supposed to be layed out, so I have tried to accommodate this. So the objects I want to create are the thumbnails. My problem is they are not showing up, and I have a valid image URL in the XML. Can anyone tell me how I would fix this? How do I do this in AS3?
I'm loading data into a movie clip via XML and an array system that duplicates a single movie clip any number of times, as defined by the XML file. The code is working, but what I would like to do now is be able to get the previous number from the array.Here's the script I'm using:
Objective is to create a previous button in flash that remembers where the user has been. When the button is click it goes to that previous screen just like an internet web browser.I found a code that actually works for actionscript 2.0 unfortunately when i translate this to actionscript 3.0,it gave me some errors that i cannot resolve or understand.it says: access of undefine property recentFrame, previousFrame and navStack.below is the method for actionscript 2.0.Here's a method for creating buttons that use an array to simulate a navigation through a history array, without using frame labels, of html codes.
Code for" Back" button:
on (press) { _root.fwdStack.push(_root._currentFrame); if (_root.navStack.length>1) {[code]...
This is probably something very simple, but I'm not too sure of the code used to access items within an array.Suppose I have an array like this (using Kirupa's Arrays example):
And we've loaded up the corresponding variables/text for "bananas", thus the current item = bananas.Therefore the next item would be "oranges". How can I tell Flash that I want to access this next item?? (I'd like to be able to access it through a variable so that the same action can be applied when the item is "oranges" to move to the next item, which would now be "apples").
I have sections with questions and answers which I can get. But, I need to save each section into new array and tally all the final scores.The screen will show the section score of current section that was just completed and the final score.I know the code has lots of problems - attached.For the total scores the dynamic text boxes var's are totalnumcorrect, totalnumIncorrect, totaluserScore.For the section score the dynamic text boxes var's are numcorrect, totalnumIncorrect, totaluserScore.
Is there any way I can target the next and previous items in an array? For example, if I wanted to make a gallery where there's one main image and next/prev buttons to switch between the images in the array.
hows things, this is my first post on kirupa. Which i have found to be a great source of information regarding AS3 flash and so much more. I've set up an array which contains images fro a folder. when you click the thumbnail a larger version of the image with the name appears. I want to be able to click the previous or next button and move through the array eg;
var imgArray:Array = new Array (img1, img2, img3, img4)
if img3 is displayed and you press the previous button it loads img2 same with the next button
I have a sprite loaded as an array, and that array has an event listener for a function. say that function is called funct1. in funct1, i want to be able to grab the index of the array and load it into a variable for future functions and what not. how would i go about this?
I have six movieclip images ( nested in the movieclip "mainInsight") in an array. I am using event.currentTarget to trigger MouseEvent.CLICK event that reacts to a parallel array. The parallel array, uses current Labels, to go to the frame labels in the main movieclip "mainInsight". It's supposed to scale up the image that is clicked, by gouing to a certain label with tween functions, and scale down the others. My current code returns this error:
ArgumentError: Error #2109: Frame label TheCompetition not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at tweenTestFinalTwo_fla::MainTimeline/clickHandler()
I have a long timeline with a series of slides arranged along it with a labeled frame at the beginning of each slide.These slides do not have any standardized length so instead of counting out frames and jumping a set number I am trying to navigate with my previous and next buttons to frame labels stored in an array.
This works GREAT!Or rather...it works great if you're rapidly hitting the Next and Previous buttons to step through the area.The problem comes when you sit and try to watch the whole thing play out and then try to use the next button.If you have passed framelabel2 and hit the next button it returns you to framelabel2.If you have passed framelabel3 and hit the next button it returns you to framelabel2. Clearly the problem is that it does not know it has gone past framelabel1 and is thus gotoandplay-ing the next frame in the array...which is 2.I need to make it check its current position in the array before adding 1 and advancing the playhead.
var fLabels:Array = new Array("start1", "start2", "start3", "start4", "start5", "start6", "start7"); var cLabel:Number = 1; function nextPlayClick(evt:MouseEvent):void {[code].....
I have 4 buttons and an empty array. When a button is clicked,I'm adding a element to an array with array.push. However, I want to check the array 1st to see if that element exists. If so, then don't add it. Here's what I have thus far
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Now I'm taking it I'd have a conditional statement to see if the element already exists. Unfortunatly I cannot just disable the button. I searched the AS dictionary but oddly enough it doesn't have an easy way to search an array. And IndexOf seems to only work for a string.
I have six movieclip images ( nested in the movieclip "mainInsight") in an array. I am using event.currentTarget to trigger MouseEvent.CLICK event that reacts to a parallel array. The parallel array, uses current Labels, to go to the frame labels in the main movieclip "mainInsight". It's supposed to scale up the image that is clicked, by gouing to a certain label with tween functions, and scale down the others. My current code returns this error:
ArgumentError: Error #2109: Frame label TheCompetition not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at tweenTestFinalTwo_fla::MainTimeline/clickHandler()
I'm new to AS3, but our teacher thinks we're all amazing geniuses and assigned us this project which was due last class. Great, I know, I have to do it even if it's late. Only 5 students out of 28 were able to finish the assignment.[code]Those are all the assignment details he gave us.All I have so far. What I have only adds the array to the list. Nothing much else.[code]Also, when the array prints on a new line, the prior item on the array must not print as show above.
my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
Alright, I'm doing this to make a catalogue better for people on dial-up.Theres two movie clips, one will be hidden at all times, the next image is loaded into the hidden movieclip.The next button is working fine, although the previous is not, the objIndex changes down although that array index is not called in loadMovie();
I plan to switch over to colin moocks' preloader later when I get this working, make it draw/attach a preloader into each movieclip incase the movie has not loaded before the user presses "next".