ActionScript 3.0 :: GotoAndPlay() And Frame Script Stop()

Sep 24, 2009

I have always been under the impression that gotoAndPlay() ignores any frame-script stop() commands. Recently I found this to be inconsistent, or at least illogical

[Code]...

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ActionScript 2.0 :: GotoAndPlay From Frame Xx Then Stop On Frame Xx?

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wondering if this is possible. I have a button and want it to play from let's say frame 10 to frame 15I'm starting with this:

on (release) {
//Movieclip GotoAndPlay Behavior
this.gotoAndPlay(10);

[code].......

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ActionScript 3.0 :: GotoAndPlay Then Stop Reaching Specific Frame In Animation

Feb 18, 2010

I am new to ActionScript 3.0. I am trying to create a button that will jump ahead to a specific frame, let the animation run, and then stop before reaching a specific frame. I have the first part working:

button1.addEventListener(MouseEvent.CLICK, buttonHandler);function buttonHandler(event:MouseEvent):void { gotoAndPlay("25");}

Once I get to frame 25, the animation will start. But I want to stop the animation at frame 49. How would I do this?

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ActionScript 3.0 :: Current Function Returns Me To A Previous Frame - GoToAndPlay Stop Event?

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I'm trying to get a quick replay command, "pressing space returns the scene to the previous frame".

[Code]...

The current function returns me to a previous frame (40), however the event does not stop, rather it keeps on adding new events ontop of each other once it returns to main frame. The main frame being where the actionscript is executed.

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[Code]...

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Flash :: Single Frame Loop - Gotoandplay Same Frame

Nov 7, 2011

I'm having trouble with something that should be incredibly basic, yet i have no idea how to solve my problem.

[Code]...

it shows x as being 3 when you hit the button but it reverts back right away, so it looks like gotoAndPlay(2) is still playing frame

1. how do i stop it from reseting my variables?

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ActionScript 2.0 :: GotoAndPlay A Particular Frame (frame A) When The Cursor Is On A Button

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I am making a website with a flash menu. I want it to gotoAndPlay a particular frame (frame A) when the cursor is on a button. When you roll the cursor off of the button I want it to gotoAndPlay a different frame (frame B). That part was easy enough. But here is the problem. If you click on the button I want it to continue playing frame A even when you roll off.

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Flash :: GotoAndPlay() Jumps To Frame 2 Instead Of Frame 3

Sep 7, 2011

I am really confused about this issue ...

In the first Frame i wrote the following code:

stop();
var currentInterInfo:IntersectionInfo = null;
var currentInter:Intersection;
gotoAndPlay("Frame3");

[Code]....

When I run it, i get "Frame 2" in the output although i should get "Frame 3" as a result ... and When I debug, i get "Frame 3" ...

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ActionScript 3.0 :: GotoAndPlay In Reverse / Frame To Frame

Sep 7, 2011

I currently have 3 major sections in my Flash file, and need to be able to play the frames backwards, within each segment, if the user so chooses to click the back button.Let's say it's on Frame 250 (or any other spot on the respective timeline for each section) and the user clicks the back button, I want to be able to "gotoAnyPlay" Frame 225 to Frame 220.So, jump from current Frame 250, start playing on Frame 225, play to 220, and then stop.

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ActionScript 2.0 :: GotoAndPlay X-frame Of MC When Another MC Reaches Y-frame?

Apr 24, 2007

how can I gotoAndPlay x-frame of MC when another MC reaches y-frame?

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ActionScript 2.0 :: GotoAndplay/Stop Not Working Ne More?

May 11, 2006

I created a movie with several nested movie clips. within these movies are stop actions to prevent the clips from playing at the wrong time. I created the gotoAndPlay/stop functions to play these clips at certain points of the animation. Now at first these actions worked smoothly and exactly as i wanted, however after several test movies, some of the gotoandplay/stop functions stoped working. Has ne 1 ever ecounterd this problem is there a way repair these actions without recreating the whole movie? i tried rewritting the scripts and still does not work.

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ActionScript 2.0 :: Stop A GotoAndPlay() From Being Called?

Jan 1, 2004

I have a MovieClip.gotoAndPlay() statement in my code, but for some reason there is a chance that the statement will be completely ignored. When it's ignored, my movie acts as if the statement was never there, and I can't see a pattern in when my movie ignores the gotoAndPlay(). It seems like it just doesn't gotoAndPlay() when it feels like it.Anything that might stop a gotoAndPlay() from being called?

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Stop Movie Then GotoAndPlay On Mouse Click

Apr 9, 2009

I have a presentation which is one movie clip in one frame on the main timeline. The movie clip has quite a lengthy timeline. What I need to do is stop the movie at a frame then play on mouse click and in some cases gotoandplay, then stop again. There are no other movie clips inside the main movie clip and I want there to be no buttons. Just proceed to the next bit on mouse click.

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ActionScript 3.0 :: Stop All Sounds And GoToAndPlay Label

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in AS3 to allow a movie clip to stop a Sound Object as well as going to a label and playing it. I'm a graphic designer trying to get a handle on AS3.

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Actionscript 3.0 :: Rotation Gotoandplay And Gotoand Stop?

Feb 4, 2012

i have created a movie clip which is rotating continuously and i want to start rotation and stop rotation and also forward and reverse rotation after sequence of animation with same start, stop, forward and reverse buttons.movie clip should rotate on a specific frame. i have enclosed my as3 code below

Code: Select all//variable to hold the speed
var speed:Number=.1;
bSlow.addEventListener(MouseEvent.CLICK, fSlow);
bStop.addEventListener(MouseEvent.CLICK, fStop);

[code]....

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ActionScript 3.0 :: Buttons Stop Working After GotoAndStop / GotoAndPlay

Nov 24, 2009

I have a .fla file that consists of four images that appear, pause a few seconds, and disappear in sequence. Each image has an associated button that links to a different url. There are also four navigation buttons, should someone want to jump to a particular one of the images. My problem is, the navigation buttons use a gotoAndStop action to take the user to a specific frame. After one of those buttons is clicked, the buttons that link to the urls no longer work. They all work fine until a gotoAndStop action is called. The navigation buttons continue to work.

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IDE :: GotoAndPlay A Frame In An MC, Within A Swf Within A Swf?

Oct 22, 2009

hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:

on(release){
_root.swf2MC.gotoAndPlay("frame");
}

[code]....

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ActionScript 3.0 :: Adding Two Functions To One Button (gotoAndPlay - Stop Sound)

Dec 10, 2010

I`d like to say that i`m total newbie regarding to as3. Ok, lets look at my problem.. I have 2 scenes (first is main menu with New Game button; second scene is intro for game). I`m having difficulties to make two functions within one button. Why do I need that? First function is to go to next scene (in my case, IntroScene). Second is for turning off sounds, so I can`t hear them in next scene. Here is the code:

[Code]...

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ActionScript 2.0 :: [FlashCS4 ] GotoAndPlay / Stop Link Doesn't Seem To Work ?

Nov 21, 2008

XML text to be used as a link within my flash site.What I mean by this is I have a XML file with a list of shows and at the end of each title and short description and I would like to have a link to the show's dedicated page.I know how to do a URL link but a gotoAndPlay / Stop link doesn't seem to work the same way.. Here is an example of what I mean:

Show Name 1:
Short description
link to dedicated 'page'[code]....

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GotoAndPlay(frame#); Not Working?

Sep 28, 2009

I've got a simple button that when clicked needs to go to a particular frame and stop when it hits the stop(); however when I test it I get a type error #1009 Cannot access a property or method of a null object reference. at PostCard_fla::MainTimeline/frame25()

I need to be able to tell it what frames to go to manually so the user can jump around the time line using short animated transitions between pages (set up like a web page) in AC2.0 this was easy, but its different in AC3 and I'm not quite sure what I'm doing wrong.

This is my code:

stop();
btn_flip.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndPlay(28);
};

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ActionScript 2.0 :: GotoAndPlay(20) Going To Frame 1?

Jan 13, 2009

I am using Flash CS3 with AS2 to write code that will fade images in and out, looping from the last frame back to frame 20. Loading the images with XML is working, as is the fading in and out. Unfortunately, when it reaches frame 390 it loops back to frame 1 instead of frame 20.In frame 390 I tried using gotoAndPlay(20) to code the loop. Then I tried using _root.gotoAndPlay(20); but this did not work either. I am not sure why it is playing frame 1 instead of 20.

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ActionScript 3.0 :: Gotoandplay From A Different Frame?

Aug 20, 2009

Quick way to write the following code please (i know it's simple - i just don't know how)

if (images.currentFrame == 24 || images.currentFrame == 25 || images.currentFrame == 26|| images.currentFrame == 27|| images.currentFrame == 28|| images.currentFrame == 29)
{[code]....

basically; if the MC frame number is between 24 and 29 (greater than 24 but less than 29) i want it to gotoandplay from a different frame.

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ActionScript 3.0 :: Can't Get To The Next Frame() Or GotoAndPlay

May 6, 2010

I have a flash file that the action scripts doesn�t appear to work. It is regarding a form turned into a movie clip. I copied the action script and format from a tutorial from this web site (Kirupa Flash_php_email.fla). It�s a fairly easy tutorial, but I can�t get it to work. Essentially, after the user fills out the name, email, and message fields, he clicks on the send button. I�m trying to copy the same concept into my fla file. The send button loads the variables and sends an email out to the user. I�ve been able to get that portion to work with the email.php file. It will return an email to the user, but the movie just seems to pause and not advance to the next frame. The data the user inputs remains on the screen. I�m not sure if a stop command is preventing it from moving to the next frame or not. What I can�t get the done is to go to the next frame where the user is told �Thank You� and clicks on the Continue button.

I have an action script layer and on frame 118 it has the stop(); command I have a layer called �txt�. On frame 118, all the input text fields named, name, email, and message have been grouped together then converted to a movie clip called form. On that same layer, on frame 119 I have labled those group of frames �ThankYou�, which also displays the Thank You and a Continue button.

Here is the actionscript on frame 118 for the movie clip �form�

[original script from tutorial]
onClipEvent(data){
//show the welcome screen
_root.nextFrame();
}

[code].....

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ActionScript 2.0 :: Movie Clip With A Stop Command On Frame 1 And A Stop Command On Frame 20

Jul 21, 2007

I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.

The actionscript on button #1-
PHP Code:
on(rollOver){    gotoAndPlay(_currentframe +1);} 
The actionscript on button #2-

[Code]...

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ActionScript 2.0 :: Loadmovie And Gotoandplay A Frame?

Feb 23, 2009

I have a created a menu and the pages are on a seperate swf file which is to be loaded onto the top of.

firstly i used this code but it still only went to frame 1 of the laoded movie:

on (release) {
loadMovie("a2.swf", 1);
_level1.gotoAndStop(15);
}

then i found this code. But i cant get it to work correctly. does it go on frame one of the movie or on the button instance?

[Code]...

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ActionScript 2.0 :: GotoAndPlay From First Frame On Same Timeline

Mar 23, 2010

I've got a timeline and four buttons which each gotoandplay from the first frame on the same timeline. But I want each button to Stop() at different frames on the same timeline. So is it possible to do a GotoAndPlay ... And Stop function on a button in flash?

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ActionScript 3.0 :: GotoAndPlay Going To The Wrong Frame?

Feb 24, 2010

I am trying to create a Play Again button on my game. When the game finishes a menu comes up on the screen with a play again button. The menu is created using a class and the button event is created and handled in the actionscript in the current frame. The button event handler makes a call to gotoAndPlay(currentFrame, "scene").
 
Whenever the button is pressed however it takes me to the next frame, for example if the current frame is 3 it will show frame 4. Usually the button is removed from the stage when the button is clicked but if i disable that and the button remains, you can click on it again and it it will take u to the correct scene, and again will take you to the next scene and back again and so on..

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Flash - Countdown From 60 To 0 Then GotoAndPlay Next Frame

Feb 24, 2010

My timer counts down from 60 to zero. I want my movie to go to the next frame at zero count. How would I make a condition to go from frame 1-2? I need to find the right operator and values, but I get lost in the strings.

What I am trying
If (something is <> == true false);
gotoAndPlay(2);
stop();
//
var timer:Timer = new Timer(100, 300);
timer.addEventListener(TimerEvent.TIMER, countdown);
[Code] ....

I'm making several experiments like this to understand conditionals. I need to build objects that function similar to preloaders.

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ActionScript 3.0 :: GotoAndPlay Frame In External Swf

May 19, 2010

Im going to make a page in flash as3, and now I have build the most of it. I will now load an external swf into the main swf, to save people for too must waiting time... my issue with normal words: I want to have a number of buttons. When you click on button 1 the first external swf load with a fade animation. Now when I would see whats behind button 2, is should animate the first swf out and remove it from the stage, to save wating time.... and the same should happend if i have 5 menu buttons...

[Code]...

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