AS3 :: CS3 Function That Returns The Type Of A Variable?
Nov 11, 2010What is the ActionScript 3 function that returns the type of a variable ?
I remember that there is one but I can't remember it nor can I find any reference of it.
What is the ActionScript 3 function that returns the type of a variable ?
I remember that there is one but I can't remember it nor can I find any reference of it.
What is the ActionScript 3 function that returns the type of a variable ?
I remember that there is one but I can't remember it nor can I find any reference of it.
for eg :
var func:Fuction = function ():void {
var i:int = 0;
return i;
};
Is there a way by which I can print the contents of the variable func at run time?
In a 'for loop' I'd like to add an event listener to a series of buttons. For each button I'd like to define a different function. Is it possible to pass the variable through when the functions are being named? My buttons all have sequentially named instance names.Here's my code:
for (var cBut:int = 1; cBut < 4; cBut++)
{
this["c" + cBut].addEventListener(MouseEvent.CLICK, ["orangeValue" + cBut]);
}
And the resulting error:
TypeError: Error #1034: Type Coercion failed: cannot convert []@42f50a89 to Function.
Code:
for (var i:int = 0; i < menuArray.length; i++) {
var currentIndex:MovieClip = this["menuButton" + i]
currentIndex.menuButtonTxt.text = menuArray[i];
[code]...
So when I did this the problem that I am having is that it throws an error at compile time. 1067: Implicit coercion of a value of type void to an unrelated type Function.
Basically plots a dot wherever you click. Getting the error 1067: Implicit coercion of a value of type Class to an unrelated type Function.
package { import flash.display.MovieClip; import flash.events.MouseEvent;
public class particle extends MovieClip { //private var _xmouse:Number; //private var _ymouse:Number; private var mc1:MovieClip = new MovieClip(); private var mc2:MovieClip = new MovieClip(); private var mc3:MovieClip = new[code].....
I'm in the beginning stages of trying to understand AS3.Flash is outputting these two errors:1118: Implicit coercion of a value with static type Object to a possibly unrelated type Function.1120: Access of undefined property event_obj.
Code:
my_cb.addItem({data:1, label:"First Item"});
my_cb.addItem({data:2, label:"Second Item"});
my_cb.addItem({data:3, label:"Third Item"});
[code]....
I have an array
Code:
var myArray = new Array("James", "Doug", "Alex", "Katie");
Now, based on a text input I'll have, the user will type his/her name. Let's say thew value will be "Alex". How can the variable "Alex" returns me the number 3? I'm trying to make a movie clip jump to an specific frame based on what the user will type. Doable?
I did a separate levelData class to be able to flexibly add levels. I was happy with it until my supervisor ordered me to convert my levelData into XML. I did an XML version of the levelData's data (question, answers, correct answer...). I used the old class and converted it so that it fetches the XML.
All seems well, I did traces of my answers array and it printed nicely...
But the headache started when I tried this.
// This code appears in a different class with
// currentLvl:LevelData initialized in the constructor.
quizHolder.ansA.ansHud.text = currentLvl.choices[1];
[Code].....
LevelData Class in PasteBin: [URL]
I've got an object inside an object. The child object basically loads a variable from SQL into one of it's own public variables. The SQL works 100%, because it traces out correctly.Now I've wrote a function from the child.as
Code:
public get_var() : String
{
return var_yes_friggin_work;[code].....;
Of course the files arn't called Parent.as and Child.as I've just had to rename them because our work is monitored though checking the internet and I can't delete this form.The FilePathOriginal doesn't output anything unless the string is manually set from the child, does anyone know where I'm going wrong here? (I can't upload all my code because of the monoriting process)
I have a string,for eg: "Welcome to flash forums!".I need a function that returns the number of words(sperated by spaces).The String is not user inputted,so if I need to include any thing between words to accomplish this, it is possible...
View 3 RepliesI have a movieclip I drawn, called Map. It has a child with the name Wall. I'm trying to make a function that returns a 2d tile array of if there is something in that tile or not, for pathfinding. The problem is, levelGrid is entirely false. I'm not sure what I am doing wrong. I have filled the whole movieclip (Wall) with bright red, and yes it still returns false. The x and y of both Map and Wall is 0, so I don't think there should be issues with hitTestPoint accepting global x / y.
[Code]...
I'm talking about the div(X,Y) function in C which returns the number of times X is reduced by Y. if you're confused, I'm talking about this:
div(30,5) returns 6 (30 is reduced 6 times by 5)
div(34,7) returns 4 (you can reduce 30 by 7 four times, leaving 6 behind)
Is there such a function?
I have created a Composite Pattern type structure, with TreeNodes and TreeLeaf Objects.I works fine, except when I seach in the treestructure for TreeNodes and TreeLeafs in a resurve function with a loop, the function returns null - even on a successfull match.
public function traceTree(inComponent : TreeComponent = null) : TreeComponent{
var parentComponent : TreeComponent = inComponent;
if(inComponent == null){
[code]........
ActionScript Code:
public function draw():Card{
return deck.pop(); //deck = array of Card
}
Does not work. Firstly it runs an error which says
"cannot convert [] to Card"...
Shouldn't it pop() return just ONE element?
Then I correct like this
ActionScript Code:
public function draw():Card{
return deck.pop() as Card;
//deck = array of Card
}
And now I get no errors but the function returns null.... why? If I try this:
ActionScript Code:
public function draw():void{
trace(deck.pop());
//deck = array of Card
}
It prints [Object Card] which is how it should be ....
After loading and parsing external xml, has any one ever been able to make a function that returns your XMLList? I'm asking because I'm trying to change to scope of the data into a global variable for use.
var pngloader:URLLoader=new URLLoader();
var pngxml:XML;
var thumbslist:XMLList;[code].....
I have a load file and a write to file method. We all know what they do. How ever load always returns true and write always returns false....Right there you know somethings wrong. Because The forums have an issue with me posting code...I posted it here: [URL] Based on this code what is the issue here? why is write always returning false and why is load always returning true? (even for files that do not exist). My understanding is that if flash cannot find the file it should write to it will create it and if it cant load said file, then that method should return false.
View 6 RepliesI have a simple code that seems to be giving strange results.
var startPoint:Point = new Point(x, y); // a point
var r:Number = path[i].row + (-Math.floor((length * 2 + 2) / 2)); // just some math
trace(r); // the math checks out and gives a 3
var tey = startPoint.y + r; //this gives a really strange return....
[Code].....
Today I've received a small ActionScript 3 application that I need to have a look at and make some changes to.I've noticed that the entire application is riddled with the return keyword, eg:
// Constructor
public function MyClass()
{
// some logic[code].....
Is there a possible reason for this, or is the developer who worked on this using some weird, self-taught practice?
So, in my main mxml, i have a variable defined as such:
[Bindable] public var studentsListDict:Dictionary = new Dictionary;
I also have the following imported:
[code]...
Unfortunately, the getStudentName function simply returns undefined every time.It wasn't working b/c you can't have numbers as keys in a dictionary. Simply casting them to a string during the declaration and look up seems to work just fine.
How could I create a function that returns an array of attribute values.like
ActionScript Code:
//this is my main class
var _XMLPicQuery= new XmlQuery("gallery.xml");[code]......
I have this code
[Code]...
Well i have some labels at my timeline and i pass them as an array. The problem is at the onRelease event. It returns undefined. I cant figure out how to solve it.
I'm trying to get a quick replay command, "pressing space returns the scene to the previous frame".
[Code]...
The current function returns me to a previous frame (40), however the event does not stop, rather it keeps on adding new events ontop of each other once it returns to main frame. The main frame being where the actionscript is executed.
I have a public variable and I am trying to set it, then read it from a different function:
public var str:String;
public function DailyVerse()
{
function create() {
[Code]....
My trace results says null. Why does it not give me "hello"?
i have a class that has something like this
public class Foo {
public var f:Function;
public void method(s:String)
{
[code]...
so i need to assign to the f a function that takes an argument f(s), something like
myFoo.f = thefunction
function(s:String)
how to do all this, so it will work correctly?
I'm having with a menu navigation system. I'm using Flash MX. I have created a menu system for the site I'm building ([URL]) where one of the buttons "Choose photographer" drops down a list of names. All the other buttons just jump to another page. The drop down is currently using tweens also the logo moves to the left as the dropdown appears and returns when the dropdown returns. All working fine apart from its a bit jerky.
It's I just wanted to get away from tweening and use action scripts instead, as I'm a newbie to all things Flash I trawled the net for tutorials and examples so that I could cobble together the exact same effect. I have managed to get the drop down work and return using the action script and it does seem smoother and works slightly better. But can I get the logo to move to the left and back in time with the drop down...no.
I have two objects [object MovieClip] [object ContentDisplay]
i have to differentiate them abut i can't find a method in as3 check variable type.
The task was meant to be quite simple: I needed to initialize variable with new keyword dynamically, depending on it's type. For example:
public var object:Sprite;
...
object = new Sprite();
In this case type is Sprite, but it could be anything and a method which actually instantiates it with new, doesn't know with what type it was declared. Of course I could store type (or class name) in string variable and instantiate object with it. But I just wonder if I could get that type info from the object itself, 'cause it's declared in a class and logically thinking it's type info might be stored somewhere and be retrievable.
I populated a tree (mytree) from an xml type variable (myXML) using the following:
mytree.dataProvider = new TreeDataProvider(myXML);
Can the same thing be done to write the XML to a file with extension .xml?
I want to do something like this in Actionscript 3:
if(variable is Object) ...;
else ...;
Where variable could be a String(), Number(), Array(), Object()...Currently the above check returns true for all of these types, which makes sense. I only want it to return true for objects made with new Object(), however.