Importing A Package Into Flash?

Jun 12, 2011

I'm trying to make use of a package that someone else has written in my Flash AS3 programme.I can't work out how to include it however, nothing I try seems to work. The package is here:[URL]

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the following file/class structrue causes problems:

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Below is a MXML code built from Flash Builder 4.5 with AIR SDK 3.0. Using Starling framework to create 2D animation and wonder how do I call a addText function without create a new instance of Game?

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<?xml version="1.0" encoding="utf-8"?>
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Actionscript 3 :: Create A Package Using Flash?

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If I create a new file in explorer named test.as and I create my packaged class, I haven't found a single way to have my flash file find and use it. I've tried using relative and exact paths in the actionscript 3.0 settings. It refuses to see it

However. If I create an as3 class named "test" THROUGH the program, it actually "LOADS" the test.as that I created in explorer. And has no problem finding and using the package.I need to know why Flash requires that the .as file is made through it's program.I feel like I'm entirely missing something. Does this mean that if I want to use a class that I find in some tutorial. I need to create new AS3 files and paste them in for each one?

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I have the following sample Factory code:

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Flash :: What Does 'com' Stand For In Package Names And Folders

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After I saw the methods in flash.utils package, I decided to make a try:

// inside file Test.as
package com.tests
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[code].....

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Flash :: Making A Specific Package Work?

Jun 13, 2011

I'd really like to use this package in Flash as3:[URL]... I've copied the source and saved it as a file called MP3Loop.as. In the same folder I have a .fla with some code in it like this:

var looper:MP3Loop = new MP3Loop(); So far as I can see this should be all I need to have a play with the package, but it doesn't seem to work. Instead I get this error:

TypeError: Error #1009: Cannot access a property or method of a null object reference. at MP3Loop/initUI() at MP3Loop() at loop_test_fla::MainTimeline/frame1()

[Code]...

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There are many articles available online regarding directory structure best practices, but none of them seem to fit exactly what I need/would like. That, and it seems regardless of what I try, I always get a "5001: The name of package '[package name]' does not reflect the location of this file..." error. This is my current directory structure:

Code:
- colorselector
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[code].....

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Is it possible to package all external files, such as images and videos, into the final .swf or equivalent file? I want to keep the external files separate because it is easier to change them out while developing, but I don't want them to be external when delivering the project.

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I've got some actionscript which begins with:

package obfus_plugin{
import org.flowplayer.model.Plugin;
import org.flowplayer.util.Arrange;
import org.flowplayer.model.PluginModel;
import org.flowplayer.view.Flowplayer;
public class obfus extends Sprite implements Plugin {

and when I try to publish, I get the error:

5001: The name of package 'obfus_plugin' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:flowplayerurl_securesrcactionscriptobfus_pluginobfus.as

the location of the .as file is:

C:flowplayerurl_securesrcactionscriptobfus_pluginobfus_plugin.as

In my classpaths I have:

C:flowplayerurl_securesrcactionscriptobfus_plugin

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I'm getting an error on Flash that I've never run in to before.

5001: The name of package 'Document'does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:Work2009-2010FlashTestsDocument.as

The fla is called TestEvents1... and that's all the info I think is related.What's happening here?

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I am using Flash Builder 4 and need a VideoDisplay component that works with Cue Points. The newer version of theOSMF classes that Flex's VideoDisplay are based on handles this already. The idea is to roll my own VideoDisplay component rather than monkey patch the existing one. To do this, I have created a project with the newer version of the OSMF classes, and another project with which I would build the new VideoDisplay, in a separate package name.

The issue is that since the Flex 4.1 SDK contains the majority of the OSMF classes with their original package names, a statement such as import org.osmf.media.MediaPlayer; references the class located at

[Code]...

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I am using Flash CS5 and am getting a very odd error when I compile. All my classes are in the package com.es3.as2. In the first frame of my movie, I have the following code:

import com.es3.as2.Shell;

I have my classpath set correctly. When I compile, I get this error:

, Line 1 There is no class or package
with the name 'com.es3.ProgressBar'
found in package 'com.es3'.

This is odd because nowhere do I refer to a "com.es3" package. It's always "com.es3.as2".If I remove the import line, the movie compiles with no errors (but without the initialization code, it doesn't run correctly).

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Flash :: Compiling Default Package / Top-level Functions Into A SWC?

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Are custom functions that are defined at the "default" package level (aka Top Level) included in a compiled SWC? Or are they ignored?

//Compiled, or not to be compiled in a SWC - that is the question...
package {
public function topLevelMethod():void {
trace("Hello World");
}

Anyone experienced problems with this?

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Flash - Reset Main Class When First Loaded The Package

May 12, 2011

[Code]...

Is there an easy way to reset all of my variables to the way they were when I first loaded the package so that I don't have to go through all of the variables and reset them manually?

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Actionscript 3 :: Package For URLLoader And URLRequest In Flash Builder?

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I am trying to setup two variables:

var xmlURLLoader:URLLoader = new URLLoader();
var xmlURLRequest:URLRequest = new URLRequest();

I am taking some old AS code and trying to plug it into Flash Builder. I am getting a "Type not found."warning with those variable declarations. Does anyone know which package to import?

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ActionScript 3.0 :: Flash Display Package Sprite Class?

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Where does Sprite class under flash display package located?I find only flash display 'BitmapData' under AdobeAdobe Flash CS3enFirst RunClassesFP9flashdisplay

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